Hey Explorers! We’ve just pushed v0.2.26 to Steam. Content creators and testers are hammering on it right now, and these features will land in the November 6 demo build.
Universe UV01 is fully replayable in the demo, now with selectable challenge layers. Pick your colour and stack the pressure, earn more for risking more:
WHITE – Baseline expedition
YELLOW – Extra hazards & micro-events
RED – Hostile twists, harsher penalties
MAGENTA – “Good luck, explorer.” Biggest rewards
You will unlock the new difficulties according to your Rank and Experience.
You’ll now find red-lettered HELP & GUIDE screens around the main HUB and at the Hexeract. They contain the full How to Play manual plus fresh lore notes.
T.O.D.D. is great, but sometimes you need more. Use your Pulse Energyros to ping and highlight all nearby energy-infused objects for easy identification. Once detected, they’ll stay visible in your TACTICAL VISOR so you can come back later. This also applies to Collectibles.
Enable your TACTICAL VISOR in the Hexeract and you'll now see augmented-reality descriptions and hints to guide your next steps. The VISOR is core to gameplay, use it often to uncover evidence and extra context about what you find. 
3 days to go and we’re still polishing more quality-of-life tweaks and surprises to make this the expedition of our lives.
Wishlist & Follow to get the demo the second it drops.
Join the discussion on Discord: https://discord.gg/at9w8U6Mr6
Version: 0.2.26 → Demo release build goes live on Nov 6.

New:
Advance settings bullet screen toggle
Fix:
Kama japanese name
Settings page tooltip isn't shown/out of screen
"Emotions" hard difficulty chart error
Thank you to all who submitted screenshots for our Nightlife themed screenshot contest for October! Congrats to Jure Racnik, Milos Grkovic and Patcraft! These capture the night atmosphere perfectly from a calm moonlit night to a stormy sea. Great job to our winners - your shots are featured for the world to see here on Steam, as well as on our socials, Discord and the Photo Gallery at shipexplorergame.com!
If you missed out on this one, don’t fret. Keep an eye out for the next screenshot contest very soon!



The Gigastructure is akin to Mother Nature herself: everything here is meticulously designed. The proletariat demands work? Here are your factories—sign here. Affordable housing? Granted. Sustenance? Naturally.
Sadly, the best years of the complex are long gone, and humanity has been replaced by Samosbor and its infernal offspring. Such a fate befell the Greenhouse Unit as well—once the agricultural heart of the entire Gigastructure. Farming fell into ruin, and all cultivated flora (and something else) became infected with hogweed spores.
Spores, as we know, are highly dangerous things. Once they infiltrate machinery, they form organic networks and emit electric impulses that animate and control mechanisms like puppets.
Now imagine what happens when those spores enter a living organism...
General
Added a new biome — Greenhouse Unit!
It will appear as a second biome in the Heart of Gigastructure and Turbostruct mode with a chance of 90%. Later we change the spawnrate for this biome so Factory and Greenhouse appear balanced.
Added unique enemies appearing within the Greenhouse Unit biome.
Added drivable vehicles.
Added a new anomalous floor: Junkyard.
Added a new anomalous floor: De Dirt 2.
Added a new anomalous floor: Funny Games.
Added a new anomalous floor: Dogtown.
Added a new floor curse: Flux.
Added a new boss: Rustbucket.
Rewritten all journal entries in English and Russian — now presented as more readable handwritten notes (special thanks to Oscar Unaev for the work and to river for editing!).
Reworked the in-game friends list interaction — you can now invite friends, block players, and view profiles directly through the in-game menu.
Configured cross-platform Rich Presence — now synchronized across Discord, Steam, EGS, and other platforms!
Added cross-platform leaderboards. Stat names have been adjusted for better clarity.
Added scanner's length and duration dependencies based on the floors' setup.
Added 4 new achievements.
Fixes
Fixed incorrect enemy behavior (previously some ignored the player).
Fixed live slime behavior.
Fixed untranslated item descriptions and added new ones.
Removed LMB interaction with items to prevent excessive overlap with other interactions; can still be re-enabled in the settings menu.
Increased activation radius of the “Heart of the Gigastructure” boss (it was previously possible to bypass it safely).
Slightly increased flashlight intensity.
Restored the cosmic floor featuring the massive Worm.
Replaced the Gigastrcture's facade.
Audio
Added new music tracks for the Greenhouse Unit biome by our amazing composers: crystal lotus, houp, rofoshristo, PEX, Eskimo, sever4user, KNOWETSKI, and cycsl3k.
Added a new flood curse track by crystal lotus — Single Sensation.
Added two new tapedeck cassettes by kosteal.

Welcome back Screamer!
As promised, here’s the second part of the interview with Game Director Federico Cardini and Development & Creative Director Michele Caletti, where we will dive deep into the Echo System, one of the main elements of the game’s narrative and mechanics.
The Echo System revolves around two key resources: Sync and Entropy. Sync can be built passively or intentionally, by performing the Active Shift, a timely upshift which complements the vehicles’ automatic transmission. Sync acts as a versatile resource: you can spend it to Boost or to Shield against enemy attacks. Sync thus rewards you for skillful racing and well-timed actions, granting both racing and fighting advantages.
Importantly, using Sync generates Entropy, the energy that powers the two offensive mechanics called Strike and Overdrive. Strike is a short but lethal attack that can make enemies explode, while Overdrive is a powered-up state of the vehicle that brings with it high risk in exchange for high rewards. Overdrive boosts speed, grants temporary shielding, and enables knocking out opponents; however, if you are in Overdrive, you will explode if you crash into a wall. While Strike uses only part of the Entropy, Overdrive consumes it all, making strategy and wise deployment of both options essential to success.
In Screamer, races evolve dynamically as Sync and Entropy are built and spent, while differences in character abilities and vehicle handling create unique challenges every lap, both offline and online, where teamwork-driven racing will thrive.
FINALLY! We can say that the time has come... TOMORROW, the official launch of the game Laundering Simulator!!! We know you've all been waiting for this... SO HAVE WE!!! Everyone is excited!!!
The TIME for playtest and demo has just passed.. See for yourself what it's like to try to hide an illegal business under the guise of running a laundry... Manage the business, serve customers, repair equipment, decorate the premises, order supplies, organize space, and handle the laundry's finances. In the meantime, collect counterfeit money devices, carry out orders for the CRIMINAL UNDERWORLD, and sell counterfeit banknotes to the local "contact"!
Make sure to join our DISCORD and post a link to your gameplay video on the #🎥ls-creators channel! BY THE WAY, others will have a good time watching your materials!🎬🍿
YOU CAN FIND🔍👀 more interesting facts about the game on our social media accounts! Where can you find us? On TikTok, YouTube, Instagram, Discord, and Steam! WE ARE EVERYWHERE, MONEYMAKERS!!!🎥🔥📈💸

Changes
I have removed the FMOD project files that were accidentally embedded in the game files.
All FMOD events have been touched up before testing
Shield Barks now work!
Subtitles should match the audio logs properly
Version Number is now displayed in the lower right corner of the main menu
This is our full release (no Early Access), packed with customization, skill trees, tavern upgrades, baguette duels, and endless replayability. But we're not stopping there. We've got your backs with ongoing free updates and exciting DLCs to keep the kitchen heating up post-launch.

Grab your aprons, sharpen those baguettes, and let's make Restaurats great (for the first time, not again yet).