Dodge, dive, and survive as you move fish to escape the hungry shark and compete for the highest score on the global leaderboard.
Sammy The Sharky is available to play now! grab your friends and verse them to top the global leaderbaords https://store.steampowered.com/app/4022550/Sammy_The_Sharky/
for the next 2 weeks it will be 40% off, take advantage of the discount while you can! once its gone, its gone forever
Hello Commanders,
this is I M GAME.
Today we are here to announce a newly updated demo is now live, and the changes we have made in the 1.5.5 Patch.
Enemies now move deployed mercenaries strategically according to the situation.
Some enemy traits have been adjusted, and enemy AI has been improved to match the new system.
The movement range of obstacles has been reduced — they can now only move to tiles adjacent to them, instead of across all neutral tiles.
Stunned mercenaries can no longer be moved by spending action points.
Traits such as Solitude and Fortification, that has traits which trigger depending on the situation of their deployment, have been adjusted. The trigger conditions will now only apply as long as it has fulfilled the conditions until the battle starts.
Powder Keg
Before: Could be moved to another neutral tile by spending action points. When destroyed, it killed all nearby mercenaries.
After: Can be moved to another neutral tile by spending action points. When destroyed, it deals 2 damage to all nearby mercenaries instead.
Fear
Before: Upon deployment, reduces all enemy mercenaries’ Attack by 2, and gains Attack and Speed equal to the total amount reduced.
After: Upon deployment, reduces all enemy mercenaries’ Attack by 2, and gains Attack equal to the amount reduced.
Riposte (Upgraded)
Before: When you survive after being hit, counterattack and deal damage equal to twice of your remaining HP.
After: When you survive after being hit, counterattack and deal damage equal to your remaining HP. If an enemy is defeated by the counterattack, gain HP+1.
Preemptive Defense
Before: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+2. (Remaining activations: 2)
After: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+3. (Remaining activations: 2)
Preemptive Defense (Upgraded)
Before: Up to 3 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+3. (Remaining activations: 3)
After: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+5. (Remaining activations: 2)
Acceleration (Upgraded)
Before: While on the battlefield, gain additional Attack equal to twice the amount of your Speed.
After: While on the battlefield, gain additional Attack equal to your Speed. Gain Speed+1 upon defeating an enemy mercenary.
Berserk (Upgraded)
Before: At the end of each round, take 1 damage and gain Attack+2 and Speed+2.
After: At the end of each round, take 1 damage and gain Attack+2 and Speed+1.
Warcry (Upgraded)
Before: When deployed, reduce the Speed of all enemy mercenaries by 2. Gain Speed equal to twice of the amount reduced.
After: When deployed, reduce the Speed of all enemy mercenaries to 0. Gain Speed equal to the amount reduced.
Restoration
Before: Up to 4 times per battle, at the end of each round gain HP+1. (Remaining activations: 4)
After: Up to 5 times per battle, at the end of each round gain HP+1. (Remaining activations: 5)
Stability
Before: When deployed, unify the Attack and HP of other ally mercenaries to the higher value.
After: When deployed, recover all the HP of all other ally mercenaries.
Stability (Upgraded)
Before: When deployed, unify all the stats of other ally mercenaries to the higher value.
After: When deployed, recover all the HP of all other ally mercenaries. Then, unify the Attack and HP and Speed of all other allies to the higher value.
Speed Enchant (Upgraded)
Before: While on the battlefield, increases the Attack and Speed of all other ally mercenaries by an amount equal to its own Speed. Does not activate for mercenaries with the same trait.
After: While on the battlefield, increases the Speed of all other allies by an amount equal to its own Speed, and increase Attack by 1. Does not activate for mercenaries with the same trait.
Blessing
Before: When deployed, increase the Attack of all the ally mercenaries around the unit.
After: When deployed, increases the Attack of the ally mercenary located at the very front tile equal to the amount of your own Attack.
Blessing (Upgraded)
Before: When deployed, increases the Attack and HP of allies around the unit by an amount equal to its own Attack.
After: When deployed, increases the Attack of allies around the unit by an amount equal to its own Attack.
