Crab Champions - Noisestorm

HOTFIX #1 PATCH NOTES

  • Changed the Nightmare red difficulty modifier to be +4 difficulty level so this gives you an additional difficulty point to spend on either a green modifier or disabling another one of the 1 point red modifiers. This should give enough flexibility to still get Prismatic while running the least annoying modifiers to you personally (everyone seems to have different opinions on which they prefer / hate so this new modular system seems to be working well to allow people to have more agency)

  • Greatly expanded out of bounds trigger zones on all islands so the out of bounds warning should pretty much never pop up accidentally when near a wall anymore and also it should feel a lot less restrictive to move a bit away from the main arena areas now. In general out of bounds warnings should feel much more invisible now and only show up when you are REALLY pushing it

  • You now get teleported from out of bounds even when an island is over (you only take damage when this happens on an active island) to prevent getting softlocked on distant areas of the map

  • Made the super narrow Desert and Volcanic horde islands much wider

  • Made Immortal Snail purple for better visibility especially in the Volcanic biome

  • Decluttered that one arctic island with a lot of trees running through the middle of the arena

  • Made better Prismatic reward skin

  • Darkened the background of the difficulty UI and doubled the opacity of deselected modifiers to make them easier to read

  • Fixed not being able to navigate the difficulty UI with a controller

  • Fixed Prismatic medal being in grayscale when viewing weapons in the lobby and on the game over UI

  • Fixed a one off bug that caused a weapon rank to go into an invalid state: there is now a failsafe to reset it back to bronze

  • Fixed the “Attempts” stat not being increased as expected

HOTFIX #2 PATCH NOTES

  • I’ve gotten a great response to this update but also have been reading some very valid feedback mainly around Prismatic modifiers. Ideally the Prismatic grind is fun and some of the modifiers especially at their extremes definitely could feel more unfair than fun. I’ve tried to address all of the worst feeling scenarios in this hotfix without diminishing the satisfaction of overcoming the new mastery curve that Prismatic adds to the game

  • Immortal Snail can no longer randomly jump at you: this was enjoyable for me during the beta as it created some really unpredictable moments but ultimately losing your entire run due to this feels bad (do note that it can still jump if the “Jumpy Enemies” modifier is active on an island but at least that only lasts for one island rather than the entire run). Also slightly reduced its movement speed to just help smooth out the worst case scenarios of this modifier

  • Removed the “no more one shot protection” aspect of the No Safety Net modifier: it was just too punishing to get completely one shot by the Immortal Snail at full health. This functionality may come back as a completely optional “orange” modifier in a future update for those looking to add challenge (it won’t influence the difficulty rank)

  • Countdown difficulty level reduced from +2 to +1 so it is much easier to turn off and not feel like you are forced to run it. Many people rightfully felt like they needed to have it on which took away from the fun of the game for them so reducing the points here makes it much less significant / no longer feel mandatory to earn Prismatic. The Ultra Chaos modifier has been increased from +3 to +4 to compensate (this doesn't change difficulty it just makes sure one less difficulty level will meet the Prismatic threshold)

  • Initial Countdown timer increased from 45 seconds up to 60 seconds to help smooth out cases where it felt like bad luck would make runs impossible

  • The Lucky green modifier (+250% chance to find higher rarity loot in chests) cost has been reduced from -3 to -2. This means with the change above you can run it while also turning off Countdown, mimicking the previous True Ultra Chaos experience that players liked in previous updates

  • Reduced the unlock requirements for ALL green and red modifiers by one medal. This means a modifier that previously required Ruby to unlock will now require Emerald

  • Fixed the Countdown modifier ticking down time on Crab Island

  • Fixed some weapons not respecting the new limited loot system and offering mods like Double Shot or Homing Shot even when at 100%

  • Fixed broken textures on the Immortal Snail and made its shell brown for better contrast / visuals

