Nov 3
MALEDICTOR - perochialjoe

With some Steam Input plugin issues slowing development down a bit, we're finally on to the 4th Alpha test and, after some bug fixes, the last normal level of Episode 1, E1M7!

  • Shotgun pellets reduced (15 -> 8)

  • Shotgun spread reduced

  • Shotgun max damage reduced

  • Shotgun min damage increased

  • Fixed drone explosion type

  • Fixed ambient sound overlap on spawn

  • Redid gibbed enemy sprite

  • Fixed player projectile spawn bug

  • Improved blood sprites

  • Fixed enemy bleeding location

  • E1M2 visual improvements

  • More models

  • More materials

  • More sprites

  • E1M6 soundtrack

  • New easter egg

  • Fixed red texture issue on Linux

    • Technically a performance increase for Windows + Linux, but probably not noticeable

  • Fixed texture transparency on Linux

    • Also a performance increase for Windows + Linux, but this one actually might be noticeable

  • Added audio ducking for music

  • Bowling minigame added

  • Creatures and Cryptids radio show added

  • Removed Steam Input

  • Fixed end level enemies killed + max

  • Alpha Test 4 Released

  • Increased max sounds (24 -> 128)

  • Fixed claymores still using particles

Umamusume: Pretty Derby - t3vHt8Mwhx83

A new round of celebrations is underway! Log in to receive the SSR Support Card \[Winning Dream] Silence Suzuka, up to 6,000 carats, and a new celebratory outfit for your trainees! Earn additional rewards through limited-time missions, and be sure to also peek the celebratory story event!

https://store.steampowered.com/app/3224770/Umamusume_Pretty_Derby/

PASS Fortress - alex

Hello everyone, we know we’ve been relatively radio silent on the current state of affairs. In this blog post we want to talk about what exactly has been happening.

When we came together to create PASS Fortress, we had one goal in mind: to make TF2 work exclusively for 4v4 PASS Time. This was a simple goal and one that we’ve achieved, yet our game isn’t out..? What’s going on?

Originally, we aimed to release PASS Fortress during the summer of 2025; with a plan to update and support this version of the game with new features and experiences. We never announced this explicitly, but the Steam store page advertised a 2025 release date. However, as we kept brainstorming, our ideas kept piling up. Every idea contributed something to the game and felt like a natural addition to the PASS Fortress experience. 

The truth is that we are all very passionate about making this game into the best it could be. Over time, we have gotten a better idea of what we want PASS Fortress to be. Our volunteer developers (unfortunately) are only a few members; they also have loving families and their own personal lives.

We are just as heartbroken as everyone who has been patiently waiting to say that we will be delaying PASS Fortress. Simply put, we have many new essential features planned that are not complete yet. Releasing the game right now would not live up to our expectations for a definitive 4v4 PASS Time experience.

TL;DR:

  • PASS Fortress will be delayed.

  • We have too many good ideas that need more time.

  • If we weren’t to delay PF we’d violate article 27 of the United Nations Universal Declaration of Human Rights.

If it wasn’t clear yet, we’ve been testing new features and expanding already existing features by doing whatever we can to ‘implement’ them into TF2’s 4v4 PASS Time.

Things like fine-tuning the balancing of select weapons and improving TF2 mechanics.

To set the record straight, these changes are being tested in TF2’s 4v4 PASS Time, so we know what our playerbase would like for PASS Fortress.

We’ve run into roadblocks that prevent us from releasing the game in a state which we feel happy about. One of our roadblocks, which we’ve hit, has to do with econ items. We want everyone to have the same access to items required to play the gamemode, however, due to mod specific steam guidelines and \[REDACTED BY LAXSON], we’ll have to create entirely new models for items so that everyone can have access to them from the very start.

If we could release PASS Fortress without this, we would have done so, but this is essential for a functional release.

If you are just as passionate as us, or just want to (maybe) violate UN treaties, we humbly request your time and effort by doing crimes helping us develop PASS Fortress. We specifically need people who can create models, texture models, be a model, and be 3D/2D artists. 

Please fill in our PASS Fortress Developer application if you are interested.

We read every single comment and discuss various topics that are brought up in the PASS Fortress Discord and the regional 4v4 PASS Time Discords.

Thank you for your support. We appreciate the enthusiasm much more than you would think. 

- PASS Fortress Development team.

Neon Tea - Bunlysh Studios

When was it supposed to be released?

29.10.2025

When will the Game be released instead?

When it is done. Probably December 2025.

Why is it delayed?

Incompetence from my side.

Sorry.

Thank you to everybody who wishlisted the Game.

I'll be back
Thiemo

Forgedale - fogeL
Bugs Fixed
  • Resolved an issue where selecting a spell created orphan nodes.

  • Fixed unexpected behavior when stacking items.

Features
  • Players can now right-click to take a single item from an inventory slot.

