New Content:
- Added interactive furniture containing loot inside.
- Added a new room in the dungeons.
Improvements:
- The dungeon seed is now visible in the pause menu.
Fixes:
- Optimized AI.
Thank you for your support!
	Fixed flying characters being unable to take off.
If you experience any other issues, please fill out our bug report form. 
Draconia Discord
	
	Hey everyone!
Friedemann here đ
Eggo says thank you!

That is a surreal number for a solo dev like me. Thank you all so much for playing, sharing your thoughts, and helping make the game better! Really appreciate you â¤ď¸
Iâve decided to dial back the âaggro stop-handâ mechanic a bit, a lot of you found it frustrating and after thinking it over I agree. The mechanic is now present for way fewer enemies and has a higher respin-limit before the hand appears. Iâve completely removed the stop mechanic from Arena Mode.Â
The build is now feeling very stable and in a great place overall, so Iâll be slowing down the update pace a little over the next days. I want to take a bit of time to recover from the intense launch and then start shifting focus toward new playable content and features!
Iâll still keep an eye out for bug reports and critical issues of course, but expect updates to come a bit less frequently while I recharge and plan whatâs next.
Cheers,
Friedemann
	
	Vendors are now a little more decorated to help guide new players.
When you hover your mouse over a button, you can now see the key assigned to it.
Six new keys are now used for tool shortcuts and the two skills.
Players can now chain together squares of land plowed with a spade.
Improved display of guild icons in the event menu.
The button to quit the game has been moved to the settings menu to clean up the main screen and avoid confusion.
Fixed the settings menu, which could display incorrectly on certain screen resolutions.
Correction of the quest menu display to adapt to different screen resolutions
New system to unlock action keys when they remain disabled
Correction of a bug that could prevent vehicles from appearing
Improvement of the vehicle system that plants seeds (corrects several problems)
Added a delay at the start of the game before the mayor appears to give players time to change keys if necessary
Fixed several sentences in French
Fixed the AI of enemy support animals so that they no longer give a bonus to KO animals
	
	Hello, Hunters.
I am Madman, one of the developers of Jack, the Ripper.
I would like to express my sincere gratitude for your keen interest and for playing our game, even though it is still actively being developed.
Most of you who are interested in our game must be curious about the current development status and future schedule.
We plan to share information every week regarding which tasks we are working on and which bugs we will fix.
11.03.2025 - 11.07.2025
We are currently working on the unfinished interior areas of the Cotton Factory and the Bell Factory, and we plan to release them this week.
Following this, we plan to refine the clue-finding system and the boss summoning system.

1. Interaction with the hostage was completed, but the monster does not appear in Whitechapel.
2. A pop-up warning about the reset of the âTarnished Slavesâ occurs when attempting to enter the Grisler Hunt for the first time.
If you have any other questions regarding what we will be developing after the stated week, what the future direction of the game will be, or any other inquiries, please let us know via the Steam Community Hub. We will answer as quickly as possible.
Jack, the Ripper: Hunter Clan is a hardcore hunting action experience and always welcomes your feedback.
We will do our best to ensure you can always enjoy a fun hunt.
	
Guys, thatâs basically it â everythingâs ready. I just finished the build thatâs fully suitable for Early Access. Itâs hard to believe this is really happening, but yes â our first game is ready to launch in Early Access! Right now, it has two modes: Story and Co-op. The Story mode includes three maps, and in Co-op you can play with friends or random players. I want to emphasize once again that this is our first game, so any bugs or issues will be fixed promptly. I plan to add new content regularly until the game leaves Early Access. Well then, very soon â LETâS GO!
	
	Added x8 game speed feature.
Display variant information immediately after being summoned or crafted.
Implemented Auto Save during battles.
Added visual effects when a variant receives a buff from an item.
Players can now view detailed information of variants and enemies directly in battle.
Improved notifications when attempting to use a skill that hasnât been unlocked yet.
	
	This update is only about including Patch 2 which was simply missing in the previous update. Sorry about that! ËsteamhappyË
- Basantos
	Hello all!
Your feedback from playing the demo has been amazing and it is helping me improve the game!
Update 0.2.2 for the demo is focused mainly on fixing bugs.
Bugs fixed:
Players could jump on newly shot arrows resulting in an infinite jump loop.
When remapping keys, UI fade was offset.
Minor sound fixes.
Ballista were too frictionless so it was challenging to stand on them.
Arrows would sometimes appear in front of the foreground decorations.
Ambient sound would stop without a fade out.
Frame rate would drop when loading an ambient sound.
When defeating one âeyeâ enemy in a nightmare zone and then losing, eyes in the UI would not correctly show the number of âeyeâ enemies when entering a nightmare zone again.
Arrows would sometimes hit the ground but look as if they are floating above it.
Italian and Polish translations have been tweaked.
Particle effects added:
Player defeated.
Player hit.
Thank you all for who played the demo or supported this game in any way, it really means a lot!