Frogmageddon - MMallea

Frogmageddon releases in 3 days!

If you are into the frog and want to be engaged in wacky polls up to release, come join the convo on discord: https://discord.gg/2bqEXgMVvt

WE LIKE REVIEWS! Even if you have beef with the game (maybe it stole your lunch money), we are looking for as many reviews as possible within the first week. If we can get to 27+ reviews by the end of the week, one of our developers (currently vacationing in Japan) will purchase a frog costume and wear it around Tokyo for a video. This is a real challenge, we promise <3

Enjoy some frogs found in Tokyo

Shattered Vault - bobisheartstudio

October Dev Update – Shadows, Blood & Beyond

Hey everyone!

I’ve been hard at work this month bringing new systems, story moments, and a touch of darkness into the world of Shattered Vault.

Before we dive in — ⚠️ spoiler warning!

This post contains story and gameplay details from the latest development build.

If you’d rather discover everything naturally, feel free to stop here and just know:

the game is alive, in active development, and moving forward fast!

For those who want to peek behind the curtain — read on. 👇

🆕 New Features
  • Save, Autosave & Load System – Your progress is now safely preserved between sessions.

  • Shadow Companion – A mysterious ally now follows you in the dark — both helpful and haunting.

  • Improved Inventory– Managing your items feels smoother and more intuitive than before.

🎮 Gameplay Changes
  • New Puzzle: Astronomy – Gaze into the stars to uncover what they are hiding.

  • The Bone Mechanic – Use a bone from the pile to replace your lost leg.

📜 Story Additions (Huge spoilers!)
  • Interacting with the pipe now unleashes a spider family, followed by a grim narrator remark.

  • The pipe begins leaking blood, which can be collected in a chalice.

  • You can drink the blood… or feed it to the chest to receive a parchment that teaches you how to use your companion.

  • The Shadow Companion’s introduction is now complete, tying these moments together.

🖼️ Visual Improvements
  • Added pipe unclogging animation and leaking blood effect.

  • Added hotkey cue for the companion.

  • Player can now extinguish torches.

  • New Shadow Companion entrance animation and effects.

  • Player changes color after drinking from the goblet.

  • Added 3D item viewer – rotate and inspect items up close.

🔊 Audio
  • Added burning sounds for torches.

  • New companion theme music.

  • Modified bat flying sounds for better atmosphere.

❤️ Thank You

I am deeply grateful to everyone who has wishlisted and followed the project.

Your support keeps me going through the long nights of development.

If you haven’t yet, add Shattered Vault to your wishlist to stay updated on future builds and story reveals.

Bunny Bunker - Polyspice Games

Hello Bunny Savior,
Bunny Bunker 1.4.0 Level Design, Sound and Music Revamp is ready! This update is all about making the fight harder, look better, and sound better. Our goal is to make players feel the experience in a whole new way.

We redesigned all 15 levels. In this redesign, we made it more dynamic, more challenging, and with improved and brand-new sounds. New ramps and bridges keep the action flowing. Cleaner, more beautiful tiles everywhere you go. Enemy waves now scale automatically, so the difficulty keeps rising the longer you survive.

The battlefield sounds different too. War ambience and tension now react to what you are doing. FMOD integration brings dynamic soundscapes that build as the chaos builds.

Thanks for being here with us. Sit, play, and enjoy everything we’ve done. Remember to report any bugs you find and leave us your feedback (it’s gold and means a lot to us). We hope you have fun with the new update.

Greetings from the bunker!

Version content:
Level Redesign
  • All 15 levels have been reworked for better flow and challenge balance.

  • Added new bridges, ramps, and visual polish across all maps on the tiles.

Automatic Wave Generation
  • Enemy waves are now generated automatically, so the difficulty continues to increase.

  • Early tuning phase, balancing improvements will follow.

FMOD Audio Integration
  • Full sound system refactor using FMOD.

  • Ambience and war sounds now respond dynamically to gameplay.

  • Cleaner sound event management and build stability.

Audio Enhancements
  • New ambient layers and war atmosphere for immersive combat.

  • Integrated directly into the FMOD system for dynamic soundscapes.

Note: The Mac update is coming soon - there was some problems with it that we have to fix.

Resonant Dusk - Guyra

A new stability update has been released today. This should fix the issue of the game hanging and potentially crashing during transitions from the items/files/map menus and back into the game.

  1. Code related memory management when exiting menus has been improved.

LION The Last Homeland - Sir Arcanos

Happy Monday, everyone!