Nov 3
Open Wheel Manager 2 - VVolf
🛠 Fixes
  • Fixed an issue where AI teams could sign a contract with your academy driver before their existing contract had expired

  • Corrected incorrect display of retirement plans in staff profiles

  • Fixed a bug where AI teams would sometimes fail to hire available staff despite having open positions

  • Resolved an issue where championship victory congratulation messages were repeatedly sent every week

  • Fixed a freeze when a private team owner (AI manager) retired and decide to sell all their shares,

  • Addressed a rare crash that could occur during autosave

🔄 Changes
  • AI teams now evaluate whether to promote an academy driver based on the average skills of drivers who available for next season contract, rather than the average skills of all drivers in the championship. This reduces the chance of an AI team replacing a top-tier driver with a mediocre academy prospect

  • Drivers now take into account the number of open seats in the championship when negotiating contracts. If no top-tier teams have vacancies, they may lower their team strength demands accordingly

Nov 3
Abnormality - RodRuss

Bug Fixes

  • Fixed a bug where the UV glowstick light's intensity would fade away

  • Fixed a bug where you couldn't shake up a UV glowstick that's faded

Changes

  • Increased the brightness for dead players.

  • Made ghost orbs more visible and last longer.

  • Made it so dead players can interact with the laptop in the tent.

Misc

  • Removed some floating debris of Rookridge

Nov 3
Egg - yura?boss
  • new engine version Unity 2022.3.17f1

  • fixed egg not showing up

Also wishlist my new game - https://store.steampowered.com/app/3856580/Underground_Durka_Ultimate_Drochism/

Yingzinue:Donghei - hero2590

1、修正了进入诏狱崩溃的BUG,完善了诏狱内部场景;

2、关闭了钱虎庄的如梦快捷酒店;

3、增加了赛博堂和钱虎庄吃个鸡吧炸鸡店的进门图,并修正了出门位置错误;

4、修正了圣殿平原的通行性BUG;

5、完善了钱虎庄村民不孕不育任务线;

Dungeon Rampage Playtest - Mako

Hello Beloved Playtesters!

We’re back with a very VERY special set of patch notes today because we wanted to try something a little crazy…

We’re Temporarily Putting Gems on “Hard Mode”

Playtests are an opportunity for passionate players like you to work right alongside us developers as we experiment and try new things to really push the limits of our game, without the worry of disrupting the play experience of an unprepared audience. To celebrate our time together as playtesters we wanted to both go completely crazy with it, and provide a challenge for you all that our future players won’t have access to.

Gem costs have increased to across the board by an insane amount:

  • Ranger: 150>500

  • Sorcerer: 350>750

  • Chef: 750>1000

  • Bravescar Berserker: 250>500

  • Lil’ Red: 500>750

  • Biker Chef: 750>1000

  • Pet Wolf: 250>500

  • Pet Rhino: 500>750

  • Pet Dragon: 750>1000

The spirit of Dungeon Rampage has and always will be the grind for epic new loot, heroes, pets, and weapons! And we’ve been wondering for a while if we’ve been a little too easy on everyone with our Gem prices. We don’t want to lose that Dungeon Rampage magic that made new Heroes feel so special!

By pushing them to the limit we’re setting the goal posts, giving us a chance to understand how much is too much of a grind and where too easy really lies.

We wish luck to all our hardcore grinders determined to somehow unlock everything before we change these numbers to a far more reasonable level. 🫡

Legendary Weapon Changes

As mentioned in the last patch notes, Legendary Chests have been available in the grindhouse temporarily for testing. Today we’re phasing this feature out and adding one Legendary Weapon  to the shop per day to compensate.

Other Progression Changes

On the quest to remove the pay to win elements from Dungeon Rampage to create a more traditional progression, a few features have been left behind and don’t have a great home anymore. We’re removing a handful of these features:

  • Royal & Small Item Chests can no longer be opened with Gems

  • Coin & XP Boosters are no longer attainable

  • Keys can now only be purchased with Coins

We expect these changes to have an impact on the game’s economy and playtime so we will be keeping a close eye on things and compensating for these changes in other areas of the game if necessary.

We Have Buff & Debuff Timers!

For all in-game buffs and debuffs a small timer will be available at the bottom of the screen near chat informing you of how much longer you have before you’re back to normal!

Music & Sound Sliders!

A much requested feature finally here! No more toggling, we have actual real life working volume sliders for Music and Sound, happy listening!

Reporting Menu

If you’ve encountered a cheater or someone just truly mean, there are now buttons to Block and Report these jerks.

Bug Fixes: 

On the Daily Reward popup, you can see your currency!

You no longer loop when you encounter the popup that your friend’s Dungeon is full!

Server Wipe

To get a good idea of how our gem changes will work, we're going to be wiping the servers for this update, good luck grinding!

Thank You

As always, we couldn’t do this without you all. Thanks for being a part of the Dungeon Rampage team and thank you for helping make this game happen.

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