  • Made a fix to prevent certain previously unlocked challenges from re-locking when more weapons / achievements are added to the game in the future. These challenges are: Silver, Gold, Sapphire, Emerald, Ruby, Diamond, Prismatic, Gunslinger and Crab Legend. Unfortunately this fix isn’t retroactive so if you have launched the game and lost your previously unlocked Crab Legend skin, this will be the last time you have to unlock it and from then on it will be permanently unlocked even if more challenges / achievements get added and you technically no longer satisfy the unlock requirement

  • Fixed large enemies getting stuck on trees on the arctic island with the stone spire in the middle

Ancient Chinese Cities (Playtest) - 虾不咕

新增:

  • 补全 三层佛塔(八边形)、五层佛塔(八边形)尺寸;

  • 增加 七层佛塔(八边形);

  • 增加 插香炉;

  • 在左下角增加一个临时 指南针;

Piñata Go Boom - tissue inu
Hey everyone,

The Incremental Megabundle is here! Enjoy a big collection of cool active incremental games, including:

- Astro Prospector
- Trainatic
- Click and Conquer
- Piñata Go Boom
- Minutescape
- Lyca
- Rock Crusher
- Snakecremental
- Scratchers

If you would like to discover new games like Piñata Go Boom, check it out!

https://store.steampowered.com/bundle/57802/Incremental_Bundle/

tissue inu
Cult 87 - FeralWalrus

I hope this is the last round of major game breaking bug fixes. I am still working on an issue with the door

animation causing the attack to break.

  • There was still an issue with entering the throne room after placing the orbs. This has been updated.

  • The teleportation book was bugged and is now fixed. Upon collecting it in the library you will be able to use the spell to travel around the island. Use A and D keys to scroll left and right to see the locations to travel.

  • Removed icon floating behind the lighthouse

  • After placing the fuse the ferry woman would not show up. You had to leave and come back to the lighthouse level. After placing the fuse she will now show up without having to leave the level.

Chains on Sand - ThVaz

The launch discount ends soon. If you were on the fence, this is your last call to grab Chains on Sand at the intro price.

What’s next

  • End of this week: small bug-fix update, a new boss, and Steam achievements.

  • Next big update (about a month): Fencing skill + new weapon rapier, another new boss, balance tweaks, and quality-of-life.

  • If you prefer to wait, hit Follow/Wishlist and you’ll get an email when the next discount starts.

Thank you
If you’re enjoying the game, a short review helps a lot. It boosts visibility and tells me what to improve.

Back to the arena soon!

Europa Universalis V - PDXRyagi

Greetings to our ambitious rulers!

At time of writing, Europa Universalis V is less than a day away from it's global release. If you want to get in on the action as soon as possible, you can begin pre-loading the game on steam NOW! Looking to join in on on this final countdown, be sure to check our YouTube Premiere, here:

But don't forget, the best rulers are always well prepared, and well educated, so to help you with this monumental task we're also happy to present the 2nd in our EU5 tutorial series is out now:

AND Our player resources which you can find here:
https://forum.paradoxplaza.com/forum/threads/europa-universalis-v-player-resources.1866446/

These resources will continue to be updated as time goes on.

Remember EU5 Launches 18:00 CET Globally. Our post below has a timezone release map if you're looking for what time that is in your local timezone.
https://store.steampowered.com/news/app/3450310/view/607549182961517153We can't wait to share tomorrow's launch day with you. Always remember:
Be Ambitioushttps://store.steampowered.com/app/3450310/Europa_Universalis_V/

Last Epoch - Wick93
Hello Travelers,

Welcome to another edition of Eterra Monthly. It’s been an exciting year for Eterra. New enemies, builds, and opportunities. But October saw some old faces return to the world of Last Epoch. Get ready as some new initiatives are taking the lead for some old friends (and foes) to light the way toward a bright future.

Patch Review

The team has been focused on Season 4 and beyond, so they delivered one patch in October to resolve an engine vulnerability in Unity..

Patch 1.3.6

- Patched Unity Engine vulnerability
- This engine upgrade is for Unity Security, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues.

