Starship Troopers: Extermination - [O] Astraea

Update 1.7.1 is now available for troopers to download.

This patch is a collection of bug fixes. If you'd like to discuss Update 1.7.1 with your fellow troopers, please join the Starship Troopers: Extermination Community Discord!

Highlights 
  • Fixed an issue with the Scorpion Bug Tail laser attack where the charge up animation would stutter.

  • Fixed an issue causing Bugs being unable to navigate or take damage across certain thresholds on the Sparta Mid Deck.

  • Explosive Damage from the Nuclear Det Pack will now no longer do full team damage to other players.

UI
  • Fixed an issue causing the Scorpion Bug objective marker, compass marker and target ping to show as a Tanker Bug.

Audio
  • Fixed audio lines from abruptly stopping on S.O.G Mission 28.

Gameplay & General Fixes
  • “Warrior Ambush” mutator should now be visible when active.

  • Plasma Bombardments should now not appear outside of the playable area,

  • Troopers should now not be able to grab filled resource canisters from destroyed resource refineries.

  • Fixed an issue causing Valaka missions to not progress to the After Action Report screen after extraction.

  • Fixed an issue causing S.O.G Bot Troopers to get pushed through walls and the ground on Sparta Ramps and not return.

  • Fixed an issue causing Carnage Corpses on the Sparta Top Deck to turn Blue.

  • Fixed an issue that caused trooper Hit Indicators from ranged Bug damage to point towards the world origin,

  • Fixed an issue causing Bug Holes to play the damage animation/audio if an explosive goes off in a large area around it when not intended to.

Lost Isle - yokai

Hey everyone

Today we are thrilled to announce the beginning of our monthly Ask the Devs Q&A!

Head over to our Discord Server and post your questions in the dedicated channel so that you can have a chance to be featured in the video

We will communicate a deadline for every Q&A. This time it is November 7th!

EA Play - Electronic Arts

Join now to find your next favorite game with trials of select new-release EA titles for up to 10 hours. Play your way in EA SPORTS FC™ 26, or hit the gridiron in Madden NFL 26, both available as trials now.

Members can dive into all the game-winning, world-creating, and galaxy-defining moments with unlimited access to a collection of top EA titles from franchises like Battlefield™, F1®, The Sims™, STAR WARS™, and many more.

Plus, unlock monthly rewards in the hottest EA titles and save 10% on EA digital purchases—including game downloads, points packs, and DLC.

Hurry, this deal won't last long—offer ends November 17. To stay up to date on the latest from EA Play, follow us on Instagram or X (Twitter).

*Conditions, limitations and exclusions apply.

See https://tos.ea.com/legalapp/eaplay/US/en/PC/ for details.

**Offer expires November 17, 2025, at 10AM PT. New and returning members only. After the first month, membership will automatically renew each month at the then-current monthly membership price until canceled. Offers may vary. See retailer site for details.

Prime World Legends Playtest - Randvil
General
  • Penetration and Defense will be improved in the late game. Additionally, the defense bonus from Fortitude/Will has been increased;

  • The starting critical hit chance has been reduced (from 4-5% to 0-1% at hero level 1);

  • The game now starts earlier: soldiers spawn at 15 seconds, and forest creeps spawn at 30 seconds;

  • Forest creeps become stronger more slowly as the game progresses;

  • Hero respawn time has been reduced in the late game (by ~22 seconds at 40 minutes at hero level 36);

  • Tower and main building damage has been increased. Main building's projectiles have also been spawned faster and their defense has been increased;

  • Melee soldiers spawning after the armory is destroyed now deal double the damage;

  • The starting defense of the Gorynych Serpent has been reduced;

  • The Health of the summoned Serpent Gorynych has been increased by 25%.

Heroes
  • The Spiced Honey talent of the hero Mead Brewer increases Health by 25% less;

  • The Secret Blade talent of the hero Duelist/Prince of Thieves no longer steals Health;

  • The additional damage to enchanted creatures from the Master Trainer talent of the hero Rat Catcher/Rat Lord has been reduced.

Sigils of Nightfall - Leo | 2 Wedges
We’re excited to announce that Sigils of Nightfall will be part of the Ancient Costume Game Festival on November 3-17, 2025, at 10 AM PT.

And to celebrate that, we released a new update. Make sure you are on version 0.2.5.0c.

