The end of 2025 is fast approaching already, but we still have some exciting updates coming down the road. Let’s start by getting you caught up.
It’s been a busy few weeks! Following the STARSEEKER Direct, we’ve continued to be hard at work on putting the finishing touches for the upcoming ASTRONEER: Megatech DLC and its accompanying free update.
In fact, last week we shared a thorough breakdown of the content you can expect to find in both the paid DLC and free update, including its November 20th release date! If you were holding out until you learned more about what this DLC entails, then we hope this new info proves sufficiently enticing to wishlist it if you haven’t already.

On the topic of STARSEEKER, we’ve been thrilled to parse through all the comments and feedback to our most recent gameplay reveal. Our hope is that this early glimpse can at least give everyone a clear idea of the kind of game we’re working towards. There’s still plenty of work that needs to happen to get us there, but it’s a vision we’re excited for.
We’ve said it a few times already, but ASTRONEER will continue to be developed alongside our new game and be there for fans of its cozy sandbox play style. STARSEEKER is a clear departure from this kind of game, but that’s because it’s not intended as a replacement; we want both games to live next to each other, and both will feel like an SES game.
Come have a look at the new roundup of community content we have featured for you this month. This is the kind of thing that keeps us motivated and working hard over here at System Era, so you’ll find that we’ve included some reactions and comments from the dev team, straight out of our Slack channels.
There’s always been something unsettling about the LRDs, but this short animation by Ongio really brings out their creepiness as it phases through the inside of this (hopefully sleeping) Astroneer. Check out their YouTube channel for more fun Astroneer animations.
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“This is sooooo moody, I really love the lighting in this scene!”
“Really cool! Makes me want to turn Astroneer into a moody cosmic horror game.” 😼🔪
“Astro version of LoFi girl doing homework.”
I did not expect to get rickrolled in the year of our LRD 2025. Well played, typical taco. Well played.
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“I haven't been Rickrolled in years. Well played.” 👏
“By the time I realized what was going on, it was too late.” 😱
Hiro Mori was rightfully proud to share this tour of their base on Glacio. Carving out a flattened build space directly into the mountain to find shelter from the elements is a cool idea, but using Sensor Archs like force fields really sells the Hoth rebel base vibes!
⠀⠀⠀⠀⠀⠀
“OK, now build the Millennium Falcon.” 😛
“Very neat and tidy! Great use of things like stacked platforms and sensors, showing that you don't need to make complicated automation setups to take advantage of them.”
“Where's the Ion Cannon?”
Oxygen Tethers are an essential bit of kit for any Astroneer, but placing them down at the optimal distance one at a time can slow down your exploration a bit. Some players have developed their own workarounds on their way toward unlocking their end-game solutions to this challenge, but the new Tether Dropper will give you a new mid-game solution.
Simply slot one into your backpack and carry a supply of Tethers, then upon activation they will automatically be placed down behind you at the optimal maximum distance allowed. This will be one of the additions coming with the Megatech Free Update on November 20th.

Big things are still coming, and real soon in the case of ASTRONEER! We hope you’re as excited as we are and we’ll see you for the Megatech release on November 20th!
- Honourael.
	
	The end of 2025 is fast approaching already, but we still have some exciting updates coming down the road. Let’s start by getting you caught up.
It’s been a busy few weeks! Following the STARSEEKER Direct, we’ve continued to be hard at work on putting the finishing touches for the upcoming ASTRONEER: Megatech DLC and its accompanying free update.
In fact, last week we shared a thorough breakdown of the content you can expect to find in both the paid DLC and free update, including its November 20th release date! If you were holding out until you learned more about what this DLC entails, then we hope this new info proves sufficiently enticing to wishlist it if you haven’t already.

On the topic of STARSEEKER, we’ve been thrilled to parse through all the comments and feedback to our most recent gameplay reveal. Our hope is that this early glimpse can at least give everyone a clear idea of the kind of game we’re working towards. There’s still plenty of work that needs to happen to get us there, but it’s a vision we’re excited for.
We’ve said it a few times already, but ASTRONEER will continue to be developed alongside our new game and be there for fans of its cozy sandbox play style. STARSEEKER is a clear departure from this kind of game, but that’s because it’s not intended as a replacement; we want both games to live next to each other, and both will feel like an SES game.
Come have a look at the new roundup of community content we have featured for you this month. This is the kind of thing that keeps us motivated and working hard over here at System Era, so you’ll find that we’ve included some reactions and comments from the dev team, straight out of our Slack channels.
There’s always been something unsettling about the LRDs, but this short animation by Ongio really brings out their creepiness as it phases through the inside of this (hopefully sleeping) Astroneer. Check out their YouTube channel for more fun Astroneer animations.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
“This is sooooo moody, I really love the lighting in this scene!”
“Really cool! Makes me want to turn Astroneer into a moody cosmic horror game.” 😼🔪
“Astro version of LoFi girl doing homework.”
I did not expect to get rickrolled in the year of our LRD 2025. Well played, typical taco. Well played.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
“I haven't been Rickrolled in years. Well played.” 👏
“By the time I realized what was going on, it was too late.” 😱
Hiro Mori was rightfully proud to share this tour of their base on Glacio. Carving out a flattened build space directly into the mountain to find shelter from the elements is a cool idea, but using Sensor Archs like force fields really sells the Hoth rebel base vibes!
⠀⠀⠀⠀⠀⠀
“OK, now build the Millennium Falcon.” 😛
“Very neat and tidy! Great use of things like stacked platforms and sensors, showing that you don't need to make complicated automation setups to take advantage of them.”
“Where's the Ion Cannon?”
Oxygen Tethers are an essential bit of kit for any Astroneer, but placing them down at the optimal distance one at a time can slow down your exploration a bit. Some players have developed their own workarounds on their way toward unlocking their end-game solutions to this challenge, but the new Tether Dropper will give you a new mid-game solution.
Simply slot one into your backpack and carry a supply of Tethers, then upon activation they will automatically be placed down behind you at the optimal maximum distance allowed. This will be one of the additions coming with the Megatech Free Update on November 20th.

