Warframe - UnknownSamee
From November 1 to November 30, Digital Extremes is proud to feature returning favorites and an exciting new addition in Warframe to support the Movember Foundation. Raise awareness for men’s health by equipping your Landing Craft with our brand-new Tusker Sumdali, or equip your Warframes with returning moustaches found on the in-game Market for just one Credit each!



This year, we're partnering with Hoku Props to raffle away a custom-made Sirocco! One donation of $10 or more will enter you to win a handcrafted Sirocco made by Hoku Props with a signed certificate of authenticity.

New this year, you can also redeem two community-created Glyphs by artist UpsideDownSmore. You'll also gain access to new mobile phone backgrounds by community artist Teotiqax — all designed to promote men’s health and mental well-being. Grab your favorite Warframe, gear up with a glorious mustache, and show your support for the Canadian branch of the Movember Foundation.

This year’s event brings a lineup of new and returning moustached-themed mayhem to equip in-game:

  • Redeem two new Community Glyphs by UpsideDownSmore using code MOVEMBER2025 on the in-game Market
  • Purchase and equip any of 10 returning moustaches, or the new Landing Craft Tusker Sumdali, all for 1 Credit each on the in-game Market
  • Enter the Movember Captura Contest and spotlight your best mustache in action
  • Join the Warframe x Hoku Props: Sirocco Raffle for a handcrafted replica and signed certificate
  • Download the Movember 2025 Mobile Wallpapers by Teotiqax and keep the movement going wherever you are




Sport your stache! Snap your best Captura — solo or with your squad — and share it on the official forums before November 21 for a chance to win Prime Access and more!

Prizes:

  • 1st place – Choice of Caliban, Yareli, or Lavos Prime Access each
  • 2nd place – 1,000 Platinum each
  • 3rd place – 750 Platinum each
  • 4th place – 600 Platinum each
  • 5th place – 500 Platinum each

The Movember Foundation continues to raise awareness and funds for men's mental health, prostate cancer, and testicular cancer — so spread the word and help make a difference. Support the Movember Foundation at https://ca.movember.com/.
Day Of Pixel - ✝️JESUS✝
HERE WE GO SMALL BUT BIG:
  • So I added the Dialogues to float above Npc heads looks much better.

  • Fixed the crash when you tried to enter the back room in the cantina.

  • I fixed the bounty spawns so now its random not all at once.

  • The flower beds are not in yet those are very fps hungry for some reason

  • Quest locations and new quests will be in a few days!

On top of that I might have some unseen new bugs that cropped up please let me know!

Please please spread the word about this game, because this passion has been bleeding me for more than six years at this point on my own.

Force your favorite youtuber to play!

GAMMESS FORRR GAMERSS ALWAYYYSSS

Blake "Aggressive Kiwi" Out!

Also demo will be updated later today!

Carthage: Bellum Punicum - mindebyte

Hello everyone,

Over the past two months I focused on improving how battle maps are created in Carthage: Bellum Punicum. When a campaign battle starts, the game takes the area between both armies on the campaign map and generates a full-scale battle map from it. The terrain matches the campaign map but in much greater detail, covering roughly 12 by 12 kilometers.

Each terrain feature, like rivers, mountains, forests, and roads, is processed with its own algorithm to bring out realistic shapes and patterns. Settlements were the most challenging, as I also wanted them to be easy for future modders to customize. After a lot of work, the result is already solid. Every culture, from Carthaginians and Romans to Gauls and Iberians, has unique settlement layouts and buildings, reflecting their historical identity.

I’ve also been working on the campaign fog of war. Undiscovered areas appear like an ancient map, showing only terrain features such as coastlines, rivers, and mountains. As the player moves armies or scouts, the map gradually reveals itself.

I’m also sharing a screenshot of the faction selection for the Iberian campaign. For now, it includes only Iberian factions, but more will be added as the campaign expands.

Hope you liked this update, see you in the next one!

Vanguard Galaxy - Arnie

Hello everyone,

We've got an update with a bunch of fixes. There will be more news soon on how we will progress with further updates.

Fixes

- Autopilot no longer gets stuck in a loop between asteroid field and space station if a core mining mission is accepted with a surface miner equipped

- Further improvements of the autopilot behavior when a mission cannot be completed

- The autopilot cannot cheat travel anymore, when the cargo hold is over capacity for example

- Fixed Locate button returning an empty map in some occasions

- Clicking an asteroid or salvageable ship no longer cancels emergency travel

- Fixed an issue when destroying a ship could create an "empty" item that corrupts the game state

- Fixed Small Mining Autocannon only having a Standard rarity recipe

- Fixed Trade Terminal containing no items for some players

- Fixed "Ancient Surface Plates" and "Ancient Surface Fiber" not giving any refinement result while being able to refine them

- Fixed gatling turrets reloading incorrect amounts when on low ammo

- Fixed being able to install Medium weapons in Small slots in some circumstances

- Mines won't trigger while you're travelling into a POI, potentially causing mines spawn camping the player

Balance

- Leaving the prologue area no longer heavily restricts what items/credits you can bring along

- Changed crafting values of the small mining autocannon

- Changed the name Structural Component to Skeleton Frame (Hopefully making the Gate Construction mission more clear)

- Increased range of the Deployable Mining Turret

We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord.

