Superhero Simulator - Emre

Hey heroes! Goldpine City has two brand-new crime-fighting missions waiting for you:

🆕 New Missions

🏭 Warehouse Raid

Stop a dangerous criminal operation and rescue the hostages inside!

🏦 Bank Robbery Defense

Prevent a full-scale bank heist and save innocent civilians!

🔧 Fixes & Improvements

🐞 Bug Fixes for smoother gameplay

🎨 Graphical Enhancements across the city cleaner visuals, better lighting, improved atmosphere.

Suit up, fly out, and protect the city! 💪🦸‍♂️🦸‍♀️

Cacildes Adventure - andrefcasimiro
Hello everyone! 🙂

After a pretty intensive summer and autumn of development, I’m very excited to announce the release of Cacildes Adventure 2.0!

After going back and forth on the idea of a possible sequel, I decided instead to clean up a lot of the codebase and revisit some core mechanics of the existing game. This allowed me to improve the game, make combat more satisfying, and prepare a solid foundation for future expanded content.

Version 2.0 focuses on improving the base game, dropping ideas that didn’t work well, and making combat tighter, more fun, and deeper in terms of customization.


Major Additions / Improvements
  • Skill System: Equip spells and cast them using a hotkey (Q) from any weapon—no magic staff required!

  • Data-driven AI: Enemies now use weapons, spells, and armor just like the player, unifying logic across the player, companions, and enemies.

  • Upgrades & Smithing: You can now upgrade armor and spells. Smithing has been simplified with the introduction of smithing shards.

…and much more! Check the full update details below.


Additions
  • The old card system has been replaced with a spell hotkey system. Spells can now be cast directly using Q from any weapon.

  • Expanded Narrative: All dialogues have been rewritten with new choices and expanded NPC backstories, powered by the INK narrative system, which allows for better dialogue creation outside of the Unity Editor.

  • NPCs feel more alive, with daily routines (e.g., Lara harvesting honey in Slepbone Pathway).

  • NPC and enemy names are now displayed above their health bars.

  • Added sprint attacks for all melee weapons.

  • Added shield-poking attacks, allowing players to strike while guarding.

  • Players can now upgrade shields, armor, and spells at the blacksmith’s forge.

  • Introduced smithing shards (+1 to +5) to replace iron ingots, and added magic smithing shards for spells.

  • Added animal hides (+1 to +5) for armor upgrades.

  • Added a secret area in Slepbone Beach with a unique NPC who assists with boss weapons and blacksmith upgrades.

  • Tons of new weapons are now naturally found across the world: Elven weapons in Arun Village, Fire weapons in Hell, and Ice weapons in Snowy regions.

  • Improved “fashion souls”: cloaks and shoulder pauldrons added as separate equippable accessories.

  • Improved performance on the save files screen by adding pagination.

  • Added a UI indicator for left-hand weapon attack damage on the main menu.


Improvements
  • Complete refactor of AI: enemies are now data-driven and can equip the same weapons, armor, spells, and consumables as the player, making encounters far more varied and dynamic.

  • Added duplicate items—a huge codebase change allowing repeated weapons, armor, spells, and consumables. You can now dual-wield items, upgrade duplicates, and sell extras for gold.

  • Improved bow mechanics; equipping a bow now automatically loads the first available set of arrows.

  • Companions can now loot defeated enemies and opened chests, automatically equipping better gear when available.

  • Item icons have been replaced with high-resolution, polished versions.

  • The enemy HUD has been redesigned for improved readability and clarity.

  • Damage popups have been redesigned for better visibility and style.

  • Status effects and active buffs are now displayed above players and AI.

  • Enemies now show their active status effects beneath their health bars.

  • Weapon resins now scale with player stats through the endgame.

  • Inventory weight mechanics refined: medium load now performs a medium roll, heavy load a heavy roll.

  • Arenas now feature new enemies and reward players with crafting materials and weapon resins.

