Effulgence RPG - AnriNasti
From "\[]" and "x" to a 3D column: per-glyph motion, light pass, and a hint of neon.
This new object is now part of the upcoming location.
Hungry Horrors - Clumsy Bear Studio

Hungry Horrors is part of the Ancient Costume Game Festival!

Celebrate historical dress and living folklore through food, cards, and monsters inspired by medieval Britain and Ireland.

đź‘‘ About the Game

Play as a lost princess wandering a ruined kingdom devoured by hunger. Instead of weapons, cook authentic British and Irish dishes like Haggis, Colcannon, and Bakewell Tart to feed the horrors and calm their cravings.

🕯️ Why it fits the Festival

Every costume, artefact, and utensil in Hungry Horrors draws from historical references. From medieval gowns to rustic cookware, each detail connects food and folklore as cultural heritage.

🍲 Key Features

  • Roguelite card game about feeding, not fighting

  • Authentic regional dishes and folklore monsters

  • Hand-pixeled medieval art with gothic humour

🎮 Play the Demo

Discover the taste of folklore and the charm of medieval costume.

Play the Demo on Steam

Pirate Survivors Playtest - night.shift.indie.games
Ahoy Pirates!

This update brings a few new things for you to enjoy! please keep letting us know what you think, it's the best way to help us make the game better!

* Added floating crates that drop coins, gems, etc.
* Added more soundtracks and stingers (for leveling up, unlocking chests)
* Trying out faster boss encounters
* Improved performance for various weapons and enemies

Thank you for playing,
Daivid.
Gunstoppable - CAGEStudios

Hey heroes!

Today's major update comes with a contest for a Free Steam Key!

This patch includes:

  • Leaderboards for global and friends! The #1 global score by November 11th will win a free Steam game of your choice, up to $15. Must be in our Discord to participate!

  • New Weapon: Saw Blades (spinning blades that pierce enemies)

  • Reworked Weapons: Banana-rang (size scales infinitely based on damage radius, and it correctly boomerangs back towards you), Crossbow (added back into demo with tuning)

  • New Enemy: Spider Crawler Bot (find them in the Space Tower level)

  • For the Gamblers - New augment: The Gambler, new attachment: Four-Leaf Clover, and a new challenge to unlock them

  • Balanced upgrades and increased late-game difficulty scaling

  • Graphics, Audio, and Performance updates

  • Dozens of bugfixes and improvements

Wishlist GUNSTOPPABLE!

Join the community to compete in the leaderboard contest: https://discord.com/invite/aeF2jEn

Sincerely,
Salaar and Gabriel (CAGE Studios)

Men of War: Assault Squad 2 - FQ_MichalC
Greetings, Commanders!

We kick off this November with several pieces of news about Men of War: Assault Squad 2 and the Men of War franchise in general. First of all, we are looking for guidance from our community regarding Men of War: Assault Squad 2; we have prepared a short poll regarding the game's Steam Deck support. Please, take a few minutes and fill it out, it will help us make some important decisions regarding future development.

Men of War: Assault Squad 2 - Steam Deck Community Poll

Also, for those looking to expand their Men of War collection, we have put the entire Men of War Franchise on sale, with discounts up to 90% running for the whole week - until November 10! Get Men of War: Assault Squad 2 with an 80% discount, or check out the latest instalment in the series, Men of War II at 66% off; or get the full Men of War: Classic Collection bundle if you are still looking to complete your set!

And last but not least, November brings the annual global "Movember" event; dedicating the whole month to raising awareness of men's health issues, such as mental health, suicide, prostate cancer and testicular cancer.

This year, Men of War II is stepping up and participates in this endeavour, by becoming a part of the Movember Game 'Stache Charity Bundle, along with titles like Schedule I, Mon Bazou, Gloomwood, Pathfinder: Wrath of the Righteous and others; you can see the full list and purchase the bundle here. If you can, please, consider donating even more than the minimum amount. From everybody involved in this bundle, we sincerely appreciate your support and salute your generosity.



Thank you, and happy Movember - if you are participating, feel free to share your 'stache with us by posting a link to a photo in the comments!
Battlecruisers - MissileRevolverIsDead

Fixed

  • PvPMegalith Building Health Boost works now

Men of War II - FQ_MichalC
Greetings, Commanders!

The eleventh month of the year has come, and with it, the annual global "Movember" event; dedicating all of November to raising awareness of men's health issues, such as mental health, suicide, prostate cancer and testicular cancer.

This year, Men of War II is stepping up and participates in this endeavour, by becoming a part of the Movember Game 'Stache Charity Bundle, along with titles like Schedule I, Mon Bazou, Gloomwood, Pathfinder: Wrath of the Righteous and others; you can see the full list and purchase the bundle here. Please, consider donating even more than the minimum amount. From everybody involved in this bundle, we sincerely appreciate your support and salute your generosity.



But that's not all the news we have about Men of War. For those looking to expand their collection in other ways, we have put the entire Men of War Franchise on sale, with discounts up to 90% running for the whole week - until November 10! Check out the Men of War: Classic Collection bundle if you already own Men of War II and are looking to complete your set!

And last but not least, we are looking for guidance from our community regarding Men of War: Assault Squad 2; we have prepared a short poll regarding the game's Steam Deck support. Please, take a few minutes and fill it out, it will help us make some important decisions regarding future development.

Men of War: Assault Squad 2 - Steam Deck Community Poll

Thank you, and happy Movember - if you are participating, feel free to share your 'stache with us by posting a link to a photo in the comments!
Dart Racer Playtest - piotr
A small update is now live!