Patch Notes:
  • Fixed the Optimize card bug, and now it’s permanent.
  • Now you can check your deck during Spoils and card rewards.
  • No more delay in the Spoils/Reward screen.
  • The card drop zone was increased.
  • Fixed the bug where some buffs/debuffs disappear right before the end of the turn, confusing the damage perception.
  • Fixed some Trinkets bugs, like Double Daggers and Screaming Aegis.
  • Fixed the bug that removes cards and/or leaves blank spaces in your deck.
  • Fixed the bug that opens 2 rooms when double-clicking on a door.
  • Fixed Sigil of Scarcity bug that was freezing the game when no card rewards were available.
  • Fixed card positions during Scry.
  • New SFX added.
  • Many minor fixes.
Thank you so much for playing and sharing your feedback. We are working on the remaining reports and expect another update soon.

https://store.steampowered.com/app/4040500/Sigils_of_Nightfall/
Wishlist Sigils of Nightfall now. For additional content, join the Discord Server and follow us on social media so you don’t miss any updates or future announcements!



In case you missed that...
https://store.steampowered.com/news/app/3039980/view/520850995978175708?l=english
Mycopunk - Pigeon Juice

Hello valued employees!

What a momentous and autumnal day it is. Carve those routers and restart those pumpkins because the OXYTHANE BREACH is upon us!!

New SPECIAL ASSIGNMENT, new MAP, new GUN, new MISSION, new SKINS, new ENEMIES, the same old ROACH, and an all new TURBOCHARGING feature for upgrades!

That’s a lot of stuff I think. But there’s even more! The UI is prettier. Explosions aren’t so overwhelming. Roachard spilled his milk. And some other things - read on for details!


Soundtrack Release

In addition to all the in-game goodies, the Mycopunk original soundtrack is now available for purchase on Steam! Support the development of Mycopunk while enjoying the songs of New Atlas, available standalone, or as a nice little bundle if you don’t have the game already.

https://store.steampowered.com/app/4129370/Mycopunk_Soundtrack/

https://store.steampowered.com/bundle/61099/Spores__Scores/


New Weapon - The Accelerator

This new SMG fires bursts of increasing size, but more importantly, you can fire it while sprinting! By default it shoots out electrified bullets, though you should keep an eye out for those nasty bees…

The Accelerator awaits in our new Special Assignment…

Oxythane Breach (The Mission)

Oxythane’s Research & Development Hub #42 is under attack! Get in there and kill things. Completing Oxythane Breach unlocks an ‘Escalation’ mode with waves of escalating difficulty and a special reward for Threat 7.

New Mission - Paid Time Off

This new mission lets you drop into New Atlas, complete random objectives for as long as you want, and then extract at your leisure. You’re free to roam the area as long as you want, but be warned — the longer you stay, the angrier your fungal enemies become.

Paid Time Off features objectives taken from previous missions as well as some new objectives, one of which comes with a new mission vehicle!

You can also switch and modify weapons whenever you want while in a Paid Time Off mission.

New Gravity Farm Map - Shipping Lane

Roachard got you clearance for a new area of the Gravity Farms! Missions in the Gravity Farms can spawn in either area. To showcase the Shipping Lane level, the new Paid Time Off mission in the Gravity Farms will only spawn in the Shipping Lane for now. Maybe for a week or two, we don’t really know.

Saxon would like to remind all employees that Speed Gate related injuries are not covered by company health insurance.

Enemies

Added three new enemies: The Devastator, Missilehead, and Rocket Grunt. Watch out for their new weaponry! We also did these things:

  • Fixed an issue where enemy arms could jitter when you stood to close to them

  • Fixed some cases where enemies could fire through walls

  • Improved leg behavior on larger enemies to make them move into more spider-like positions

  • Pixies can no longer target other enemies with immunity beams. No more pixie chains!

  • Fixed some issues with syncing enemies when joining a game

Turbocharged

You can now spend Strange Components to turbocharge exotic upgrades. Turbocharged exotics gain a new ability, ranging from stat boosts too new behaviors.

Turbocharges coming with Oxythane Breach:

  • Lead Flinger

  • Trident

  • Plate Launcher

  • Wrangler

  • Bruiser

  • Scrapper

  • Glider

Turbocharges for the remaining weapons and grenades will come alongside future updates!

UI Update
  • The UI has gotten a redesign! It’s cool.

  • You can even set a custom UI color in your settings

  • Weapons and employees in your inventory now render with their equipped skins

  • The old UI distortion is turned off by default to help make the interface more readable. You can enable it in the settings if you miss it.

Saxonite Transport
  • Wrenches be gone! You can now heal Hunk’s wheels by hitting them with your melee, freeing up your heavy slot.

