Autumn Update is here, introducing seasons, lots of fixes and a new prop!
I had a few problems with this update that are hopefully solved. If the game crashes or has issues, don't hesitate to report them on Discord
- New prop: Umbrella
- Add 2 more colors to the game
- Add autumn to the game, it only affects the lobbby's appearance
- Events and powerups are now unlocked after a few levels, instead of being available for new players directly
- "Tsunami" now has a real collision shape (it was a square before)
- Rain background now interacts a bit with the world
- Rename "Chromatics" to "Trip" and change its behaviour
- Change "Deform" effect processing
- Add a few emotes
- Update to Godot 4.5 (the game should now launch faster)
- Add some missing translations
- Juice Pogostick, Cross and Football a bit
- Enhance the explosion fx and the outlines with a bit of IGN dithering (thanks acerola)
- Fix a lot of small (or less small) bugs all around the game
If you want to add translations, contact me on Discord, I can send you the locale file.

0. Map Magic Sound Management Fix
Fixed an issue where map-based magic effects were not controlled by the sound management system. These effects are now properly handled by the global audio manager.
1. Dodge Direction Save Optimization
Resolved an issue where the dodge direction had to be reset every time the game was restarted. Settings are now saved correctly.
2. Fusion State Pause Logic Fix
Fixed a problem where the game could not properly pause or cancel during Fusion State. The transition is now smoother and more stable.
3. Mech Switch Movement Bug Fix
Fixed a bug where players could still move while switching between mechs.
4. Old Tutorial Removal
Removed the outdated tutorial system to make way for the new guidance experience.
5. Battlefield Double Drop Timing Adjustment
Adjusted and clarified the timing rules for double drop events in battlefields for more consistent loot tracking.
6. Controller Map Opening Fix
Fixed an issue where opening the large map with a controller caused errors or unresponsiveness.
7. Battlefield 4 Size Reduction
Reduced the overall size of Battlefield Map 4 to improve pacing and gameplay flow.
8. Ranged Mech Visual Update
Reworked the appearance of ranged-type mechs with new visual designs.
9. Ranged Mech Attack Enhancement
Ranged mechs can now perform continuous or extended attacks, improving combat feel.
10. Default Skills Added for All Mechs
Each mech now starts with two default skills, allowing for more tactical variety right from the beginning.
11. Added 5 New Regions
Introduced five new maps or regions, expanding exploration and gameplay content.
12. Early-Game Random Mode
Added a new Random Mode option early in the game for increased replayability and unpredictability.
13. Added Three New Crystal Types
Introduced three new crystal categories: Star Map Crystals, Fate Crystals, and Miracle Crystals, each unlocking or enhancing different systems.
14. Battlefield 4 Stair Size Adjustment
Adjusted stair size in Battlefield Map 4 to improve movement and combat flow.
15. Sanctuary Stair Expansion
All stairs in the Sanctuary area have been enlarged for better visibility and smoother navigation.
16. Map Ground Layout Adjustments
Optimized several ground collision and layout issues across multiple maps for better stability and gameplay.
17. Split Miracle Attribute Fix
Fixed incorrect or missing attribute values on Split-type Miracle items.
18. Split Star Map Count Fix
Resolved an issue where the number of Star Map splits was calculated incorrectly.
19. Energy Crystal Map UI Update
Updated and improved the Energy Crystal map user interface for clearer display and usability.
20. New Reverse Dodge Skill Added
Added a Reverse Dodge skill, allowing players to dodge in the opposite direction of input — adding new layers of tactical play.
Other Improvements
Various minor bugs and stability issues have been fixed, improving overall performance and gameplay smoothness.
\[AUDIO]
Reworked audio for Cry, Blaze, Bite, Scream, TakeOf and Winggust actions
We’re thrilled to announce that the Elysium demo is now available on Steam! ✨Explore the beginning of an exciting open-world survival crafting adventure set in a world full of ancient mysteries and advanced technology. Whether you're crafting, exploring, or uncovering secrets, your journey in Elysium begins here.
As a small indie team, your feedback means everything to us. If you enjoy the demo, consider adding Elysium to your wishlist and let us know what you think in the comments! Your support helps us bring the full version to life.
Thank you for being a part of the adventure! 💚
It's been 1,390 days since I first wrote a note in my Obsidian vault on a sleepless night in January of 2022, when I saw, in that almost-dream state, the layout of a playing card game and rapidly came up with rules that determine how units attack each other, how their armor works, and how turn order can be determined. And that game is now available for you to play, with a whole lot more features and a grooving soundtrack.
Get NEGOTIATIONS HAVE FAILED! this launch week for a 15% discount!
Click here to join our Discordhttps://discord.com/invite/6xmRgSsZ2yto find other people to play its multiplayer mode with!
Tell your friends to check out the game and join the Discord, too!
If you beat the demo...
I have a secret to share if you beat the demo and don't wish to replay the tutorials, allowing you to get right to grinding shards to invade the Aetheryx Lair! But if you wish to find out, either join our Discord to ask, message @goofysocksgames on X, or make a post in the Steam Discussion board to ask us how to do the tutorial skip.
Other fun things:
To celebrate the launch of the game, I did a quick stream of three games that influenced NHF!: Final Fantasy I, DUNGEON ENCOUNTERS, and Magic the Gathering. You can watch it here if you want to hear some interesting tidbits on how these games influenced NHF
I have been and will be streaming NHF! on my Twitch channel in the coming weeks, including hunting down all of the game's achievements! My current plan is to stream by myself on Tuesday evenings and then on Thursdays with @home from the NHF! Discord.
In the Discord, I shared some of my musings on possible development directions of the game post launch, depending on the levels of interest I see. There may be extra, multiplayer-only battle rules that I may add, or if I'm really ambitious, additional bonus campaign modes!
Thank you for reading, have fun with the game, keep in touch!
--"Moody"