
I wanted to add a little bonus content for you all. As we all know, the special arrows in the game are not powerful enough, so I added a new arrow and level to fix this!
This level is hidden in the hubworld and is accessible once you unlock the portal arrow. The bonus level has no hidden collectables and the medal will not count towards unlocks (Once you see the level, you'll understand why).
Here's a hint on how to get to the level: The Target Range
Bonus level added (Lost Ruins I)
New achievement (For finding and completing the bonus level on diamond)
Updated hubworld to support bonus level
Re-formatted hidden present and scroll UI elements on scrolls and tomes
Fixed arrow effects remaining when player respawned
Fixed player controls locking when returning to main menu during some arrow effects
Fixed UI banners overlapping other UI elements
Fixed floating scenery items at hubworld entrance
Unity version upgrade (various stability improvements)
Looking ahead, Iโll be shifting focus toward polishing and long-term stability updates. The game is in a great place now and I want to make sure it stays that way!
I hope you all get a kick out of the bonus level!
And as always, have fun!
Expanded Terrain:
We have implemented an exclusive and larger playing field now featuring more intense height differences. Get ready for more challenging ascents!
Target Teleport:
Hitting a UFO now triggers an instant teleport to its exact position. This speeds up and optimizes your movement flow.
Head-Guided Ball Camera:
Hold the trigger button to activate the Guided Ball Camera. You can now precisely control the ball and aim for the target simply by looking at it with your headset.
Smoother Gameplay:
The ball's positioning during movement has been optimized. The ball is now in a better striking position, resulting in significantly smoother and more fluid gameplay.
The Incremental Megabundle has released, featuring 9 short-and-sweet incremental games!
https://store.steampowered.com/bundle/57802/Incremental_Bundle/
Hello, Generals!
Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):
"Hello, brothers!
Today, we're going back in time to bring you what was Germany's first tank pride in HWB, codenamed "Kaiser"!
The Kaiser will be one of the game's first heavy tanks.
It certainly won't be as well-armored and armored as its successors, but it will be an excellent mobile bunker in the early stages of battle.
This tank will prove excellent against small enemies, as, protected by a thick layer of metal, soldiers inside will be able to use six 7.62 mm machine guns on three sides of the vehicle, while the driver can take advantage of the decent firepower of the 57 mm cannon mounted on the front.
The Kaiser's bulky silhouette makes it fearsome, but at the same time vulnerable, as it can be easily hit.
I'm not sure how to arrange the crew at the moment. The two possible options are:
1) 1 driver + 6 passengers (one machine gun each)
2) 1 driver + 3 passengers (two machine guns each)
1) 1 driver + 2 passengers (three machine guns each, i.e., one on each side).
Which would you prefer?
Consider that the more soldiers inside a vehicle, the fewer there will be outside as infantry.
In time, I'll show you more tanks from World War I, so stay tuned and you'll see some great stuff!
Question 1: Would you prefer to play with vehicles from that era?
1) WW1
2) WW2
3) Cold War
4) Contemporary
5) Partially Futuristic
Question 2: What type of ground vehicle (not artillery) do you enjoy playing most?
1) Light tank
2) Medium tank
3) Heavy tank
4) Anti-aircraft
5) Anti-tank
6) Anti-infantry
7) Other, tell me your genre.
Please answer the questions so I can further adapt the game to your tastes.





Frogmageddon releases in 3 days!
If you are into the frog and want to be engaged in wacky polls up to release, come join the convo on discord: https://discord.gg/2bqEXgMVvt
WE LIKE REVIEWS! Even if you have beef with the game (maybe it stole your lunch money), we are looking for as many reviews as possible within the first week. If we can get to 27+ reviews by the end of the week, one of our developers (currently vacationing in Japan) will purchase a frog costume and wear it around Tokyo for a video. This is a real challenge, we promise <3
Enjoy some frogs found in Tokyo


Hey everyone!
Iโve been hard at work this month bringing new systems, story moments, and a touch of darkness into the world of Shattered Vault.
Before we dive in โ โ ๏ธ spoiler warning!
This post contains story and gameplay details from the latest development build.
If youโd rather discover everything naturally, feel free to stop here and just know:
the game is alive, in active development, and moving forward fast!
For those who want to peek behind the curtain โ read on. ๐
Save, Autosave & Load System โ Your progress is now safely preserved between sessions.
Shadow Companion โ A mysterious ally now follows you in the dark โ both helpful and haunting.
Improved Inventoryโ Managing your items feels smoother and more intuitive than before.

New Puzzle: Astronomy โ Gaze into the stars to uncover what they are hiding.
The Bone Mechanic โ Use a bone from the pile to replace your lost leg.

Interacting with the pipe now unleashes a spider family, followed by a grim narrator remark.
The pipe begins leaking blood, which can be collected in a chalice.
You can drink the bloodโฆ or feed it to the chest to receive a parchment that teaches you how to use your companion.
The Shadow Companionโs introduction is now complete, tying these moments together.

Added pipe unclogging animation and leaking blood effect.
Added hotkey cue for the companion.
Player can now extinguish torches.
New Shadow Companion entrance animation and effects.
Player changes color after drinking from the goblet.
Added 3D item viewer โ rotate and inspect items up close.

Added burning sounds for torches.
New companion theme music.
Modified bat flying sounds for better atmosphere.
I am deeply grateful to everyone who has wishlisted and followed the project.
Your support keeps me going through the long nights of development.
If you havenโt yet, add Shattered Vault to your wishlist to stay updated on future builds and story reveals.
Hello Bunny Savior,
Bunny Bunker 1.4.0 Level Design, Sound and Music Revamp is ready! This update is all about making the fight harder, look better, and sound better. Our goal is to make players feel the experience in a whole new way.
We redesigned all 15 levels. In this redesign, we made it more dynamic, more challenging, and with improved and brand-new sounds. New ramps and bridges keep the action flowing. Cleaner, more beautiful tiles everywhere you go. Enemy waves now scale automatically, so the difficulty keeps rising the longer you survive.
The battlefield sounds different too. War ambience and tension now react to what you are doing. FMOD integration brings dynamic soundscapes that build as the chaos builds.
Thanks for being here with us. Sit, play, and enjoy everything weโve done. Remember to report any bugs you find and leave us your feedback (itโs gold and means a lot to us). We hope you have fun with the new update.
Greetings from the bunker!
All 15 levels have been reworked for better flow and challenge balance.
Added new bridges, ramps, and visual polish across all maps on the tiles.
Enemy waves are now generated automatically, so the difficulty continues to increase.
Early tuning phase, balancing improvements will follow.
Full sound system refactor using FMOD.
Ambience and war sounds now respond dynamically to gameplay.
Cleaner sound event management and build stability.
New ambient layers and war atmosphere for immersive combat.
Integrated directly into the FMOD system for dynamic soundscapes.
Note: The Mac update is coming soon - there was some problems with it that we have to fix.
A new stability update has been released today. This should fix the issue of the game hanging and potentially crashing during transitions from the items/files/map menus and back into the game.
Code related memory management when exiting menus has been improved.