After having been part of the Community Vote at the DevGAMM Awards 2025, Baptiste is now in its Steam event! The DevGAMM Awards Celebration is taking place between the 3rd and 9th of November, and you’ll be able to see all the highlighted titles of the event during this time.
If you’re interested in finding out more about Baptiste, you can give its currently available demo a try. Make sure you add it to your wishlist as well if you are a true horror fan!
Hello dear Steam reader. Sorry for not visiting for such a long time. I do enjoy our interactions, but sometimes it is best for me to spend my time writing code, making models and designing features. I hope you understand and don't hold it against me. Ultimately, we all want to breathe life into something special, lasting and unique here, and me quietly beavering away is the best way to achieve this.
I've grouped up a bunch of footage recorded over the last few months. It showcases some of the changes coming to the development build (Not currently available on Steam). I hope it excites you. However, If you'd like to show your displeasure with the project, you can insult me with the period appropriate slang by calling me a "silly banchō".
What is being worked on then?
Well compared to the last Patreon build, which only contains the Wadashima prefecture, the internal build now has two more; Mizunuma and Yamanashi.

These new prefectures allow players to fully traverse the world in search of parts from abandoned Kusahiro (草ヒロ), allowing them to maintain and upgrade their trucks. Players can also now engage with the world economy, responding to the world economical events in order to maximise their profit through commercial vending machine tycoonism(tm).
As we all know, life's not all sunshine and rainbows. Some days, the invisible fist of the free market hits back. My advice? Try to stay on top of your debts.
Keiko's customisation has been given some more love and attention. With new outfits, hairstyles and accessories. If playing as a girl is a dealbreaker, worry not, you can now also play as a sentient block of Tofu.

Along with fully customisable headlights and indicators, the truck's licence plates now generate according to real-world rules.
I'm aware I have a reputation for making scrappy games. A lot of you were not happy with my output on Jalopy or Landlord's Super. That's a fair criticism, and I'm trying to address this with Honcho by allowing myself more time to go over features and polish them up. One example of this approach can be seen with the new front-end UI. The store page still has the old UI showcased for comparison. I will be changing this closer to the release. Hopefully this instils a bit more confidence in my being able to deliver on the promise of focusing on polish and refinement.
There's plenty more to read up on over on the Patreon. It's free to access, paying gives you access to the raw in-development build, but it's really not expected or encouraged. It is more just a way to show some love and help support the project. I don't have a publisher this time around. As big a risk as that is, my hope is it allows Honcho to achieve its full potential.
Cheers,
Greg
Patch notes:
added an option to sell all unequipped gear from the "Choose Your Path" screen
changed the appearance of HP bars (let me know if you like them better or not)
the secondary objective and reward are now always different for both choices
added the ability to check skill descriptions using a gamepad (by horizontally moving the right stick)
small mouse targeting adjustments
added the ability to attack the nearest enemy with a keyboard key ('E' by default)
added difficulty ratings for all characters
added floating control tips when running the game for the first time
added a small achievement especially for Czarny DziK :D
fixed a bug where the tracker set bonus stayed active after selling/storing its elements
fixed a bug where some bosses spawned near the entrance, causing a weird situation with them being outside the door and the player stuck on an empty arena (thanks Starweaver for reporting this)
fixed weird pathfinding that sometimes occurred
fixed a bug that disabled keyboard movement when hovering over some interface elements
Hello!
We’re excited to announce that Nasal Nomad: Sniffer’s Delight is officially part of the DevGamm Steam Festival 2025!
In Sniffer’s Delight you play as Sniffer, a runny nose with snotty legs & toes! Harness unlockable breathing and snot-related abilities to sneeze, sniff, and snot through the strange sewers of Scentropolis to restore order one smell at a time. Befriend quirky characters and find your way back to the surface where your human awaits.
While there’s no playable demo just yet, this is your chance to:
👃 Discover the world of Sniffer’s Delight
👃 Add it to your wishlist to stay tuned for updates
👃 Spread the word to fellow smellows and silly-game lovers
Every wishlist helps Sniffer climb closer to the surface (and closer to launch)!
Stay tuned! Further updates are on the way.
👉 Don’t forget to wishlist Nasal Nomad: Sniffer’s Delight!https://store.steampowered.com/app/3135980/Nasal_Nomad_Sniffers_Delight/

It's been 3,5 years of grueling work, blood, sweat and tears. But after all that Primal Fray is finally ready to launch!
Hop in to the Rift ans spend long hours drafting teams, battling your enemies and making difficult choices.
Collect over 50 unique primals. That's 200+ abilities to use! Which playstyle will be your favourite? Decide yourself.
Challenge your friends in a difficult battle of minds in a mode where you draft whatever team you want on any map - even custom made.
Because you've been waiting so long, I will release the game with massive discount! Wishlist the game not to miss it! That's 24 of November 2025.
Phantom Squad update 1.4.0 is here!
Our lobby link update makes it easier to connect with your non-Steam friends using a lobby link or a 6-digit join code.