  • Arun Village has richer vegetation and new NPCs.

  • Arun Temple has been overhauled with new enemies, environments, and layouts.

  • Snowy Mountains, Snowy Ruins, and Crystal Tower have expanded with new zones, tougher enemies, and intricate puzzles. The endgame is now more challenging and rewarding.

  • All alchemy recipes are now unlocked by default (progressive unlocks may come in future updates).


Bugfixes
  • Lock-on targeting improved: fixed raycast distances and made target switching smoother.

  • Fixed item pickup issues when multiple items were dropped too close together.

  • Fixed a bug where critical damage was not applied to stunned enemies.

  • Gameplay Exploit Fix: Fixed a gold exploit where dying could reset the game state but not gold pickups, potentially allowing duplication. Death now functions like in Dark Souls: respawning only reloads your position, not the entire save state. This also enables “sacrifice runs,” where you can pick up an item, die, and keep it.


As with any game update, this release fixes many bugs but may also introduce a few new ones. If you encounter any issues, please report them on Discord:

https://discord.gg/DXRbEW3W

Important Note

This update will make old save files incompatible! The changes were too extensive to maintain compatibility, so it’s recommended to start a new game in version 2.0.

If you wish to continue playing your old save files, a 1.8 branch will remain live for that purpose.

Going forward, save files now include a SAVE VERSION property, which will allow easier migration between versions in future updates.


I hope this marks the beginning of a better, more expansive game for everyone 🙂. I’m excited to continue expanding Cacildes Adventure with more adventures, now that the foundation is solid, scalable, and ready for future content!

Thank you all, and thanks for playing!

Ayna: Shattered Truth - Awakener

We are part of the Metroidvania Fusion Festival event!

You can try out our Demo #1, which received several updates incorporating community feedback. Let us know what you think about the game when you try out the demo for the first time. This first demo focuses entirely on the platforming aspects of the game.

In the meantime we are hard at work for bringing you folks the first look of our game's combat system as well as new platforming abilities. Finally, we will gather feedback on our upgrades and vendors UI/UX in Demo #2.

Desktop Fidget - Bitcover

Hi everyone!

🎮✨ We’ve got great news — Desktop Fidget is now 20% OFF on Steam!

Desktop Fidget is a fun collection of virtual fidgets to help you relieve stress, stay focused, and keep your hands busy while working or gaming.

🗓️ Sale runs from Nov 3, 10 AM PST → Nov 10, 10 AM PST

👉 Don’t miss it — relax, create, and fidget your way to focus!

STARSEEKER: Astroneer Expeditions - chonour

The end of 2025 is fast approaching already, but we still have some exciting updates coming down the road. Let’s start by getting you caught up.

In Recent News

It’s been a busy few weeks! Following the STARSEEKER Direct, we’ve continued to be hard at work on putting the finishing touches for the upcoming ASTRONEER: Megatech DLC and its accompanying free update.

In fact, last week we shared a thorough breakdown of the content you can expect to find in both the paid DLC and free update, including its November 20th release date! If you were holding out until you learned more about what this DLC entails, then we hope this new info proves sufficiently enticing to wishlist it if you haven’t already.

STARSEEKER & ASTRONEER

On the topic of STARSEEKER, we’ve been thrilled to parse through all the comments and feedback to our most recent gameplay reveal. Our hope is that this early glimpse can at least give everyone a clear idea of the kind of game we’re working towards. There’s still plenty of work that needs to happen to get us there, but it’s a vision we’re excited for.

We’ve said it a few times already, but ASTRONEER will continue to be developed alongside our new game and be there for fans of its cozy sandbox play style. STARSEEKER is a clear departure from this kind of game, but that’s because it’s not intended as a replacement; we want both games to live next to each other, and both will feel like an SES game.

Community Roundup

Come have a look at the new roundup of community content we have featured for you this month. This is the kind of thing that keeps us motivated and working hard over here at System Era, so you’ll find that we’ve included some reactions and comments from the dev team, straight out of our Slack channels.