Big things are still coming, and real soon in the case of ASTRONEER! We hope you’re as excited as we are and we’ll see you for the Megatech release on November 20th!
- Honourael.
	
	A new edition of the Metroidvania Fusion festival, where tons of games from the genre take part, is here, and Chrysolite couldn’t possibly miss it. And it won’t participate in just any way: it will be 75% off. Don’t miss this chance to grab it!
Chrysolite is a game where you’ll descend to explore a dangerous place that was once a prosperous kingdom. Get ready to face hard platforming sections and merciless bosses in an epic adventure.
We hope you’ll enjoy Chrysolite and all the other big games that are part of this event!
	
	
	We’re thrilled to announce that Everslide is officially releasing on Steam! Thank you to everyone who tried the demo, shared feedback, and supported us along the way — this game exists because of you.
If you love relaxing but clever puzzle games, now’s the perfect time to dive into the full experience. Slide through endless puzzles and discover just how far your strategy can take you.
Your support means everything — picking up the game or leaving a review helps immensely and enables us to continue building and improving Everslide!
	
	Prepare yourself to face hordes of akumas/yokais that are attacking and creating chaos in your village. Akiji is the only ninja alive who can protect this village from destruction.
You must slaughter all enemies without mercy before the time is up, the quicker and bloodier the better.
Akuma's Bloodrain is a fast-paced boomer shooter inspired by the classics DOOM and Shadow Warrior, where you have to use your shotgun, claws, and ninja reflexes to the maximum level to beat the waves of akumas.

"We're two brothers developing games, and Akuma is the retro shooter we designed to be bloody, challenging, and fun as hell! Welcome to our gaming world!"
- Hugo and Igor, developers of Akuma's Bloodrain
	
	Greetings current and future Lords of Rigel! This week Lord of Rigel is 50% off. Help shape the galaxy or free it from those who would control it!
The Lord of Rigel demo and soundtrack are available for free download.
If you have comments, suggestions, feedback, or reporting issues check out our steam forums and discord. If you enjoy the game please leave a review!
	
	DJMAX RESPECT V | STEAM
NEOWIZ PUBLISHER SALE | 2025.11.04 - 2025.11.11

	
	Update 1.7.1 is now available for troopers to download.
This patch is a collection of bug fixes. If you'd like to discuss Update 1.7.1 with your fellow troopers, please join the Starship Troopers: Extermination Community Discord!

Fixed an issue with the Scorpion Bug Tail laser attack where the charge up animation would stutter.
Fixed an issue causing Bugs being unable to navigate or take damage across certain thresholds on the Sparta Mid Deck.
Explosive Damage from the Nuclear Det Pack will now no longer do full team damage to other players.
Fixed an issue causing the Scorpion Bug objective marker, compass marker and target ping to show as a Tanker Bug.
Fixed audio lines from abruptly stopping on S.O.G Mission 28.
“Warrior Ambush” mutator should now be visible when active.
Plasma Bombardments should now not appear outside of the playable area,
Troopers should now not be able to grab filled resource canisters from destroyed resource refineries.
Fixed an issue causing Valaka missions to not progress to the After Action Report screen after extraction.
Fixed an issue causing S.O.G Bot Troopers to get pushed through walls and the ground on Sparta Ramps and not return.
Fixed an issue causing Carnage Corpses on the Sparta Top Deck to turn Blue.
Fixed an issue that caused trooper Hit Indicators from ranged Bug damage to point towards the world origin,
Fixed an issue causing Bug Holes to play the damage animation/audio if an explosive goes off in a large area around it when not intended to.
	
	Hey everyone
Today we are thrilled to announce the beginning of our monthly Ask the Devs Q&A!
Head over to our Discord Server and post your questions in the dedicated channel so that you can have a chance to be featured in the video
We will communicate a deadline for every Q&A. This time it is November 7th!
