Arcadie II: Cold Lands - Sofia

TL;DR: The game’s full release is delayed to 2026, hopefully May or June, will confirm closer to the release date. As Gabe Newell said, “Late is just for a little while, suck is forever,” and I think we’d all rather it didn’t suck.

Arcadie: Cold Lands will unfortunately not release in 2025.

The choice was simple; either do a rush job of it and release something I would not be proud of and disappoint most of you, or keep working at my current pace, and delay the release.

I opted for the latter, and I think most of us can agree that it's the better choice.

I’m now hoping, and planning for an early 2026 release.

Stay tuned, and see you soon!

Mobile Dungeon - Juuri Playa Games

Get ready for the Adventure Frenzy Event, starting from 03.11.25 at 02:00 PM CET to 10.11.25 at 01:59 PM CET! During that exciting time frame, you will receive additional rewards just for spending Thirst for Adventure.

 

Do not miss out on this fantastic opportunity to maximize your gains and power up your progress. Plan your activities wisely to make the most of every Adventure Thirst point!

 

Stay tuned for more updates!

Yume Kakigori - Lonely
Yume Kakigori is joining Tokyo Digital Games Expo!

Akiba Event
November 7th (Sun) : 11:00~16:00

📍〒101-0021 B-06, 2F Akiba Square/4F UDX Gallery, Akiba UDX, 4 Chome-14-1 Sotokanda, Chiyoda City, Tokyo

We hope you enjoy this late summer festival~

Looking forward to your feedback and reviews.

Thank you for supporting Yume Kakigori!https://store.steampowered.com/app/2832090/Yume_Kakigori_Demo/https://store.steampowered.com/app/2795660/Yume_Kakigori/

Warspear Online - Dahikos

Warriors!

A veil of festive darkness has fallen over Arinar, and the holiday dungeons are whispering secrets once again! Book of Blood, Chapter I is now live – brave the depths and claim unrivaled treasures!

  • The Sam Hain, Joker, Valdemar, and Boogeyman costumes can now drop in all holiday Dungeons (with higher drop rates in higher-level dungeons)

  • The rarest non-class Book of Distortion of Life can now drop in the Terrifying Saloon, Haunted Saloon, and Fearsome Saloon holiday Dungeons (with higher drop rates in higher-level dungeons)

  • x2 drop rate for Unique Weapons with the Health Steal bonus in all holiday Dungeons

  • x2 drop rate for Unique Weapons with the Stun bonus in all holiday Dungeons

  • x2 daily cap on Essence of Horror earned from all holiday Dungeons

  • x2 Guild Points earned from all holiday Dungeons

Event duration: 03.11 12:00 CET – 10.11 11:00 CET

Don't miss your chance to join the Holiday Weekly Ratings Tournament! Climb the Completed Holiday Dungeons and Good Luck Tokens ladders, and compete for a spot in the top 50 to earn incredible rewards:

  • Rank 1: Sam Hain and Valdemar costumes, plus Ghost Town Cache x100

  • Rank 2: Sam Hain costume and Ghost Town Cache x75

  • Rank 3: Ghost Town Cache x50

  • Ranks 4-10: Ghost Town Cache x20

  • Ranks 11-20: Ghost Town Cache x10

  • Ranks 21-50: Ghost Town Cache x5

Tournament duration: 02.11 23:00 CET – 09.11 23:00 CET

See you in the game!
The Warspear Online Team

Crossout - Faley016

Survivors! While you are at the war against the Reptile, we have something interesting to show you: the data from the recent new brawl “Gaze into the abyss”. Let’s have a look!

This time, we have two types of maps to share: one with the movement signatures and the more familiar one with the destruction counts.

Survivors movement signatures map
Desolate town

Tank range

River lighthouse

Карты с отметками уничтожений выживших
Desolate town

Tank range

River lighthouse

***

What do you think, survivors? We look forward to hearing your opinions and analysis of the maps in the comments. Good luck in battle!

Decks of the Damned - Volodia - Goblinz
Bugfixes

  • Fixed an exploit : if a Vampire was on a resource card (for example, a Tree) and used auto-build for another recipe while the game was paused, it would craft the recipe as well as harvest the resource card
  • Fixed a bug where the Snowstorm Event wouldn't end if the Yeti was tamed instead of killed

Minor changes (Community requested features)

  • Recipes in the list view now display how many cards is owned for each recipe
  • Increased taskmaster quest durations

Cubic Odyssey - CubicGal

🚀 Update: We've fixed an issue where some planets kept their shields after destroying all shield generators in space.

🔥 The patch is now live! 🔥

World 23 - PisKafir

Thanks to everyone who played our demo during the playtest event!
We’re currently improving gameplay, fixing bugs, and adding a new mini-boss based on your feedback.
The demo will return soon with an even better experience!

Cursed Armor 2 - WorstGenAce
1. Fixed numerous typos in the Traditional Chinese version, as well as the issue where some menus and functions appeared in English.

2. Fixed the issue where non-removable equipment would be forcefully equipped after being previewed in the B-key dressing interface.

3. Fixed the error reporting issue when Jude sends the Queen away in Torres City.

4. Fixed the error reporting issue in some storylines at the Fortune Teller's shop.

5. Fixed the issue where the protagonist appears bald upon leaving the Elf storyline.

6. Fixed the error reporting issue in some parts of the Slime Queen storyline.

7. Fixed the soft-lock issue in some parts of the Imperial Bug storyline.

8. Fixed the infinite loop issue in a certain route within the Fortune Teller's shop in the Beast Kingdom epilogue.

9. Fixed the issue where the True Nine-Tailed Fox's butt plug tail would still appear during travel.

10. Fixed the issue of equipment loss in the True Ending.

11. Added a new Virgin Clear Title to the True God route.

12. Fixed the CG logic and image mismatch issue for the Empire Peeping on the Queen scene.

13. Adjusted the entry logic for the Netherworld in the True God route to provide players with more choice flexibility.
Eurekas - JohnsVolition

The empire-building foundation is coming together.

What's Working Now:

  • Full island persistence - Travel to an island, leave, return weeks later. Your colony remains exactly as you left it. Resources stockpiled, mana reserves intact, buildings standing. Only what you physically load onto your ship travels with you.

  • Ship cargo system - Different vessels, different capacities. Strategic choices about what goods matter most for your next destination.

  • Seamless transitions - The technical challenge of loading/unloading entire island states is solved.

What's Next: Two major additions: Port buildings and empire-wide foci access.

Ports will connect your islands through trade routes, allowing surplus resources to flow where they're needed most. But here's the game-changer for divine powers: each island has three foci—mystical locations that unlock spells. Soon you'll choose one primary focus per island to make that spell available across your entire empire.

Discover a powerful terraforming focus on one island? Unlock it, designate it as primary, and wield that power everywhere you go. Your spell arsenal grows with every island you explore and claim.

...