There’s always been something unsettling about the LRDs, but this short animation by Ongio really brings out their creepiness as it phases through the inside of this (hopefully sleeping) Astroneer. Check out their YouTube channel for more fun Astroneer animations.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

“This is sooooo moody, I really love the lighting in this scene!”

 

“Really cool! Makes me want to turn Astroneer into a moody cosmic horror game.” 😼🔪

 

“Astro version of LoFi girl doing homework.”

Little Victories

I did not expect to get rickrolled in the year of our LRD 2025. Well played, typical taco. Well played.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

“I haven't been Rickrolled in years. Well played.” 👏

 

“By the time I realized what was going on, it was too late.” 😱

Hiro Mori was rightfully proud to share this tour of their base on Glacio. Carving out a flattened build space directly into the mountain to find shelter from the elements is a cool idea, but using Sensor Archs like force fields really sells the Hoth rebel base vibes! 

⠀⠀⠀⠀⠀⠀

“OK, now build the Millennium Falcon.” 😛

 

“Very neat and tidy! Great use of things like stacked platforms and sensors, showing that you don't need to make complicated automation setups to take advantage of them.”

 

“Where's the Ion Cannon?”

Sneak Leek

Oxygen Tethers are an essential bit of kit for any Astroneer, but placing them down at the optimal distance one at a time can slow down your exploration a bit. Some players have developed their own workarounds on their way toward unlocking their end-game solutions to this challenge, but the new Tether Dropper will give you a new mid-game solution. 

Simply slot one into your backpack and carry a supply of Tethers, then upon activation they will automatically be placed down behind you at the optimal maximum distance allowed. This will be one of the additions coming with the Megatech Free Update on November 20th.

Big things are still coming, and real soon in the case of ASTRONEER! We hope you’re as excited as we are and we’ll see you for the Megatech release on November 20th!

- Honourael. 

ASTRONEER - chonour

The end of 2025 is fast approaching already, but we still have some exciting updates coming down the road. Let’s start by getting you caught up.

In Recent News

It’s been a busy few weeks! Following the STARSEEKER Direct, we’ve continued to be hard at work on putting the finishing touches for the upcoming ASTRONEER: Megatech DLC and its accompanying free update.

In fact, last week we shared a thorough breakdown of the content you can expect to find in both the paid DLC and free update, including its November 20th release date! If you were holding out until you learned more about what this DLC entails, then we hope this new info proves sufficiently enticing to wishlist it if you haven’t already.

STARSEEKER & ASTRONEER

On the topic of STARSEEKER, we’ve been thrilled to parse through all the comments and feedback to our most recent gameplay reveal. Our hope is that this early glimpse can at least give everyone a clear idea of the kind of game we’re working towards. There’s still plenty of work that needs to happen to get us there, but it’s a vision we’re excited for.

We’ve said it a few times already, but ASTRONEER will continue to be developed alongside our new game and be there for fans of its cozy sandbox play style. STARSEEKER is a clear departure from this kind of game, but that’s because it’s not intended as a replacement; we want both games to live next to each other, and both will feel like an SES game.

Community Roundup

Come have a look at the new roundup of community content we have featured for you this month. This is the kind of thing that keeps us motivated and working hard over here at System Era, so you’ll find that we’ve included some reactions and comments from the dev team, straight out of our Slack channels.

There’s always been something unsettling about the LRDs, but this short animation by Ongio really brings out their creepiness as it phases through the inside of this (hopefully sleeping) Astroneer. Check out their YouTube channel for more fun Astroneer animations.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

“This is sooooo moody, I really love the lighting in this scene!”

 

“Really cool! Makes me want to turn Astroneer into a moody cosmic horror game.” 😼🔪

 

“Astro version of LoFi girl doing homework.”

