Today, we’ve added some new features to enhance your gameplay experience. 🛵🛵
We've added drone mechanics to the game! You can now use drones to deliver your orders. Drones are available for purchase via the E-Store app on your laptop.

Ride safe and stay tuned! 🚴♂️
Crixel Games.
Hello everyone!
Happy to announce that there is a brand new demo available now. And Oro Interactive has now joined as publisher as well!
Patch notes
Decks are now all visible on screen at the same time
Re-structured upgrades
Added new notifications for expedition completion
New SFX depending on hand rarity
New "Statistics" ledger unlock
More stuff!
Give it a try and please share your thoughts in the Steam forums!


Hello detectives!
We have a brand new update for you all with a bunch of fixes. Check out the specifics below;
Revamped camera image saving system; photographs you take in game now should be completely accurate when you load save games as we have switched to a system that saves image data to disk.
Fixed: Crime scene tape appearance is now represented properly in CCTV images.
Fixed: Player is now visible again when crouched during actor sighting check.
Fixed: Player collider sizes could not set correctly when switching between rat/non-rat modes (could result in weird crouched movement).
Fixed: CCTV did not capture the state of some doors correctly.
Fixed: Bug with security laser systems not being able to detect citizens/player as well as they should.
Fixed: Spawned-in sentry guns while alarm triggered could appear inactive when they should be active.
Fixed: Doors that could contain physics objects now animate in the Fixed Update loop to avoid physics oddities.
Fixed: Some cases of z-fighting on bannisters.
Fixed: Fixed a comparison bug when trash wasn't being seen as trash.
Fixed: Top level bribe for looking around now always works but costs for bribes have been raised & previous bribe chances tweaked to be a little harder.
Fixed: Multiple active guest passes did not display multiple status icons.
Fixed: Small visual glitch where status effect progress bars did not match the width of their parent graphic.
Fixed: Repositioning now works when stuck within a food truck.
Fixed: Can no longer lose click context while building renaming.
Fixed: Building names are now immediately reflected in the input field when editing cities.
Fixed: Small chance of citizens teleporting up staircases while running up them.
Fixed: A Unity engine security vulnerability issue (affected all Unity games since 2017 and has recently been fixed by Unity).
Fixed: Unresponsive camera movement when using a gamepad to navigate in the city editor.
Hello,
I'll be releasing the free DLC today at 8:30 PM Eastern Standard Time (EST) instead of the originally planned 3:00 PM.
Hello Terraformers!
We've just updated a new version (v1.602) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.
This update mostly adds more biomes to the Toxicity DLC free preview.
Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Multiple New biomes.
Energy is no more limited because of the toxicity. Instead some machines can't be built untill a given purification level is build. We did this to improve clarity, the old system was too complex.
Added a Toxic HUD Chip V2 displaying the nearest goo distance
Purification is now part of the overall terraforming value
New purification fuse
Changes and balancing of crafting recipes
Added the number of toxic water generated from a water surface when looking at it.,
Fixed issue with screens not displayed in multiplayer.,
Fixed purification rocket updating the pressure and not the purification.,
Fixed the logistic selector window being too small for all resources to display.,
Fixed various issues with toxic water generation.,
Fixed purification objects not being available in the Autocrafter.,
Fixed multiplayer issue with purification explosives not properly updating the server if some goo was destroyed in a sector not loaded by the server.,
Fixed an issue with toxic area volume applied a few seconds even if the area is cleaned.,
Trains and elevators are now properly paused when pressing escape and playing alone.,
Improved goo mining
Players should not respawn anymore in the train after dying.,
Removed the system blocking the energy depending on the purification level, now constructions are blocked depending on the purification and terraforming value.,
Various environment fixes.,
As always, don't miss any informations about Planet Crafter and Miju Games :
follow us on youtube and on twitter
See you soon, and good terraforming!
Brice for Miju Games
Just some information about development progress. Currently there is a focus on some features that takes a bit longer to code which is why there has not been an update in a while. An update for the public beta is planned for the end of next week.

Thank you to everyone who playtested our game and shared feedback! We received over 200,000 requests to join the Playtest, and we’re working hard to give you the best experience possible.
Fixes and Improvements:
Fixed an issue where some players encountered a blank menu screen and couldn’t start the game.
Adjusted difficulty balancing for the Spider Monster and Spider Room levels.
Fixed several areas where puppies could get stuck.
Resolved translation errors and updated incorrect action prompts.
Updated the Simplified Chinese translation.
Coming Soon:
Online multiplayer is expected to launch tomorrow or the day after!
If you encounter any bugs or issues, please report them on the Steam Discussion Board.
Your feedback helps us make Haunted Paws even better - thank you for your support, and enjoy the game!
- The LazyFlock Team
Annnnndddd - we're live! The game has just been released and has a lovely 25% discount for the first 7 days.
We really hope you enjoy the game, a lot of effort has gone in to it!
See you in the skies Pilots!

🖖 New Objective Event is starting tomorrow, Captains!
📅 November 4 – December 2
👥 Giveaway Crew: Corporal D. Chang
Complete the objectives, earn rewards, and recruit this exclusive crew member! Don’t miss out! ✨
LLAP!