
Survivors! While you are at the war against the Reptile, we have something interesting to show you: the data from the recent new brawl “Gaze into the abyss”. Let’s have a look!
This time, we have two types of maps to share: one with the movement signatures and the more familiar one with the destruction counts.






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What do you think, survivors? We look forward to hearing your opinions and analysis of the maps in the comments. Good luck in battle!
	
	
🚀 Update: We've fixed an issue where some planets kept their shields after destroying all shield generators in space.
🔥 The patch is now live! 🔥
	Thanks to everyone who played our demo during the playtest event!
We’re currently improving gameplay, fixing bugs, and adding a new mini-boss based on your feedback.
The demo will return soon with an even better experience!
	
	
	The empire-building foundation is coming together.
What's Working Now:
Full island persistence - Travel to an island, leave, return weeks later. Your colony remains exactly as you left it. Resources stockpiled, mana reserves intact, buildings standing. Only what you physically load onto your ship travels with you.
Ship cargo system - Different vessels, different capacities. Strategic choices about what goods matter most for your next destination.
Seamless transitions - The technical challenge of loading/unloading entire island states is solved.
What's Next: Two major additions: Port buildings and empire-wide foci access.
Ports will connect your islands through trade routes, allowing surplus resources to flow where they're needed most. But here's the game-changer for divine powers: each island has three foci—mystical locations that unlock spells. Soon you'll choose one primary focus per island to make that spell available across your entire empire.
Discover a powerful terraforming focus on one island? Unlock it, designate it as primary, and wield that power everywhere you go. Your spell arsenal grows with every island you explore and claim.
	
	


	
Commanders, servers will be undergoing maintenance for update.
Maintenance schedule: 2025/11/04, 3:00 UTC
Duration: 2-3 hours
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Update note:
New Addition: Abyss Echo Event
The brand-new cross-server PVP event Abyss Echo is now live! Players will be divided into three factions: the Foundation, Mercenary Group, and Oathbreaker.
Compete in galaxy conquests and monster hunts—consume Abyss Energy to revive your fleet without any losses. Fight with everything you've got to make your faction the ultimate victor and claim massive rewards!
Other Optimizations
Will of Ascension optimization
	
	Hey everyone,
Update 0.1.6 is live! This patch focuses on atmosphere, lighting, and some important quality improvements:
💡 Lighting & Shadows Overhaul
The first level’s lighting has been completely reworked. Unrealistic light sources were replaced with darker, dusk-like illumination for a more immersive and eerie look.
📜 Forest Cabin Document Fix
The document on the table inside the locked forest cabin has been moved deeper into the room, preventing it from being picked up through the window.
🐰 New Easter Egg Added
A hidden Easter Egg has been added to the first level. Can you find it? 👀
🎧 Ambient Sound Loop Fixed
Ambient background sound now loops continuously instead of stopping after one playthrough.
🔢 Combination Lock Visibility Improved
Lighting and indicators on the combination lock have been adjusted to ensure visibility across all graphic settings.
More atmospheric updates and hidden details are coming soon, thank you for playing and helping us shape Occultus Vitae!
– Place2Start Studio 💀
	Hi all!
Setting up another time to come and play Black Bristol with the dev and the rest of the community.
I'll be on Discord to chat with you all and play a few games.
Highlights:
Solo and team lobbies
Dev stream and Q&A
See you there!
Fathom