THRASHER - THRASHER

We're excited to announce that THRASHER is fully optimized for Steam Deck at launch on November 7!

Experience the mind-melting visuals of all 9 alien realms at the max quality settings and running at a smooth 90fps. We've put in a significant effort into tailoring the game for the Steam Deck, including:

  • A native Linux build, maximizing performance and compatibility

  • Optimized to run at up to 90fps (requires OLED edition)

  • Support for seamless switching between gamepad and trackpad controls

  • Custom Deck-specific button prompts and controller diagrams in-game

  • An official Steam Input layout for the Deck shipped with the game

  • UX accommodations for the handheld form factor like size of UI elements

The game is truly beautiful on the Steam Deck and we hope it will be a visual feast as you dive into the game's deep combo system centered around circling (or just vibe out in the breathtaking landscapes)!

Wishlist or purchase the game here:
https://store.steampowered.com/app/2702300/THRASHER/
Please join our Discord community to stay up-to-date on the latest and show off your best runs:

https://discord.gg/5YrVUzw6fb

Twilight Epoch - www.chimp-games.com
- Losing a party member no longer decreases rank, and enemy turn timers are faster on low and mid rank than they were previously.
Previously, spamming attack and facetanking damage was an effective strategy, because the continual death of party members kept you at low rank, which in turn kept enemies slow enough for your DPS to out-pace theirs.

- Poise has been reworked. Enemies now ALWAYS get knocked back on hit. Knockback has been doubled globally, and enemy walk speeds have been increased by x1.5.
This makes the game much less spammy. Every hit will now reset the neutral, forcing you to re-approach to attack again.

- Lower ranks now penalize essence gain, with bottom rank only giving you 1/3 of the essence you would ordinarily get.
This was the case in pre-release versions, but was removed. The rationale was to introduce a dynamic where you would want to be selective about items and pickups in order to strategically delay rank gain as much as possible, since there was no benefit to being at higher rank.
However, in practice this dynamic did not occur. Even should the previous change make this emerge, a minor layer of added strategy does not justify encouraging the player to remain in a slower and easier version of the combat.



- Reverted extra time bonuses on lower rank.
Lower ranks still have a chance of despawning enemies on level load, but giving extra time would reward worse players with more essence.



Other Changes:

- Shield counter value now increases by 2 from melee hitboxes, making the guard much more useful.

- Reverted change to enemy alert distance scaling, as it made quick-killing too effective.

- Halved the range of the blunderbuss bullets.

- Reduced range of longbow arrows.

- Staff projectiles have less range and active time.

- Cure-alls now cure the entire party of status effects instead of just one member.

- Changed the water pillars section in 3-5 to be more forgiving.

- Added missing killfloor to 3-4 elevator shaft.

- Fixed locks requiring multiple of the same key accepting only one.

- Lock forcefields now visually disappear correctly.

- Fixed bad teleport in 1-6.

Morels: The Hunt - Abrams Studios

The Pinecliff Forest Update is now Live!

Pinecliff Forest (Located in the Mid-West Region)

This map will be unlocked in season 2. Anyone who has already finished a complete season will have access to this map. It will feature new animals, two new mushrooms, a golden morel, mystery animal, and collectables.

Pinecliff Forest Trailer

Other Updates

You will now see your daily morel count and record on your main UI.



The photobook will now open to the last page instead of the first page.

In celebration of the release of my new game Bigfoot Life, Morels: The Hunt is on 80% Off and featured in a bundle sale with Bigfoot Life. Morels: The Hunt was the first game to feature the Legend himself.

https://store.steampowered.com/app/3108130/Bigfoot_Life/

Thank you for everything.

-Wes
Abrams Studios

Plus Ultra: Legado - megalevel.studio

Hey adventurers!
We’ve been hard at work polishing your journey through Plus Ultra: Legado — tightening combat, improving exploration, and making sure your hands (and patience) are rewarded. Here’s what’s new in this update 👇


⚔️ Gameplay & Combat
  • 🔳 HITBOXES REWORKED!
    Some expert players noticed the pogo wasn’t always landing as expected. Turns out, those hitboxes demanded surgical precision. We’ve reworked them to feel smoother and way more comfortable.