For a limited time, LION: The Last Homeland is available at a massive 40% discount during the current Steam event! Don't miss this chance to grab the game before the sale ends.

LION offers a truly unique experience: an Action-RTS Tactical Adventure Metroidvania. Dive into this unconventional genre blend and command your squad of unique children in a doomed world.

What are you waiting for? Get the Early Access game now and directly support our ongoing development!

Still have doubts? A free demo is available on the Steam page to clear up any hesitation!

The Infected - DigxStudios

Hey everyone, quick update on where we’re at!

We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement.

That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5.3 or 5.4 was current), but it just wasn’t viable at the time. Since then, Epic’s made a lot of solid improvements - async loading, better world performance, cleaner tick handling - and UE5 now offers tools that could make some of your most-requested features actually possible.

Over the next few weeks (maybe up to a month), we’re testing whether a UE5 port is actually doable for The Infected. We’re checking what breaks, what carries over, and whether the move solves more problems than it causes. We won’t be posting regular updates during this testing phase, and there’s no guarantee the port will happen.

Right now, we’re aiming to have more concrete news on either a UE5 port or continued story mode development in UE4 by Christmas.

Thanks for hanging in while we figure out whether UE5 gives us a real path forward or just a different set of roadblocks.

Nov 3
WitchGhost - personalerror

Hopefully this will be the last minor update before the first major update.

Thank you all once again for the incredible feedback that is really allowing me to make WitchGhost

the game you want it to be. Here's the latest fixes and updates:

  • The amount of mana used by spells now resets correctly when starting a new run

  • Exploding barrels and pumpkins no longer expel shrapnel when a menu is on screen

  • Scrolls no longer expire and will remain on the map until collected

  • The life span of mana and health pickups has been increased

  • The lifespan timers on the mana and health pickups now pause when a menu is on the screen

  • Mana potions will now give you different amounts of mana based on the difficulty level

    • Easy: Mana now gives 20

    • Medium: Mana now gives 15

    • Hard: Mana now gives 10

    This will hopefully assist with balancing the game's difficulty and help to reduce running out of mana early in the game

Please keep the feedback coming and once again a MASSIVE thank you all for downloading and playing WitchGhost

Scot @ personalError

Nov 3
Azusa RP Online - Inutaishos

Welcome Back to Azusa!

I’ve been working hard over the past year to bring back the core experience of the game in this revival. Over time, much of what made playing Azusa special has changed — and this update is dedicated to our most nostalgic players!

Let’s start with the interface changes!


Interface Rework

The game’s interface has been completely remade to resemble the original version from our Steam release — but with key improvements to fit the current gameplay.

There’s now greater emphasis on the Story and Rules tabs, and most importantly, a modernized chat system built for roleplay. This new chat focuses on in-character conversations, displaying profile pictures and using a clean, immersive roleplay layout.


Class Rework

The class system’s logic has been reworked. Now, you start by choosing your initial class — and for every 1,000 total Roleplay Points (RPP) you earn, you can multiclass into another.

It might seem like a small change, but it opens up far more room for character development and fixes several gameplay issues. For instance, cities sometimes became difficult to play when no one filled civil roles. Now, two long-term characters can eventually cover all the key roles.

To access the Multiclass Panel, open the RPP Spend menu and click Multiclass.

Civil Rework

Accessing farms or machines in progress (for example, trying to steal a growing crop) now requires Farmer Knowledge. This prevents not only easy theft but also fixes a known exploit.

Seeds can now be re-obtained from vegetables — right-click a vegetable to split it into two seeds.

Additionally, cows and other large animals can now be tamed and fed (using corn or wheat), which greatly increases the amount of food and leather they drop.


Time System Review

(Houses breaking, horse aging, wagons, NPCs, etc.)

We’ve fixed several known time-related issues and restored the original in-game time speed:
2 in-game years = 1 real-life day.

Destroyed houses will now leave behind a “ruin” tile, which can be clicked to reveal who destroyed it.


Bosses Are Back!

Bosses have returned — and their power now scales with the global player average!
Be careful out there!

God Rituals

There is now a mechanical system to revive gods! Gods are once again the ones who distribute the Elite (Golden) Armors.

To perform a God Revival Ritual, one of the top 5 followers of a specific god must sit on that god’s throne after reaching 1,000 RPP, then perform the ritual.

This will bring the player to the Dreamworld, where they’ll witness a wave of Cosmo leading to a Dream Baby. Upon awakening, they’ll obtain a Possible God Vessel Baby — an item that persists on the map and remains under their protection until it’s handed to a Kid Player.

