We’re thrilled to announce that the Elysium demo is now available on Steam! ✨Explore the beginning of an exciting open-world survival crafting adventure set in a world full of ancient mysteries and advanced technology. Whether you're crafting, exploring, or uncovering secrets, your journey in Elysium begins here.
As a small indie team, your feedback means everything to us. If you enjoy the demo, consider adding Elysium to your wishlist and let us know what you think in the comments! Your support helps us bring the full version to life.
Thank you for being a part of the adventure! 💚
	
	It's been 1,390 days since I first wrote a note in my Obsidian vault on a sleepless night in January of 2022, when I saw, in that almost-dream state, the layout of a playing card game and rapidly came up with rules that determine how units attack each other, how their armor works, and how turn order can be determined. And that game is now available for you to play, with a whole lot more features and a grooving soundtrack.
Get NEGOTIATIONS HAVE FAILED! this launch week for a 15% discount!
Click here to join our Discordhttps://discord.com/invite/6xmRgSsZ2yto find other people to play its multiplayer mode with!
Tell your friends to check out the game and join the Discord, too!
If you beat the demo...
I have a secret to share if you beat the demo and don't wish to replay the tutorials, allowing you to get right to grinding shards to invade the Aetheryx Lair! But if you wish to find out, either join our Discord to ask, message @goofysocksgames on X, or make a post in the Steam Discussion board to ask us how to do the tutorial skip.
Other fun things:
To celebrate the launch of the game, I did a quick stream of three games that influenced NHF!: Final Fantasy I, DUNGEON ENCOUNTERS, and Magic the Gathering. You can watch it here if you want to hear some interesting tidbits on how these games influenced NHF
I have been and will be streaming NHF! on my Twitch channel in the coming weeks, including hunting down all of the game's achievements! My current plan is to stream by myself on Tuesday evenings and then on Thursdays with @home from the NHF! Discord.
In the Discord, I shared some of my musings on possible development directions of the game post launch, depending on the levels of interest I see. There may be extra, multiplayer-only battle rules that I may add, or if I'm really ambitious, additional bonus campaign modes!
Thank you for reading, have fun with the game, keep in touch!
--"Moody"
	Hello, friends!
Not a single day without bugs and crashes. Here are the fixes and - thanks for your reports!
Fixes
Fixed the crash.
Fixed the issue of double interaction when pointing between the elevator lever and the scanner.
Fixed incorrect display of the number of bottles after restart
Fixed the display and counting of the next player to resurrect.
Thumbnail by Cake Guardian
	
	
	
	Hello Community!

We have HUGE news for our German-speaking players - the game is now fully translated into German! Yes, you read that right, no more Google Translate needed to understand Sofia's fantasies!
Thank you for your amazing support! 🙏
We're incredibly grateful for the patience and enthusiasm from our German community. Your support and feedback have been invaluable in making this happen.
To celebrate, we've created this special image of Sofia as a German warrior - decked out in the flag colors! 🇩🇪⚔️
For our German friends: We know you've been eagerly waiting for this! No more pretending to understand English or asking your bilingual cousin to translate the important parts. You can finally enjoy every moment of Sofia's adventures in your native language.
And as they say in Germany: Deutschland vor, noch ein Tor! 🇩🇪 (and long live beer, bratwurst, and well-translated visual novels!)
Now go enjoy the game in German! We hope the German version brings you as much joy as we had creating it.
	
	
	
I wanted to add a little bonus content for you all. As we all know, the special arrows in the game are not powerful enough, so I added a new arrow and level to fix this!
This level is hidden in the hubworld and is accessible once you unlock the portal arrow. The bonus level has no hidden collectables and the medal will not count towards unlocks (Once you see the level, you'll understand why).
Here's a hint on how to get to the level: The Target Range
Bonus level added (Lost Ruins I)
New achievement (For finding and completing the bonus level on diamond)
Updated hubworld to support bonus level
Re-formatted hidden present and scroll UI elements on scrolls and tomes
Fixed arrow effects remaining when player respawned
Fixed player controls locking when returning to main menu during some arrow effects
Fixed UI banners overlapping other UI elements
Fixed floating scenery items at hubworld entrance
Unity version upgrade (various stability improvements)
Looking ahead, I’ll be shifting focus toward polishing and long-term stability updates. The game is in a great place now and I want to make sure it stays that way!
I hope you all get a kick out of the bonus level!
And as always, have fun!
	Expanded Terrain:
We have implemented an exclusive and larger playing field now featuring more intense height differences. Get ready for more challenging ascents!
Target Teleport:
Hitting a UFO now triggers an instant teleport to its exact position. This speeds up and optimizes your movement flow.
Head-Guided Ball Camera:
Hold the trigger button to activate the Guided Ball Camera. You can now precisely control the ball and aim for the target simply by looking at it with your headset.
Smoother Gameplay:
The ball's positioning during movement has been optimized. The ball is now in a better striking position, resulting in significantly smoother and more fluid gameplay.
	The Incremental Megabundle has released, featuring 9 short-and-sweet incremental games!
https://store.steampowered.com/bundle/57802/Incremental_Bundle/