So grab your team and dive back into the fast-paced tactical action you know and love. Find all of the patch notes for our latest update below.
Players can now invite non-Steam friends by giving them a 6-digits join code or a lobby link.
Players can now join while a mission is in progress, they’ll have to spectate until the host restarts though.
Now displaying other player names during gameplay.
Fixed some localisation issue.
Fixed a bug where player can through doors or thin walls by sprinting.
Tweaked a few SFXs so they are less high-pitched.
Removed accidental press of gamemode button with E/Enter when starting mission in lobby.
Updated Unity version to fix vulnerability.
Don't forget to leave a review to help shape the game, join our Discord and follows the Super Rare Originals social channels on X, Instagram and TikTok to keep up to date with all of the latest
intel from HQ.
Over and out.
- The Phantom Squad Team
After having been part of the Community Vote at the DevGAMM Awards 2025, Portrait of a Torn is now in its Steam event! The DevGAMM Awards Celebration is taking place between the 3rd and 9th of November, and you’ll be able to see all the highlighted titles of the event during this time.
If you’re interested in finding out more about Portrait of a Torn, the game is currently on sale with a huge 30% discount that will last for the entirety of the event. Make sure you take advantage of this amazing offer while you still can and experience this unique and touching story!
https://store.steampowered.com/app/3059500/Portrait_of_a_Torn/
Dear SwarmTroopers,
The hive is stirring once more, and it’s finally time to jump back in! We’re beyond excited to officially announce that Closed Alpha II is going live tomorrow, Tuesday the 4th! You can still sign up for the playtest on the DarkSwarm Steam page:
SIGN UP FOR THE PLAYTEST
We’ve been digging through all your feedback since the first playtest, and we’ve been hard at work making major improvements across the board. From overhauled visuals to new features and fresh content, there’s a lot to dive into — and we can’t wait to hear what you think.
Let’s take a look at what’s new:
Chryos, our ice planet, has received a lot of graphics overhaul as well as a complete redesign of the procedural algorithms. It feels more intuitive, and we’ll keep on improving it over time.

We have added some more objectives and minigames to the game, so there’s more interesting stuff to do. Behind the scenes, we are currently working on systems to make it easier to add more like it, so every level can contain more variation.

We have added a bunch of cool social features like Steam friend invites, player kicking, private servers with password protection, and text chat. These features are all new and experimental, and we have a lot of improvements planned for all of them, as well as brand new social features that we would like to add later.
Text chat can be activated by pressing ENTER in-game. This is only supported for keyboard players, but we will add a controller interface to it later so it’s accessible to everybody.
We have made a dedicated effort for crouching to be of more tactical use in the game - especially in the narrow SpaceStation corridors, where players in front will now be able to crouch and not receive damage from their teammates behind them - unless they also crouch!
Have you always wanted to see alien arms fly off when you attack them? Well, even if you hadn’t, you still get it. Feedback is welcome, and we are planning to add more to this in the future.
A major point of concern was how the trappers were too punishing. And while we do want them to make the game more challenging, it’s always about finding that sweet spot between fun and tedious. Hopefully, you will like the changes made.

There are so many things, big or small, which have been improved upon or added to the game since our first Closed Alpha test. And, there is more to come. For now, we hope you will enjoy the game and continue sharing valuable feedback with us.
Much Love,
The DarkSwarm Team
Our latest update for the Hell Games Demo is live – and it’s hotter than ever! 😈
Reworked Discus Gameplay – Now with blazing flame trails and explosive effects!
Improved Graphics & Visuals – Hell has never looked this good (or this deadly)!
Better Statistics Screen – More overview, now includes traps.
General Improvements & Bug Fixes – For an even smoother experience.
Meanwhile, we’re working full throttle on the full version of Hell Games – with more levels, more weapons, and more power-ups.
Your feedback means the world to us! Try out the new version and tell us what you think – or what you’d like to see next in the pits of Hell. 🔥
More madness is coming soon! 😈