Little Victories

I did not expect to get rickrolled in the year of our LRD 2025. Well played, typical taco. Well played.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

“I haven't been Rickrolled in years. Well played.” 👏

 

“By the time I realized what was going on, it was too late.” 😱

Hiro Mori was rightfully proud to share this tour of their base on Glacio. Carving out a flattened build space directly into the mountain to find shelter from the elements is a cool idea, but using Sensor Archs like force fields really sells the Hoth rebel base vibes! 

⠀⠀⠀⠀⠀⠀

“OK, now build the Millennium Falcon.” 😛

 

“Very neat and tidy! Great use of things like stacked platforms and sensors, showing that you don't need to make complicated automation setups to take advantage of them.”

 

“Where's the Ion Cannon?”

Sneak Leek

Oxygen Tethers are an essential bit of kit for any Astroneer, but placing them down at the optimal distance one at a time can slow down your exploration a bit. Some players have developed their own workarounds on their way toward unlocking their end-game solutions to this challenge, but the new Tether Dropper will give you a new mid-game solution. 

Simply slot one into your backpack and carry a supply of Tethers, then upon activation they will automatically be placed down behind you at the optimal maximum distance allowed. This will be one of the additions coming with the Megatech Free Update on November 20th.

Big things are still coming, and real soon in the case of ASTRONEER! We hope you’re as excited as we are and we’ll see you for the Megatech release on November 20th!

- Honourael. 

Chrysolite - HereWeAre*******

A new edition of the Metroidvania Fusion festival, where tons of games from the genre take part, is here, and Chrysolite couldn’t possibly miss it. And it won’t participate in just any way: it will be 75% off. Don’t miss this chance to grab it!

Chrysolite is a game where you’ll descend to explore a dangerous place that was once a prosperous kingdom. Get ready to face hard platforming sections and merciless bosses in an epic adventure.

We hope you’ll enjoy Chrysolite and all the other big games that are part of this event!

https://store.steampowered.com/app/2556930/Chrysolite/

Particle Hearts - First Break Labs
Greetings Drifters!

We've made a few gameplay and accessibility improvements to address issues some members of the community have been experiencing:

  • Lowered mouse sensitivity and reduced camera lens distortion to aid motion sickness.
  • Smoothed camera transitions behind objects and during cinematic shifts.
  • Enlarged collision boxes for boosts and chimes.
  • Lowered volume of fawn voice post-wind chime collection for better text focus.
  • Reduced puzzle difficulty in level 7.
  • Adjusted vignette colors to better match level themes.
We also upgraded the Unity version to address a security exploit.

From today until 10am PST on November 10th, Particle Hearts will be part of the weeklong deal at 35% off!

Now is the perfect time to tuck in for November and chill out with some beautiful exploration and puzzle solving. Particle Hearts is Steam Deck verified, so you can even cozy up and play under the covers. Enjoy!
Everslide - kealsoft.games

We’re thrilled to announce that Everslide is officially releasing on Steam! Thank you to everyone who tried the demo, shared feedback, and supported us along the way — this game exists because of you.

If you love relaxing but clever puzzle games, now’s the perfect time to dive into the full experience. Slide through endless puzzles and discover just how far your strategy can take you.

Your support means everything — picking up the game or leaving a review helps immensely and enables us to continue building and improving Everslide!

Akuma's Bloodrain - igorlinux95
AKUMA's BLOODRAIN

Prepare yourself to face hordes of akumas/yokais that are attacking and creating chaos in your village. Akiji is the only ninja alive who can protect this village from destruction.
You must slaughter all enemies without mercy before the time is up, the quicker and bloodier the better.

Akuma's Bloodrain is a fast-paced boomer shooter inspired by the classics DOOM and Shadow Warrior, where you have to use your shotgun, claws, and ninja reflexes to the maximum level to beat the waves of akumas.

Message from developers

"We're two brothers developing games, and Akuma is the retro shooter we designed to be bloody, challenging, and fun as hell! Welcome to our gaming world!"
- Hugo and Igor, developers of Akuma's Bloodrain

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