Good day, detective,
I’ve been receiving a lot of questions about Silent Hunt over the past weeks, and since most of the questions are the same and have the same answer, I’m posting this FAQ!
Will there be multiplayer co-op?
No. I know this is probably disappointing to a lot of people, but the initial release of the game will not have multiplayer. As a solo developer, even making a story driven single player game is an ambitious task, but to add multiplayer support (which I don’t have experience with) would make development far more difficult and time consuming. It would be a really cool feature, but it isn’t feasible right now.
Is it coming to consoles?
This is currently uncertain that Silent Hunt will come to consoles. It’s something I would love to do, and there’s a lot of player interest around it. I’m not confirming it will happen, but it’s certainly on my radar. If it does happen, It’ll most likely be after the PC launch here on Steam.
Where can I follow the development?
If you want to find the socials I’ll be using to keep everyone updated on the game, you can check out this other post I did right here.
The game is open world?
No. The game is not an open world, it is a story drive linear game. Making an open world is difficult, in the sense that, for a solo developer, you have to ensure the world is really full and compelling to explore. I've would have loved to do it but I thin it's better to start with something more humble. Still, some levels like Port Charles town act as a half-open world central hub where the player will spend a lot of time.
How many languages will the game be available in?
I’m currently planning to have 9 total languages available in-game. You can see the full list on the main store page on the right side bar.
Should I add it to my wishlist?
Obviously, yes. Dinosaurs are awesome, especially when they scare the hell out of you ;-).
	The monsters and npcs from 11th floor to 20th floor.
User-defined emoji in the beatmap. (Can explore it on your own first, an announcement will be declared at the later time.)
The offset of the component when re-opening the beatmap in the editor.
The lasting time cannot be zero.
The image error of the world 1.
The judgement of transferring to the world 1 when have played the 3 build-in beatmaps. (Now is free to transfer, but the judgement would be added in the follow-up.)
The long-pressed component would not pause when pauses the game during playing the beatmap.
The error when pauses the game during playing beatmap with the key.
When quits the whole game and return to the world 1, if the boss fight have been started, the battle music would disappeared.
This update is now only available for alpha test owner. If anyone wants it, please come to the Patreon or Ko-fi and subscribe the membership to get the test key.
The beta test branch will update after three days. And one week later, all other branches will update at the same time. So please stay tuned.😉😉😉
	
	


	
	Fixed bug that prevented players from logging in
New and improved blueprints menu!
You can add/remove blueprints to groups for organization,
See thumbnail previews of blueprints while you're scrolling through them,
See other players blueprints

	
	Praga R1 at Red Bull Ring
Available: November 3 – November 10
Step into the footsteps of Jimmy Broadbent and experience the Praga R1 — free for everyone this week!

🆓 Praga – Red Bull Ring GP
🆓 Silhouette Series – Sepang GP
MX-5 – Interlagos
Super Touring – Sachsenring
GT3 – Nordschleife NLS
F4 – Zandvoort GP
🔥 Carrera Cup – Nürburgring GP (30 min)
🔥 Super Touring – Nordschleife NLS (3 laps, ~20 min)
🏆 Friday: GT4 + TCR – Mid Ohio (Full) (45 min)
🏆 Saturday: LMDh + GT3 – Suzuka GP (60 min)
🏆 Sunday: DTM 95 – Norisring (45 min)
	Row Boat! Felt the need to add something equivalent of a dinghy to SailSim. Its actually quite fun! All Upgrade items can now be found in SailSim, hidden in all sorts of places. So if you don't want to part with your XP you can search for the hidden items and unlock them. Some need a possession to be found, others can be found with your vessel. I also Smoothed out all controls and did few more things in this version. For smooth controls, especially if you are using Keyboard or Game Controller, look for the "Dampening" setting in the Controls. Mine are 8 for Sensitivity and 7 for Dampening.
Row Boat Added
Upgrade Items hidden in levels
Control Dampening (in control settings)
Water Masking (in Graphics settings) - Only for Simple Water for now
Sail Fixes and smoother control
Additional Life at sea
Possess Fixes & Improvements
Camera Hints (Look At movement)
General bug fixes
	
	“Listen up, Conductor—keep your ear to the rail. Trade is war, and the market’s a battlefield with no
smoke, no mercy! A fat opportunity is staring you down right now. Shoggolith City just rolled out a
hush-hush blend: ‘Next-Generation Black Tea.’ The old brew’s gone dull; this one cuts like a fresh
blade. If you can smell the profit, then cue the whistle—the Eternal moves now. I’ll handle the
sparks; you call the route.”


	
	Our Legacy Games Celebration begins today!
We should start at the beginning. Thomas Was Alone was the very first Bithell Games title. Initially a flash game, our story of rectangles and friendship jumped its way onto major platforms and set in motion the future of our small studio.
Thomas Was Alone will be discounted for the next week, and we've kicked off our NEW BUNDLE where you can purchase all six of our self-published games (or complete the set if you already own one or more) for 10% off!
We're also sending out Thomas Was Alone Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them! Fill out the interest form below and we'll be in touch: https://forms.gle/redadEHeKNnTFsgv5
Revisit Thomas, gift him to a friend, or play for the very first time. Either way, thanks for checking out our little game about rectanges. 🟥🧡