Fixed bug that prevented players from logging in
New and improved blueprints menu!
You can add/remove blueprints to groups for organization,
See thumbnail previews of blueprints while you're scrolling through them,
See other players blueprints

	
	Praga R1 at Red Bull Ring
Available: November 3 – November 10
Step into the footsteps of Jimmy Broadbent and experience the Praga R1 — free for everyone this week!

🆓 Praga – Red Bull Ring GP
🆓 Silhouette Series – Sepang GP
MX-5 – Interlagos
Super Touring – Sachsenring
GT3 – Nordschleife NLS
F4 – Zandvoort GP
🔥 Carrera Cup – Nürburgring GP (30 min)
🔥 Super Touring – Nordschleife NLS (3 laps, ~20 min)
🏆 Friday: GT4 + TCR – Mid Ohio (Full) (45 min)
🏆 Saturday: LMDh + GT3 – Suzuka GP (60 min)
🏆 Sunday: DTM 95 – Norisring (45 min)
	Row Boat! Felt the need to add something equivalent of a dinghy to SailSim. Its actually quite fun! All Upgrade items can now be found in SailSim, hidden in all sorts of places. So if you don't want to part with your XP you can search for the hidden items and unlock them. Some need a possession to be found, others can be found with your vessel. I also Smoothed out all controls and did few more things in this version. For smooth controls, especially if you are using Keyboard or Game Controller, look for the "Dampening" setting in the Controls. Mine are 8 for Sensitivity and 7 for Dampening.
Row Boat Added
Upgrade Items hidden in levels
Control Dampening (in control settings)
Water Masking (in Graphics settings) - Only for Simple Water for now
Sail Fixes and smoother control
Additional Life at sea
Possess Fixes & Improvements
Camera Hints (Look At movement)
General bug fixes
	
	“Listen up, Conductor—keep your ear to the rail. Trade is war, and the market’s a battlefield with no
smoke, no mercy! A fat opportunity is staring you down right now. Shoggolith City just rolled out a
hush-hush blend: ‘Next-Generation Black Tea.’ The old brew’s gone dull; this one cuts like a fresh
blade. If you can smell the profit, then cue the whistle—the Eternal moves now. I’ll handle the
sparks; you call the route.”


	
	Our Legacy Games Celebration begins today!
We should start at the beginning. Thomas Was Alone was the very first Bithell Games title. Initially a flash game, our story of rectangles and friendship jumped its way onto major platforms and set in motion the future of our small studio.
Thomas Was Alone will be discounted for the next week, and we've kicked off our NEW BUNDLE where you can purchase all six of our self-published games (or complete the set if you already own one or more) for 10% off!
We're also sending out Thomas Was Alone Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them! Fill out the interest form below and we'll be in touch: https://forms.gle/redadEHeKNnTFsgv5
Revisit Thomas, gift him to a friend, or play for the very first time. Either way, thanks for checking out our little game about rectanges. 🟥🧡
	
	Hey everyone,
We just wanted to announce that the full game of Legends of Dragaea: Idle Dungeons is out now. You can learn more about the 1.0 update for that here. We have plans to continue updating the prelude along side the full game as this is our long term demo.
The discount on the full game will last until November 17th!
Thanks again for your support and remember that your saves transfer to the full game so you can keep on progressing with your guild! Please be sure to review the game when you pick it up as that helps us out immensely! Until next time!
	