Cheers,

Bat Roost Games

X Roulette 💋🔞 - yummysoftstudio

October 3rd, 2025 – Unity Engine Security Patch

We’ve released an important update to address the Unity security vulnerability reported on October 3rd, 2025. This issue affected certain Unity-powered projects, potentially exposing user systems to risk.

Our latest update includes a full patch that neutralizes this vulnerability and ensures player safety and data integrity.

🔧 What’s included in this update:

  • Implementation of Unity’s official security fix.

  • Improved memory handling and asset loading protection.

  • General performance stability improvements.

⚠️ Action Required: Please update your game to the latest version to ensure your experience remains safe and stable.

We appreciate your patience and continued support. Thank you for playing X Roulette!

YummySoft Studio

Trainatic - Ryan Forrester

Hello everyone! If you've been playing a lot of incremental games lately, you may want to check out this bundle with 9 games at a 15% discount!

https://store.steampowered.com/bundle/57802/Incremental_Bundle/The games included are:

  • Astro Prospector

  • Trainatic

  • Click and Conquer

  • Piñata Go Boom

  • Minutescape

  • Lyca

  • Rock Crusher

  • Snakecremental

  • Scratchers

-----------------------------------------

follow my developer page on steam to be notified when any of my new games release!

Cross of Auria - Hardytier

I'm a few days late with this one - but Warchest of the Headless Hunters is now available on the Steam shop !!https://store.steampowered.com/app/1730481/Cross_of_Auria__Warchest_of_the_Horseman_Hunters/

This DLC adds a new ally to Ruby's team from the Brandywine Forest / Hunter Lodge area. Functions similar to the snake and has its own unique class!

Some quick notes about the patch that released alongside this (6.8.4.0) -
• Changes EXP required for leveling Saboteur & Synergist classes due to a learn skill bug created by their requirements being different.
• Added 3 Supply, 1 Target, & 1 Strike quest to the Team HH Lodge in Brandywine Forest, alongside a lore drop from those 4 NPCs.
• Fixed lingering 2020 halloween event bugs.
• Adjusted halloween item drop rates and associated skills.

Some quick notes about the DLC itself (Warchest of the Headless Hunters)

• Allows access to the Imp pet from Brandywine Forest area, in a cabinet within the hunter lodge.
• Unlike previous DLCs, the check for ownership is ongoing. Our other DLCs will uninstall locations causing an error/crash when you try to access a location you no longer have installed. This one will run the check for DLC ownership every time pets are added or removed from the party. Basically, we had a problem with people returning the Founders Packs back when they had a price tag, before they were "Gift Pack". I don't intend to let people keep what they haven't paid for - I think that's fair.
• The check is only whether or not a DLC is installed, nothing to do with whether or not you are currently online.
• Imp will leave the party any time the Snake also leaves the party.
• I'm still overseeing any potential issues - if something comes up, please let me know ASAP!

6.8.4.0 \[Build #189, Release Date: November 3, 2025]
New: - The Headless Hunter Lodge in Brandywine Forest is ready for volunteers... almost! Visit this location for a new series of hunter Supply, Target, and Strike quests! - A new ally is available via the Warchest of the Headless Hunters DLC available on the Steam shop!
Fixes:
- Team HH: Inititation I now adds to the Complete section of the save menu upon accepting the next quest from the same NPC. This quest does not add or remove from the "active quest" display at all.
- Fixed a blocked path issue in the 2020 Halloween event.
- Fixed the 2020 Library Guardian encounter.
- Fixed Sabotage Element Break effect.
- Lightning Rage now prevents access to Synergy, Sabotage, and Swordsman abilities.
- Fixed an issue where Synergist and Saboteur classes would allow quick learning of skills from other classes based on the EXP required discrepancy by bringing the EXP required to level up in line with other classes. However, they also now gain 33% more EXP than regular classes.
Updates & Changes:
- Drop rates for 2020 & 2021 Halloween event enemies have been scaled down to be more in line with the new 2025 event. However, these other enemies now also benefit from conditional Sabotage based drops.
- Newly acquired + weapons from the Hallows set show their attack element in the tooltip and have HP, MP, or TP regeneration effects. Previously acquired Hallows weapons do not inherit these updates due to the way gear works in the game engine.
- Shadow Rend reworked. Is dark type, can apply Luck Break (33%), and tooltip adjusted.
- Soul Drain reworked - has Piercing, lower base damage and longer cooldown, but greatly improved mastery effect. No longer grants TP.
- Lash now factors in four times the attacker and defender's luck instead of just one. No longer grants TP.
- Increased Sweet Candy drop rate from Brandywine Sadkins.
- New icons for both versions of -Break abilities to distinguish easier between Saboteur magical breaks and Skill physical breaks when uncontrolled characters use them.
Notes, Known Issues & Other:
- Removed 67 unused audio files.
- Removed 327 unused sv_enemies.
- Removed 50 unused battleback1.
- Removed 50 unused battleback2.
- Removed 60 unused faces.
- Progress through Brandywine Countryside is blocked beyond the current available 5 Team HH quests. Stay tuned for the next update!