  • If you find yourself missing your favorite wrench, fear not! He will return, stronger than before.

  • Fixed an issue where this mission wouldn’t be synced correctly to players joining during the truck escort

Amalgamation Hunt

Now has an option to launch in hard mode with mission modifiers and more enemies.

Crew Up

Added some new info when browsing other crews. When hovering over a crew lobby button, you can now see additional player info and the duration of the active mission.

Shields…

…Got a facelift! Now they looker cooler.

Accessibility
  • Added an option to disable damage numbers (in the gameplay settings)

  • Some explosions are now less opaque when they explode on top of you, including most explosions created by other employees

  • Wrangler’s Eyes Up Here upgrade no longer spawns eyes for other players. These were just cluttering up the screen since other players can’t interact with them.

Audio Mixing
  • We’ve done a comprehensive reword of our audio mixing, which should help important sounds stand out and stop things from getting too loud when a bunch of sounds happen at once.

Backlog
  • Tasks that lose progress on death now lose 5% instead of 15%

  • Tasks that require you to kill Abomination shells now correctly count progress when destroying detached shells

Balance Changes - Wrangler

Blood, Sweat, Tears

  • Reduced upgrade size from 5 to 4 cells

Balance Changes - Bruiser

Nose Dive

  • Increased damage from 20 to 25

Hold The Line

  • Reduced upgrade size from 8 to 5 cells

  • Increased duration

    • Min: 2s → 3s

    • Max: 4 s→ 4.5s

  • Increased size by 1 meter

Hard-Light Prison

  • Reduced upgrade size from 22 to 15 cells

Splash Zone

  • Nose Dive now applies whatever element you were last affected by, so you don’t need to be affected by an element while diving.

Hard-Light Coating

  • Maximum added cooldown is now 30% faster

Backboost

  • Increased launch force

    • Min: 24 → 44

    • Max: 34 → 50

Leap Refund

  • Increased Nose Dive slam size

    • Min: 0.3x → 0.6x

    • Max: 0.43x → 0.73x

Balance Changes - Scrapper

Jetpack

  • Slightly increased jetpack duration

  • Increased jetpack force

Jungle Jim

  • Reduced upgrade size from 7 to 6

  • No longer reduces Grapple Pole cooldown

Eye in the Sky

  • Now increases Grapple Pole cooldown by 16.67-18.7%%

  • Eye in the Sky has felt a bit too much like a required upgrade so we want to try giving it a small downside while buffing Jungle Jim.

On The Go

  • Now uses less grapple energy when grappling to a player

Elemental Overheat

  • Reduced energy used by 50%

Fueling Station

  • Increased jetpack recharge speed

    • Min: 0.4 → 0.73 charge per second

    • Max: 0.61 → 0.83 charge per second

Recycled Fuel

  • Increased jetpack duration

    • Min: +23% → +47%

    • Max: +33% → +52%

Balance Changes - The Carver

Increased damage by 15%

Safety Warning

  • Increased damage

    • Min: +11 → +16

    • Max: +18 → +22

Misc
  • You can now paste into the text chat

  • Fixed an issue where sending gifs in the text chat would sometimes not work

  • Fixed an issue where text chat messages in languages other than English would sometimes not appear

  • Fixed a bug where the ‘drop pod incoming’ hologram could stay on screen after being returned to the HUB early

  • Certain upgrades now change your ability icons

  • Other players no longer jitter when driving vehicles

  • Karts no longer tumble forward when in the air

  • Weapon inspects are no longer cancelled by sliding

  • Weapon inspects play the first time you equip a new weapon

  • Fixed an issue where the flames from Scrapper’s Stream Jets upgrade wouldn’t always follow you correctly

  • Discord rich presence now shows your current location

  • Increased the resolution of some employee skins that we previously accidentally capped to 2048x2048

  • Fixed an issue where light blades wouldn’t disable on impact for other players when using Clearing Plasma

  • Fixed an issue where Scrappers and Wranglers weren’t highlighted when far away

  • Fixed an issue where you could cancel your reload to use the Trident’s Bailing Water upgrade over and over again

  • The crafting screen now shows a preview of the upgrade you just crafted

  • Undiscovered Shocklance upgrades can now be crafted!

