Ave gladiators!
It’s time for a quick update! In the near future, we’re taking part in two major events: DevGamm Awards Celebration and the Ancient Costume Game Festival, so it’s the perfect time to tell you a bit more about our game.
Blood of the Tyrant puts you in the shoes of a gladiator fighting for survival in the arena. But this isn’t your typical ancient Rome, it’s a world infused with sci-fi energy and futuristic technology.
You’ll have access to powerful gear like energy swords and a whole arsenal of drones.
As you fight through waves of enemies, you’ll upgrade your abilities, grow stronger, and eventually face the arena’s champion and finally, the Tyrant himself.
Will you bring him down… and take his throne? Your journey won’t be easy, but glory awaits those who dare to fight.
Join our socials to stay up to date!
	Today the market is playing the long game: grab the set and hit the hunting trail while prices stay in your sights.
What it means:
•🏹 In the “Sales” tab, the Ranger Set is available with +750% value.
•🧭 Put your ranged build together in one go and head out.
⏳ Available Nov 3–8, until 12:00 UTC.
	The marketplace is buzzing: the mysterious merchant has returned to town and thrown open her bags of bargains. Rumor has it she bought up part of the treasure from adventurers—and now she’s cutting prices for the brave.
What it means:
•💰 Discounts on gear items purchased with gold have increased from 50% to 65%.
•🧾 Discount offers will appear much more frequently.
⏳ Grab what you need by November 5, 12:00 UTC.
	
	Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
	
	v 3.1.8 UPDATE NOTES:
Design Improvements
Menu Design and Mechanics Improvement
Minor Bugs Fixed
Minor Design Fixed
Mechanics Optimization
	
	Just a small change for the PC version, the ESC key now pauses the game instead of taking you to the main menu. From there you can select to resume or go to the main menu. 
I'll probably make this menu nicer and better in the near future, but this is just a small temporary adjustment.
	
	











Compete worldwide or challenge your friends in the online leaderboard, now LIVE! 🏃♂️➡️🥇
Let’s shape the game together — join my Discord server and share your excitement and feedback about Mall Simulator! ❤️
JOIN OUR DISCORD SERVER
	
	











Compete worldwide or challenge your friends in the online leaderboard, now LIVE! 🏃♂️➡️🥇
Let’s shape the game together — join my Discord server and share your excitement and feedback about Mall Simulator! ❤️
JOIN OUR DISCORD SERVER
	
	We’ve released a quick update addressing several issues based on the feedback we’ve received from players.
Fixed an issue where building could fail without reason in certain situations when playing a loaded save game.
Fixed an issue where some rocks that were meant to take damage did not.
Fixed an issue where certain treasure chests contained no items.
Fixed an issue where some cutscenes did not play correctly in certain situations.
Fixed an issue where parrying did not work under certain conditions during the “The First Battle” quest.
Fixed an issue where the Toadkin Wanderer’s voice was too loud.
Items now automatically stack in the hotbar when looted if the same item already exists there.
When opening the crafting station UI, a “Nearby Chests Connected” message is now displayed if there is a storage chest nearby.
Added visual and sound effects when removing crops.
Improved the interaction UI to display the specific reason why the fire went out.
Reduced the size of the Stone Axe and Stone Hammer for a more natural proportion when equipped.
In certain situations, the player’s face may disappear, making the character appear ghost-like.
Unable to plant seeds after moving the crop plot.
Your feedback is a huge help to our development.
If you encounter any of the same issues after this update, please let us know on the
Thank you for your continued support.
The Dragon Survival Development Team
	
Fixed
Fixed the issue where clothes disappeared during cutscenes.
Fixed the issue where the clothes' damage level during cutscenes was displayed based on the current health instead of the actual damage level.
Fixed some clothing physics issues.
Fixed some ground colliders in certain maps.
Significantly revised the Japanese text.
Fixed the issue where enemies in the tutorial level could disappear.
Updates
Increased the swing speed of the knife.