Blue Dynasty:Town Defense - KUN-TAI GAMES

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The Bench - Noovola

Hi friends,

It’s only been a week since launch, but more big news from our end! 

As of today, The Bench is heading to DevGAMM Lisbon with a digital Steam event running from November 3rd to November 9th. To top it off, the game is currently 34% off until November 7th, so there’s never been a better moment to grab your copy and take a seat. 

We’re also preparing a substantial localisation update, expanding support with new European Portuguese and Standard Arabic translations, along with refinements to many existing languages.

Our puzzle adventure world continues to grow! We’re grateful for everyone who left a review so far (wow 95% positive, thank you!) and we’d love for more of you to be part of the game: play, share your thoughts in our Discord (pigeon photographs not mandatory), and help us shape what comes next. 

Whether it’s your first time taking a seat or you’ve been here since day one, your feedback and support mean everything to us.

– VOXEL Studio

The Jackbox Party Pack 11 - belia

Imagine a world of humble knights, roguish rogues, and valiant heroes… Now imagine them at your local trivia night… That’s Legends of Trivia!

Jackbox’s next trivia game is cooperative and inspired by RPGs. And like the trivia-defeating team you’ll find in the game, we had an amazing team come together to work on the project. Read below to learn more about what went into making Legends of Trivia.

 

Please introduce yourself and your role on Legends of Trivia.

Hi! I’m Nate Sandberg, the Audio Lead and one of the people who make the original concept pitch for Legends of Trivia! - Nate

Hi! I’m C.J. Tuor, the Editorial Lead and one of the people who created the original concept and pitch for Legends of Trivia - Nate

Hi! I’m Warren Arnold, the Director for Legends of Trivia.

 

How did you come up with the idea for Legends of Trivia?

I play a lot of tabletop RPG’s with friends, and I’m sometimes a little frustrated with the randomness of dice. Like I’m a legendary Yuan-Ti Sorcerer and I just entirely miss with my firebolt because I rolled a 2?! Ridiculous. So I always thought that a skill based test for success would be fun to try. That’s when I came up with the idea of using trivia questions instead of dice! Turns out Hector had already thought of this idea and pitched it at Jackbox years before haha! So I worked with him and a bunch of other team members to put together the final pitch version of this game. - Nate

 

Do you have any fun stories from making Legends of Trivia?

The first appearance of the Ogre in a company play test was really great. Up to that point, players faced the same monster design over and over as we uploaded new assets and refined the mechanics. There was such glee when he came riding in and asked his questions in his unique Ogre tone. - Warren

 

What makes the Legends of Trivia dev team so special?

Everybody on the team was dedicated to making this game as special as possible. Everyone had such great ideas for bringing this world to life. The dev team did a great job of taking all of those ideas and making them work with the confines of a trivia game. - Warren

 

What was one challenge you had to overcome during production?

The biggest hurdle was the overall balance of the game. We were merging answering trivia and fighting monsters and those two concepts can sometimes butt heads. What we tried to focus on were trivia types that required everybody to work together but also didn’t outstay their welcome. - Warren

 

What were you inspired by while designing the look and music for Legends of Trivia?

I always try to mash together a few different inspirations when I’m working on new music for a game. For LoT, I listened to the soundtrack from the original Final Fantasy for NES. It’s amazing. I also listened to the music from Monty Python and the Holy Grail. This was a great reference for the bard songs as well a big orchestral fantasy sound. And I listened to a lot of Medieval and Georgian Polyphony. I find this kind of music so beautiful and I definitely wanted to reference it in this game. - Nate

 

What is your favorite part of Legends of Trivia?

The ending. We knew what we wanted to do very early in production and I think it turned out great. I can’t share footage because that would spoil the fun! - Warren
 

Any fun glitches or unexpected gameplay moments that happened during production and testing?

Image trivia started out as the way you revived yourself from death. Players hated it… but I really liked the mechanic. It felt like you entered another game and most players just wanted to get back in. So, we made an Image Trivia category and found that it worked immediately. - Warren

 

What has been your favorite memory of making Legends of Trivia?

I had a great time at our recording sessions with Austin Packard \[who plays the host in Legends of Trivia]. He not only did an amazing job with the voice over for the game, but he also had to sing a bunch of songs! And the music I wrote is pretty tricky in spots, but he absolutely nailed it! - Nate

My wife had a baby during development and if you buy the game, we’ll be able to feed her! -C.J. 

Honestly, the last part of production because the full vision came together. It was so cool to watch people play and enjoy something that had been in our heads and hearts for months - Warren

 

Legends of Trivia is a part of The Jackbox Party Pack 11

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