  • Fixed an issue where pressing R while the Shocklance’s Auger Subroutine is active would shorten the auger duration

  • Fixed some third person animation jittering

  • Lines of explosions created by the Globbler’s Flood upgrade now dissipate faster

  • Added a missing Wrangler loadout icon

  • The Swarm Launcher’s Static Reload upgrade now correctly shows the increased reload speed stat

  • Missions are no longer failed if everyone dies while riding the drop pod back to the HUB while out of team revives

  • Proprietary Packing Algorithm’s ‘salvo target locks’ stat now shows its range when holding E on the upgrade

  • Fixed an issue where acid puddles from the Gallbladder mission modifier wouldn’t appear on anyone but the host

  • Fixed an issue that caused abomination health bars to overlap after leaving a lobby and joining another

Car Factory Empire - Dutch

🚀 Car Factory Empire is now in Early Access — and this is a real game

Hi there!

We’re not launching a prototype or recruiting testers. We’re releasing a complete, cohesive, and fully playable game — one you can dive into for hours right now. It’s stable, balanced, and built around our core idea: the synergy of three gameplay modes:

Factory Management: You don’t build from scratch — you evolve an existing plant. Upgrade your assembly shop to three independent lines, expand your warehouse, research vehicle technologies, and fine-tune your Design Bureau to fit your strategy.

Strategic Map: Deploy up to three managers (one per administrative level) to capture resource buildings and cities. Every tactical move feeds back into your production.

Racing: Hit the track in your own car — the one you designed. Fuel tank size, headlight presence, engine power — every detail matters. This isn’t luck; it’s a test of your engineering logic.

🔧 What’s new since the demo?

After Steam Next Fest, we received hundreds of thoughtful reviews — from newcomers, seasoned players, and even fans over 50. Thank you! We’ve:

Fixed critical bugs

Improved UI clarity

Added new race tracks

Unlocked building upgrades beyond Level 1

Integrated Steam Achievements

And yes — the demo won’t be abandoned. It will remain freely available forever, kept in sync with the full game — just with limited features. It’s our way of letting anyone try Car Factory Empire fairly before buying.

🤝 Early Access — but not “waiting mode”

This is not a draft. This is the full Car Factory Empire experience, ready to play today.

We’ll keep developing the game according to our roadmap, not vague promises — and we’ll do it in close dialogue with you.

Post in the Steam discussions, send bug reports, share your ideas. We read everything. And truly — your feedback shapes the game.

💡 Thank you for believing in our vision.

May your first car not be perfect…

…but may it be yours — from blueprint to finish line.

The Car Factory Empire Team

HEART of CROWN Online - Elu
Fixes & Adjustments
・The short-term Ranked Match season “Amuse” has begun! Players who participate in at least one Ranked Match during the season will receive a special frame and card decoration after the event ends.
・Some cards from Northern Enchantress: Second Edition, previously introduced in the beta implementation, are making a return.
・Minor bugs have been fixed.

Replaced the supply for both online matches.
https://docs.google.com/spreadsheets/d/1zS7aZSYWZE65P6dvD5Lg1p8aNTBD-VP5IWAtp2Lp3w4/edit?gid=797601911#gid=797601911

In Ranked Matches, these 8 supplies will have an increased appearance rate.
*"Online matches" refer to both Rank Match and Room Match modes. Additionally, Room Match can also be used for solo practice.
After creating a room, pressing “START” will begin a match against a CPU opponent. Pressing “START without Bot” will let you start a game alone.
Please feel free to use this feature to check new cards or test out new strategies!


With the official release of HEART of CROWN Online as a full version, the software price will be revised as follows.

$19.99 → $29.99

To coincide with this, the final sale before the price change will be held starting November 4!
This will be the last chance to grab HEART of CROWN Online at its current price—don’t miss it!

If you already own HEART of CROWN Online, please take this opportunity to spread the word to your friends as well!
Hermit - Krabworks Studios

Hello all -

Thanks to everyone that participated in the Playtest period for the Hermit Demo. Just to note that today the playtest will be deactivated. As the full Game Demo is now available, players should make their way over to the Demo rather than the playtest page to Access the Hermit Demo.

You can still access the game via the Game Demo page (the main release of the Hermit Demo is there now), and (as long as you haven't uninstalled/deleted them) your SaveGame files by downloading the Demo and accessing them there. It is the same build as the last playtest version and your Save files should be located automatically.

For those wishing to make a backup of their SaveGames, note that on Windows they are stored in
you User folder under:

\\AppData\\Local\\GameFile\\Saved\\SaveGames


A huge thank you once again to everyone that participated in playtesting!

A Simple Expurriment - ggalemb

A new demo has just been made available, giving a much more complete idea of what's waiting for the cat mom when the full game lands on Q1 2026.

Explore the alien ship until you get the first kitten back! And please leave a review if you can, it will help the game get more eyes on it.

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