Dear Players,
The spatial puzzle game Mistway, where "perspective-shifting" is the core mechanic, will officially launch this month!
In Mistway, you control not just a ball, but the very perspective through which you see the world. By rotating your view, you will reshape reality—turning towering walls into clear paths and bottomless chasms into solid bridges.
Why Mistway?
A Groundbreaking Core Mechanic: Forget traditional movement. Here, shifting your perspective is the only key. By seamlessly switching between multiple viewpoints, you will reshape reality and solve seemingly impossible 3D mazes.
An Elegant Adventure for the Mind: The game features over 40 meticulously designed levels, ranging from gently introductory to mind-bendingly expert. Each level has been carefully crafted to deliver that "aha!" moment of sudden insight and the deep satisfaction of figuring things out.
A World of Simple Complexity: Immerse yourself in a world built from minimalist cubes and filled with spatial paradoxes, allowing you to focus entirely on the pure joy of thinking and exploration.
Endless Replayability: Beyond simply completing levels, challenge yourself to earn 3-star ratings on all stages and discover hidden shortcuts, providing lasting motivation for perfectionists.
Launch Week Discount!
To thank all players for your support, we will offer a 40% discount during the first week after launch! If you're intrigued, please add it to your wishlist now!
https://store.steampowered.com/app/4117130/Ready to challenge your spatial imagination? See you in the world of cubes!
Dear conductors !
We’ve fixed the check-in pop-up that kept appearing at 00:00 (UTC+0). We’re also working on several
other issues you’ve reported. In a bit, we need you to re-enter the client. We’ll send compensation via
email.

It's been a hectic week at the studio!
We've finally got the improved locomotion system out and ready to test, it has been a massive undertake, the main focus was to remove as many stutters and glitchiness we could, we are almost there, still some cases to sort out!
Localisation wise we have been working on making sure every single menu page is properly done with no clipping etc, we aim to ship about 10 languages next!


After a lot of back and forth with the team we have decided that the new story mission, Sacha's special: "Don't get wet", is not production ready just yet, hard call but we had to remove it for now from the next update.
David's been working like crazy on reorganising all the mission/challenges code, monumental task but hopefully you'll see a big improvement on the UI and mission feedback.
Star of the show anyway has been the new progression system, this is a huge one, and we can't wait for you to try it!
Frank and Mostafa have done some stellar job on generally improving and expanding the existing council estate area, the new museum is now playable and it looks awesome too!

Ben has started working on improving the existing area at the back of the shop, some way to go but things are shaping up nicely!
Here's some super temporary gameplay test of "floor is lava" park.
Sara has been working on new NPCs that we've gathered last week at our first VIP backer session in Reading, UK. (A very long overdue event!! Thanks everyone for an amazing day!)
As usual, needless to say but we'll say it, there's always constant work on performances and optimisations!
If you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server:
Le développement du jeu progresse bien, mais il y a encore un peu de travail, et je voulais vous partager un aperçu des nouveautés à venir, j'espère que ça vous fera patienter d'ici la mise à jour qui arrivera très bientôt !
Dans cette vidéo, je vous présente rapiement la plateforme de développement, l'intégration du système 360° et l'arrivée du bouton bilan pour la partie intervention en équipe.
The "Variable Gear" DLC now unlocks 8x speed.
The target quantity for the repeatable challenge quest "Collect Equipment" has been adjusted to 5,000.


Hey Explorers!
You report, we listen! Here’s a fresh patch for the Astrobotanica demo, addressing many of the most common bits of feedback you’ve shared.
Previous save files might not work perfectly with this update. For the best experience, we recommend starting a new demo save.
⚠️For the updated performance settings to apply correctly, open the graphics options, select “Defaults”, then set DLSS to OFF before re-enabling it if you’d like and finally, reapply your preferred settings.⚠️
Here’s what’s new:
Improved game performance
2× more water sources in caves (How to refill Hydrotool?)
Quick-store items to chests
Reworked game resolution system
Repositioned the bowls puzzle for better clarity
Increased inventory size (10 more slots in backpack!)

Better inventory handling (Now you can drag&drop and more)

Bulk adding items to construction ghosts

Critical fixes to building system (Now you can build inside the house!)

Harvesting without holding the button

Crafting tonics with ingredients from backpack

Easier pet taming

Please give the demo another try and let us know how it feels!
If you enjoy the improvements, leaving a review would really help us out. 💚
The Astrobotanica Team <3 
Linktree with our social media links
Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