That kid can then play as the god vessel. If they reach adulthood with enough RPP before other possible vessels, they’ll ascend as that god, gaining divine commands and abilities.

At age 25+, if the vessel remains alive and powerful enough, they will receive their Kamui!

Initial God Thrones:

  • Zeus – Top of the Sanctuary

  • Hera – Heracles Temple

  • Hades – Cathedral hidden in the deep forest

  • Poseidon – Asgard Castle


Arena Review

Battles for the Olympian Armors now occur only when a Possible God Vessel is revived.
While all gods remain dormant, the world enters a peaceful era without great wars — an age known as Azusa.


RPP Progression Adjustments

We’ve made small adjustments to RPP progression speed, creating smoother and more balanced growth. The early days will have a lower cap to ensure a steady, fair start during the first week — allowing characters to settle in naturally.


Unusual Relics Are Now Mechanical Drops

Rare relics such as the Book of Seals and Sacrificial Daggers are now dropped by bosses instead of spawning manually!


Small Fixes
  • Adjusted damage calculation for elemental skills.

  • Patreons can only choose armors related to the element tournament they fought on.

Unturned - MoltonMontro

Let’s talk about the next couple game updates! (Also: featuring some community creations.)

When’s the next game update?

We’re working on a few upcoming game updates, along with helping with the next curated map’s release. These aren’t ready to ship just yet. We’ve shared some details as to why below.

Our next game update is focused on (1) an engine upgrade, and (2) introducing new features intended for an upcoming curated map and Limestone, though we think all modders will really enjoy the new options. We’re estimating this will be ready in the next couple weeks.

After that engine upgrade, we’ll be right back to working on the next actual content update we’ve teased bits of.

For context, our previous update (version 3.25.9.2) also contained an engine upgrade. That patch was necessary due to a security vulnerability in certain Unity versions. Unfortunately, some players are experiencing crashes after that update, which we believe is due to the engine upgrade.

We’ve been hopeful about making a larger upgrade to Unity 2022 LTS – which would fix some pathfinding bugs, and should (hopefully) resolve those crashes. Since this is a major upgrade, bugs are likely. We’ve already fixed a few issues and we’re hoping to catch more prior to release.

Both the next curated map, and the next content update, are shaping up nicely. We’re unsure which of those will release first – but the soonest game update is that Unity 2022 LTS engine upgrade.

In Unturned’s next content update, brick structures have been truly cemented as the best base building material. We’ve sprinkled new “clay nodes” across the game’s official maps to make farming the materials consistent, and every missing brick structure piece has been added so you don’t need to mix-and-match materials anymore.

We’ve updated the Preview branch with a build of the game running on Unity 2022 LTS. Please let us know if you encounter any issues with the preview build! We hope you’ve been enjoying Limestone in the meanwhile

Mod: Furniture Mod

Mark Artwort’s Furniture Mod is perfect for decorating your base. Featuring a variety of fairly-modern furniture designs, along with fun rugs, paintings, and other objects to spruce up your home.

Mod: Expanded Mannequins

If you’re decorating your base, consider using the Expanded Mannequins mod by Embr and Prkr! This mod adds 27 mannequin poses to the game. You can trick enemies with their player-like stances, or place them around your base’s new furniture.

Screenshot Showcase

“Rocky Face Bois” by u/MrStinkPickleJr.

“my little resource shack in limestone” by u/GibusMibus.

“My model of AKMN with a PK-A dot sight.” by Schokoriegel.

“My SVDS Model with some attachments :DD” by Schokoriegel.

Q&A

Q. Does Unturned go open-source this year?
“Thanks for your interest! I’m hopeful for later this year or early 2026. Tidying up loose ends legally-speaking has been a much bigger undertaking than I’d anticipated. Aside from that, most recently I’ve been slowly chipping away a little bit each day at a checklist of every source file in the game, double-checking that, for example, there aren’t references to anything under NDA. Fortunately, Nelson of 11 years ago seems to have been fairly responsible.”—Nelson

Q. How do I override the clouds my custom map? I’m not seeing any error messages!
Our complete documentation can be found online. If your error logs are empty, it’s possible that the Cloud Intensity in the level’s lighting tab is set to zero, or the Cloud Color is currently black – either of these would make it hard to notice your custom clouds are working.

Q. How do I remove an IP whitelist/blacklist from my Steam Workshop mod?
By updating the Workshop file and leaving those fields empty, it should remove the restriction.

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on Steam Discussions, Discord, or the community-ran r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

Let's! Revolution! - BUCK
Bug Fixes
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