Eyes on Eterra

The EHG team has been doing its best to “exterminate the nest” of bugs. Sometimes it’s a simple task, and that’s why you see so many patches and hotfixes at the beginning of a season. But there are still more running around impacting your gaming experience, and we're asking for your help. We’ve opened up this forum post where you can record your own long-standing bug problems. The Community team will be your voice and put these in front of developers to prioritize. With that in mind, we have a forum post here where you can record your own long-standing bug problems.

We’ve also seen a few people who do not want to create a forum account just to report a bug. We get it and completely understand. But please know that having your responses in one place, instead of having to hunt for them elsewhere, will make solving these issues exponentially easier.

In an effort to help us locate any new bugs, we’d like everyone to be aware of some new information on our Support site. You can find a handy How-To guide on submitting bug reports right here. It’s important that bug reports are as detailed as possible to help the team track them down and find their cause, so please give it a read so we can work together to squash them quickly.

Mike's Teasers

The month of October was a bit lighter on teasers, but what we did see sparked lots of discussions amongst Travelers.

First on the teaser list were two skill cards for Fire Aura.





Mike gave us a “cryptic” teaser, which sparked a ton of theories. Feel free to hop down the rabbit hole. We might see you on the other side.




Build Spotlight



You can fire your gardener; he’s not cutting it anymore. It’s time to mow the yard, and Eterra is looking a little overgrown with enemies. This month’s Build Spotlight goes to Wiz52 and their Holy Lawnmower. A Melee Tank Paladin build focusing on Rive, Healing Hands, Smite, Sigils of Hop, and Holy Aura.

Rive is the star of the show with this dual-wielding build that can push 1000 Corruption and more. That means your white Nikes won’t be stained with void ooze anytime soon. Check out the Official Build Guide to see exactly how it works, but here are a few things to get you started.

According to Wiz52, “The core of build is to use Rive in order to proc Healing Hands, which is going to be our main source of damage and ward generation.” That means you only need to focus on one skill. A nice passive change of pace compared to some of the more involved builds we’ve showcased. Using Palarus’s Sacred Light will auto-cast Smite 3 times per second while also buffing fire damage and attack speed.

We already mentioned you’ll want Palarus’s Sacred Light, but you’ll also want Eye of Reen for increased damage output thanks to stacks of Reen’s Ire. Orian’s Sun Seal seems to be the only other must-have for this build, which means there is room for you to lean into a few other items you really love.

So, give this a try and get to mowing down mobs.

Community Fun

Halloween has come and gone but Autumn is still in full swing. Let’s see what’s cooking in the community kitchen!

This Fall season, we are making Sweet Burning Amber. A delicious candied Pumpkin recipe that is sure to be a hit around the house, or at your next party.

And don’t worry, if you don’t want to use sugar, you can use alternatives and still get the same tasty results!




We all remember the phenomenal pumpkin carving made by Vezidroga last year. If you missed it, take a look for yourself. After that, they put their skills to the test and built the Last Epoch Logo that Mike proudly displays on the Dev Streams.

This year, the pumpkins are back and sporting some truly incredible work. Pumpkin carving is so much fun, and some people go pro! But the team is just honored to have a few ghoulish gourds dedicated to their hard work. Check out The Reddit Post to see it all and more.

And to you, Vezidroga, the little things matter, and this is no small achievement. Well done, and as always, thank you for your time and effort.




What's Next?

As we approach the long-awaited Season 4 of Last Epoch, you can bet the team is working hard to build all-new content for you to enjoy. But we can’t do it alone. That’s why EHG has chosen to raise up the CT Program. The CT Program is filled with players who are passionate about Last Epoch and the future of its content. Thanks to these Travelers, Last Epoch Season 4 will be getting the attention it deserves, having been tested and broken by members of the community.

Now, some of you may be wondering how to join the CT program. Testers are selected from the community based on their knowledge and passion for Last Epoch’s success. As it stands, we have more minds than a zombie buffet to help us craft another awesome season for you all.