  • 🦇 Upward Attacks Improved: now with a larger hitbox — go ahead and swat those bats with confidence!

  • 💨 Reduced Knockback: taking damage won’t send you flying nearly as far.


💀 Boss Adjustments
  • Cacalotl: thrust attack speed slightly reduced and better telegraphed for fairer reactions.

  • Villafaña: bats are now more predictable and less frequent.

  • 👾 Final Cacalotl Fight: fewer enemies and lower HP for a more balanced endgame battle.


🗺️ Map & Exploration
  • 🪝 Added map icons for Hook Holes and Activators.

  • 🔥 New icons: Charged Bounce walls, explosive stones, and Pole blockings.

  • 🗺️ Corrected misplaced icons reported by some players.

  • Fast Travel unlocked earlier!
    You can now teleport right after obtaining the Charged Bounce ability.
    Save points now remind you to press the 🗺️ Map button to initiate fast travel.
    (Already have a save file? Don’t worry — it’s automatically unlocked!)


🐞 Bug Fixes
  • 🚆 Progression issues from early teleportation — fixed!

  • 🎵 Music no longer continues after returning to the main menu post-credits.

  • 🏆 Achievements that didn’t pop properly now trigger as intended.
    (If you were affected, simply load your save to auto-fix!)


🧭 Miscellaneous
  • 🐕 Coyote Time slightly more generous for tighter platforming comfort.


That’s all for now!
Keep exploring, bouncing, and uncovering the mysteries of Plus Ultra: Legado — and as always, thank you for your feedback and support.

¡Adelante, aventureros! ⚡

SWAT Commander: Prologue - Ritual Interactive

🚨 Officers,

Our intel indicates that the Single Player event is going to continue for now. Stand by for further updates.

In other news, we're updating the main Early Access version of the game V.0.7.8.0, featuring the brand new Customization Update, and to celebrate, we're making it available at a 20% discount! This is a great opportunity to support our ongoing Early Access development if you haven't yet, and it'll be worth it, as more updates are on their way!

https://store.steampowered.com/app/1619310/SWAT_Commander/

For more information about the Customization Update and how now you can configure the missions you will be playing in Early Access more broadly, check out this news post we made about it here: https://store.steampowered.com/news/app/1619310/view/726894573624755577

You can also check it out in action in our new trailer here! 👇

Over and out,

SWAT Commander Team

HU-man Dungeons - Tag4424
This update includes significant changes to enemy behavior and pathfinding as requested by several players! Let us know how we did! :)

  • Enemy pathfinding now takes enemy start orientation into account
  • Reduced awareness of some enemies to make sneak attacks more predictable
  • Background audio changes
SWAT Commander - Ritual Interactive

🚨 Officers,

The time has come for SWAT Commander to be updated to version 0.7.8.0 with the brand new Customization Update!

To celebrate, SWAT Commander is available at a 20% discount! This is a great opportunity to support our ongoing Early Access development if you haven't yet, and it'll be worth it, as more updates are on their way!

https://store.steampowered.com/app/1619310/SWAT_Commander/

Remember that the new feature we're describing below is available in both singleplayer and cooperative modes!

What is the Customization Update exactly? Think back to all the components that make up a mission in SWAT Commander — the goals, the suspects you confront, what equipment they use, the civilians you encounter, how they all behave, the doors, the various environmental components of the deployment location, all the small and big things that determine how you proceed with your intervention.

Fig. 1 — The Custom Game button appearing on your Mission Selection screen, available in both singleplayer and co-op!

Now, consider what it would be like not to just go along with the the mission by default, how it's always been and how we've come to know it — save for difficulty settings and various Game Modes — what it would be like if you could change and adjust all of these various settings to your liking!

Fig. 2 — Preview of the Custom Game menu screen, where you can change settings for your selected mission more thoroughly.