Changes:
  • increased rotation lag in 3rd person view
  • added comfort option to change 3rd person view rotation lag
  • upgrade ui polish
  • desert environment polish
  • other small tweaks
Shooting Game Builder - SB_Games_Public
  • Fixed a bug where the maximum number for the "Variables/Transfer" script command was incorrect.
  • Added variable specification to the "Variables/Achievements" script command.
  • Fixed a bug where an error occurred when accessing more achievements than registered in the game settings.
Hell Let Loose - Ben B T17

Hello all,

First off, we want to thank everyone who has stuck with us through Update 18. We understand how frustrating the latest update has been, and we’re committed to making sure something like this doesn’t happen again.

With that in mind, we’re looking ahead to upcoming content and would love to get you, the community, more involved in the direction we’re heading.

This dev brief includes:

  • Update on connectivity issues and disconnecting issues

  • Information on this week’s community playtest

  • What is Smolensk?

First up however, we have seen your comments on connectivity issues in game, and wanted to address them head-on.

Connectivity Issues - What is happening in Hell Let Loose?

Over the weekend, one of our major server providers, Qonzer, confirmed that a large-scale 29.1TB/s DDoS attack has affected one of it's core protection networks. Although only 15-20% of clients were affected some of those have been Hell Let Loose servers. The attack, which for Qonzer / NEOProtect reached 29.1 terabits powered by the Aisuru Botnet, has caused widespread disruption across multiple large platforms with the majority being gaming related.

Recently attacks, which 1 year ago would reach between 10-30GB/s, are now unleashing anywhere between 100-1000GB/s and in some cases even higher.

While we know parts of this botnet and others like it are able to be rented in a pay-to-DDoS platform, they seem to be pointed towards some of the top listed HLL servers after they've been seeded. This is not an issue within Team17 or the game itself, but a result of server providers coming under attack.

We’re working closely with Qonzer as they investigate and implement their new protections with partners NEOProtect. Their upcoming statement, expected tomorrow, will outline further details, including a move to new server IP addresses to help stabilise performance.

From our side, Team17 is exploring ways to adjust the in-game favouriting system so that it isn’t tied to specific IP addresses as well as offering support to the server providers where we can.

We’ll share more information tomorrow. Thank you for your patience and continued support while we work alongside our partners and cyber-security experts to restore stability.

We also wanted to share that Hotfix 3 will be dropping very soon, fixing a number of client-side issues affecting players. More information to follow soon.

 

Now, time to enter the Battle for Smolensk.

Smolensk and SPAs PTE

This Friday, we’ll be holding our first Public Testing Environment (PTE) for our next map.

We heard your feedback after Update 18, and going forward, we’ll be working more closely with the community before updates go live: whether it’s for new maps, vehicles, or major gameplay changes.

This starts with our first PTE for the brand-new Smolensk map. As before, this will be a Steam-only event and will require you to download the Hell Let Loose (Public Testing) application.

During this test, we’ll have several servers open, including dedicated servers for competitive, clan, and community-led matches.

If you’re part of a clan and would like to get involved, please reach out to your server owner or contact our Community Manager, Ben B.

Smolensk

Smolensk is one of our most ambitious maps yet. With a focus on urban, multi-story combat, this city-heavy battlefield is the largest urban map in the game so far. It features three distinct regions, industrial, urban, and riverside, each offering new tactical challenges and gameplay opportunities.

During the PTE, please report any issues you encounter, such as invisible walls, bugged debris, or other map-related problems.

SPAs

Next up, we’re introducing Self-Propelled Artillery (SPAs), the newest addition to the battlefield.

These vehicles are part of our ongoing artillery rework and are expected to bring major gameplay changes. Because of this, we’ll be looking for as much community feedback as possible—both positive and negative.

Your feedback on these systems will be vital for the development team moving forward.

PTE Timeline

The PTE will be going live on Friday 7th November. During the course of the PTE, a number of our incredible communities will be joining the server for games to ensure that we have full lobbies.

These include (but aren’t limited to) communities such as Glow’s Battlegrounds hosting some community games, DraftHaus, PF and For Tea & Country joining the action, and a number of competitive matches will be getting played including some hard fought FNF games!

If you are wanting to get involved, be sure to speak to your server owner, or community lead to see whether they have any activities planned for the PTE.

What is Smolensk

For those who haven’t had a chance to read our Smolensk announcement blog, here’s a brief overview of our next map.

Smolensk will be the newest addition to the battle on the Eastern Front, created in direct response to community requests for more urban Eastern Front battlefields. Set on the banks of the Dnieper River in the summer of 1943, this version of Smolensk captures a pivotal moment in the Suvorov Operation, when Soviet forces launched a major offensive to retake the city from German control after losing it in 1941 during the early stages of Operation Barbarossa.

This new map will also be Hell Let Loose’s largest urban battlefield to date, featuring unique design elements that reshape how engagements unfold. Expect a scale and intensity unlike anything we’ve released before.

As you fight for control of the city, you’ll notice how the train tracks and the Dnieper River both cut vertically through the map rather than across it, creating new lanes of movement and forcing teams to think carefully about positioning and flanking. Meanwhile, the addition of three-story buildings, fortified walls, and an overpass brings vertical combat to the forefront. Players will need to look up as often as they look ahead, with enemies able to take positions in ways never before seen in Hell Let Loose.

For a deeper dive into the map’s development and features, head over to Dev Brief #208 to learn more about what awaits you when you enter Smolensk this Friday.

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