	Hey everyone,
First of all thank you for this awesome journey, it's been amazing seeing the game grow as it has and the amount of support it's received has been awe inspiring. We have tons more planned that you can check out here in the Roadmap update.
The 10% launch price discount will last until November 17th.
ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you could leave a review on the game that would help us so much to get seen by other players!!!
Here's what we have for the 1.0 update!
CHANGES
Magic Find no longer combines the entire party's Magic Find stats, instead it uses the highest Magic Find stat in your party to determine rarity drops
Resurrection Potions now have proper icons
You now longer get Melee Crit Chance and Magic Crit Chance from getting a Character Level
Katanas Skill now gives 0.05% Melee Crit Chance per level
Black Magic Skill now gives 0.05% Magic Crit Chance per level
Improved the look of the postgame dungeon's icon and graphic
Black Magic Perk "Black Magic Prowess" is now: Magic Critical Chance is increased by 25%
Katanas Perk "Katana Prowess" is now: Melee Critical Chance is increased by 25%
Increased Life and Barrier of all bosses by 40%
Slightly lowered the Damage of all Monsters
Slightly lowered the Thorns and Reflect Damage of all Monsters
Item Mastery no longer effects Utility item cooldowns
Steam Achievements! Load any save with achieved achievements and it will unlock those on Steam automatically
The Red Magic Abilities "Tornado" and "Tornado+" now only produces 4 and 12 tornadoes respectively, at x0.6 Magic Power damage for each tornado. Accuracy has also been lowered, by a small amount.
Lowered the amount of Dragnir some Achievements give out
Materials can now be gained via Stealing
Thorns and Reflect no longer bypass defenses (I knew the idea was too spicy)
Dungeon Speed Buttons will now auto press the next speed button as they're unlocked
Can now pause during dungeons, pressing the last speed button pressed will pause the game. Pressing any speed button will unpause
Adjusted Life/Barrier curve for bosses
Can now reorder your Adventurers in the Roster Menu, this wont effect Parties
Added "Mute While Unfocused" setting in the Options Menu
Now displays an error message when you select two of the same Utility Loadouts before a boss dungeon
Now Im The Boss achievement now also unlocks the Main Character achievement
A fist icon will now be shown on empty Weapon Equip slots
Fists can now be Two Handed (make sure both the Weapon and Offhand slots are empty)
Wear Best button is now disabled if you have more than 1000 items
Inventories now only display up to 1000 items at a time, and you must sell what you have to see the excess
Staves Perk "Staff Master" is now: Abilities are always Charged or Imbued by 30% (Does not replace stronger Charges or Imbues)
Space Bar now pauses the game during dungeons
Character/Overall Levels no longer boost Masteries (it was a small amount anyway, but may result in a small EP drop)
New Saves get a free Utility Loadout of each potion and a thieves tools
Existing saves get a free Utility Loadout if their first Utility Loadout is empty upon loading (checks once)
Red Magic perk "Multimagic" is now: 10% (from 25%) chance to activate another Magic Ability when a Magic Ability is used (this can chain endlessly)
The Unique Legendary "Winged Sandal"'s first effect is now: \[2% per tier (from 5%)] of your Magical Defense is added to Agility.
Monsters can now have perks
Lance of Longinus' White Magic bonus is now 10% per tier from 5%
FIXES
Fixed Double status effect not nullifying damage properly
Fixed Double status effect not displaying its tooltip properly
Fixed Dodge Perk "Counter" bugging out if trying to activate an Ability and the Character has no Abilities equipped
Fixed Dungeon Dive count shenanigans related to the Postgame Dungeon
Fixed dungeon loot inventory not updating while its opened
Fixed Utility item cooldowns being near instant if you had a high enough Item Mastery
Fixed Beastiary's translation issues in the extra info section
Fixed Monster Expert achievement not activating
Fixed the Quest menu bugging out if you visited it with a higher Guink Rank than S
Fixed final 2 quests not being functional
Fixed Adventurer's Guild not revealing/hiding quest boards based off its building level
Fixed Stealing not using the Dungeon's Drop List like its supposed to
Fixed Dungeon Speed buttons not updating on Dungeon Level Ups
Fixed Town Camera position not starting in the middle of town when loading a new save after the initial one
Fixed Tavern characters being stuck at level 1000 if you have a character at level 2000
Fixed Staff Master perk not charging or imbueing abilities, Abilities are now permanently Charge or Imbued with the perk
Fixed repeatable quests freezing you when you try to hand in 10000 kills worth
Fixed text misaligning when you upgrade some Unique Legendary items in the Workshop (also fixed text misaligning in other Languages)
Fixed Expedition timers scaling with current Dungeon Speed
Many more minor fixes and adjustments
We're really looking forward to everyone trying the full game and of course remember that if you played the prelude your saves will transfer over to the full game as well. Thanks again for your support and if any issues crop up please leave us feedback in the steam forums or in discord!
Until next time!
	
	This Zoom Out book unlocks 20 additional levels for Coloring Pixels. Each image is zoomed out from the previous image, revealing more and more of the scene!
Grab your magnifying glasses and look really close at the fine details!
Available for $0.99, £0.89, or your regional equivalent. The pack will release on the 14th of November at 20:00 UTC/12:00 PDT.
https://store.steampowered.com/app/4022560To win this DLC for FREE, join our Discord and enter the competition!
The long-awaited sequel to Coloring Pixels is here! Taking your favourite coloring game from 2D Pixels to 3D Voxels! Experience color-by-numbers like never before in our evolution of the Coloring genre!
https://store.steampowered.com/app/3634590?utm_source=colpix_DLCposts
	
	
	