Customization is a great way to grant you, our game's players, more ways to enjoy SWAT Commander's missions, by way of giving you the freedom to play them how you want! Silence of the Hansons full of RPG-wielding terrorists? Breaking Point where there's an absolutely ridiculous invasion of suspects? Both and many, many more are possible scenarios for your next playthrough challenge! And you can accomplish this in both singleplayer and cooperative gameplay!

Patch notes for this update, featuring the Mission Customization feature along with some fixes, provided below:

SWAT Commander EA v.0.7.8.0 Patch Notes:

GAMEPLAY

  • Added Custom Game Settings mode, allowing players to tailor gameplay settings to their preferences.

EQUIPMENT

  • Added additional inertial weapon movement animations.

UI

  • Added a head camera shake effect for increased immersion.

  • Fixed an issue where the audio disable option in the pause menu was not functioning correctly.

Custom Game Settings Overview

Create your own gameplay experience with control over mission composition, environment, and AI behavior:

Character Configuration

  • Set the total number of NPCs

  • Distribute the number of suspects and civilians within that total

  • Choose characters from individual missions or include characters from all missions at once

  • Define the exact number of each archetype to be spawned

Environment Settings

  • Set the time of day (Day/Night)

  • Adjust the percentage of doors that start locked

  • Toggle barricades

  • Toggle randomization of light sources and broken windows

  • Toggle SWAT vehicle spawn at mission start

Behavior Settings

  • Toggle suspects firing through doors

  • Toggle grenade use by suspects

  • Toggle fuse box interaction for suspects

  • Toggle fuse box interaction for civilians

  • Toggle civilians fleeing the area

  • Toggle suspects attempting to flee

  • Toggle unexpected suspect surrender behavior

  • Toggle NPC reaction to car alarms

  • Adjust morale for suspects and civilians

  • Adjust health for suspects and civilians

You can also check customization out in action in our new trailer here! 👇

The Customization Update brings a perfect set of tools for a really intense playthrough challenge solo or with your friends. If you make any videos about the results of your chosen customization settings, be sure to let us know, we'd love to see them! Stand by for further updates!

Over and out,

SWAT Commander Team

Morels: The Hunt 2 - Abrams Studios

Game Update Now Live!

To celebrate the release of my game Bigfoot Life today, we have released an update for the game.

New Item - Dive Weights.

You will now be able to purchase dive weights and walk on the bottom of the ocean. This should make finding sea mushrooms much easier.

Daily Morel Count

Your daily morel count and record will now be displayed on the main UI.

Photobook

Your photobook will now open up to the last page instead of the first page.


Morels: The Hunt 1 and 2 are also running a sale until November 10th to celebrate the updates and the launch of Bigfoot Life.

Bigfoot Life Steam Page for those who are interested.

https://store.steampowered.com/app/3108130/Bigfoot_Life/

Thank you so much!

-Wes

Bigfoot Life - Planet 47 Games
Bigfoot Life is Officially Launched on Steam!!!

30 Second Launch Trailer


Thank you to everyone who has helped and supported me throughout this journey creating the game. It means everything to me. Please do not hesitate to reach out to me with any questions or issues. My email is contact@planet47games.com.

-Wes
Planet 47 Games
再见断刀 - YAMAYURI GAMES

亲爱的少侠:

古风悬疑推理AVG《再见断刀》受邀参加了“古装游戏节”!

活动期间,游戏本体和DLC推出历史低价折扣,期待您的选购。更多您可能感兴趣的作品可以通过商店页上方横幅进入活动会场。

https://store.steampowered.com/app/2663950/_/https://store.steampowered.com/app/3633640/_/

《三相奇谈》合作捆绑包上架

2025年发售、广受中文玩家好评的两部叙事佳作——《三相奇谈》和《再见断刀》发布了合作捆绑包!

https://store.steampowered.com/bundle/58817/_x/

现在!通过捆绑包购买或补全两部游戏,即可享受【-10%】的额外优惠。希望能借此机会为热爱悬疑推理与东方风格的你献上一场不虚此行的沉浸式体验。

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