Coming Soon: All-New Community Corner Streams

On an unrelated note, you may have noticed that Wednesday mornings have been quiet in the Discord. The CM Cozy Stream is going on a bit of a hiatus. We can promise you, the CM team is still around and the streams will be coming back, but we’ve taken some time to put our heads together looking for some new activities to bring you. To give you a Fun-Sized taste of what we’re working on, you’ll soon be able to watch the new Community Corner Stream on Twitch. Enjoy new Challenge Streams, Game Shows, trivia, Dev guest, interactive streams, and so much more!

It’s no small task, and the team is really working hard to make it worth every minute. In the meantime, we encourage everyone to come join our Discord and hang out with the community. It really is a great place to find like-minded gamers and keep up with the finer details of Eterra. If you need a link to get there, look no further! https://discord.gg/lastepoch


Thank You
This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.
Dead Metro - Doc.TOR
In this update, we’ve enhanced environmental details by improving scene props and adding new gameplay elements in certain areas.

Call Horde

There’s now a chance that when opening a car door to search for items, the car alarm will go off — attracting a horde of infected to attack the player.
Be cautious and always have a plan ready, because if that alarm starts blaring, trouble is coming.

Detail

We’ve added more detail to vehicle bodies, enhancing surface textures and visual definition to make them blend more naturally with their surrounding environment.

Sit Down

We’ve added a new system that allows players to interact with chairs and sofas by pressing E to sit.
Currently, this feature only works with player-owned decorative furniture, but we’re planning to expand it so players can also use benches and other seating objects placed around the map.

Repair Limit
Previously, the weapon repair system allowed unlimited repairs, and its importance in gameplay was not significant enough.
As a result, losing a weapon permanently never really happened.
To balance this, we’ve added a repair limit ensuring fair gameplay and making weapon durability a more meaningful part of the experience.

Crafting
Players can now craft repair items such as the Gun Repair Kit and Sharp Stone.
We’ve added this part to support more frequent repairs.

Fix
Fixed HG1911 from police cars being destroyed in a single shot.
Fixed the issue where the equipped item was automatically switched.
Nov 3
Medieval Legacy - mundanepixel

Change List:

UI

  • Fixed incorrect progress values on the "King" skill

  • Fixed incorrect progress values on the "Repairing" skill

  • Fixed incorrect progress values on the "Tool Keeping" skill

  • Fixed the mission progress bar in family menu overlapping when in grid display mode

  • Adjusted scaling on the Efficiency Breakdown menu to better fit ultra-wide screens

  • Tweaked anchoring on Rival interaction menu to better fit ultra-wide screens

  • Tweaked position of character summary menu to better fit ultra-wide screens

  • Tweaked anchoring of the family menu to better fit ultra-wide screens

  • The rate text on the pricing menu now reflects changes from storylines instead of just the base price deviation

Gameplay

  • Fixed an issue that caused the drought penalty to be an additive +0.9-0.4 instead of a multiplicative x0.9-0.4

  • Fixed an issue that caused the "Experienced" skill to have an incorrect efficiency modifier

  • Fixed an issue that caused arrests post-raid/heist to function incorrectly

  • Fixed an issue that caused the "Doubling Season" skill's unlock check to ignore job specific efficiency modifiers ("One With The Forest", "Crop Rotation", etc.).

  • Adjusted the stats for the Guard job line to better differentiate it from the Soldier job line

Misc

  • Updated the Unity version to resolve issue CVE-2025-59489

  • Fixed a broken link on the "Manor - Resources" page of the guide

  • Fixed a broken link on the "Risk" page of the guide

  • Fixed a broken link on the "Having a Manor" page of the guide

Horse Racing Manager - Element

Hello everyone!

Thanks for amazing support so far!

We have been reading your feedback carefully, and so we decided to make a change.

To make the game more accessible to everyone during Early Access, we are adjusting our base price from $29,99 to $24,99.

Thanks for helping us get this right!

-HRM Dev Team

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