Fortification (Upgraded)
Before: When an ally mercenary in hand is deployed around this unit, gain Attack+2, HP+2.
After: When an ally mercenary in hand is deployed around this unit, gain Attack+1, HP+2.
Solitude (Upgraded)
Before: When deployed, gain Attack+4, Speed+2 if there are no allies around.
After: When deployed, gain Attack+5 if there are no allies around.
Megamorph (Upgraded)
Before: When you survive the first round, lose all Speed. For each point lost, gain Attack+2 and HP+2.
After: When you survive the first round, lose all Speed. For each point lost, gain Attack+1 and HP+2.
(Deleted) Armor Binding
While on the battlefield, decrease the damage taken by 1 per one enemy mercenary around.
(Added) Gatekeeping
When deployed, gain HP+1, Speed+1 per one enemy mercenary in the battlefield.
(Added) Gatekeeping (Upgraded)
When deployed, gain HP+2, Speed+1 per enemy mercenary in the battlefield.
Violence
Before : Upon attacking an enemy, gain Attack +1.
After : Activates 4 times per battle. Upon attacking an enemy, gain Attack +1. (remaining use: 4)
Violence (Upgraded)
Before : Upon attacking an enemy, gain Attack +1. Upon defeating an enemy mercenary, gain additional Attack +1.
After : Activates 3 times per battle. Upon attacking an enemy, gain Attack+2. (remaining use: 3)
Lifesteal
Before : Activates 1 time per battle. Upon defeating an enemy mercenary, recover all the HP lost. (remaining use: 1)
After : Activates 2 times per battle. Upon defeating an enemy mercenary, recover all the HP lost. (remaining use: 2)
Lifesteal (Upgraded)
Before : Activates 1 times per battle. Upon defeating an enemy mercenary, recover all the HP lost and absorb half of the defeated unit's Attack.(remaining use: 1)
After : Activates 2 times per battle. Upon defeating an enemy mercenary, recover all the HP lost and absorb half of the defeated unit's Attack.(remaining use: 2)
Resentment
Before : While on the battlefield, when an ally mercenary is attacked, gain Attack +1.
After : Once per battle, when an ally mercenary is defeated, absorb the defeated mercenary's Attack.(remaining use: 1)
Resentment (Upgraded)
Before : While on the battlefield, when an ally mercenary is attacked, gain Attack +1. Attack that gained through this effect increases by 1 every time this effect is activated.
After : Activates 2 times per battle. When an ally mercenary is defeated, absorb the defeated mercenary's Attack.(remaining use: 2)
Combat Readiness
Before : If in hand at the end of each round, gain Attack +1.
After : Activates 5 times per battle. If in hand at the end of each round, gain Attack +1.(remaining use: 5)
Combat Readiness (Upgraded)
Before : If in hand at the end of each round, all mercenaries in hand gain Attack +1.
After : Activates 4 times per battle. If in hand at the end of each round, all mercenaries in hand gain Attack +1.(remaining use: n3)
(Deleted) Blade Dance
When attacking an enemy mercenary, Deal extra damage equal to half of your Speed to the target and enemies around.
(Added) Adrenaline
When attacking an enemy, consume 3 Speed to gain an additional attack turn. This activates even when Speed is below 3, and repeats until its Speed reaches 0.
(Added) Adrenaline (Upgraded)
When attacking an enemy, consume 2 Speed to gain an additional attack turn. This activates even when Speed is below 2, and repeats until its Speed reaches 0.
Blood Infusion
Before: For every 8 HP lost, increase the number of tiles targeted by Azure Flame Orb by 1, and increase Attack by 1.
After: For every 10 HP lost, increase the number of tiles targeted by Azure Flame Orb by 1, and increase Attack by 1.
Red Robe
Before :The first allied mercenary to defeat an enemy in battle has their HP doubled.
After : The first ally mercenary to defeat an enemy in battle gains HP +3.
Guardian’s Seal
Before : At the end of each round, restore 1 lost HP of a random allied unit.
After : Activates 5 times per battle. At the end of each round, restore 1 lost HP of a random allied unit. (remaining use: 5)
Wooden Pipe
Before : Allies deployed in the first round gain HP+2, Speed +1.
After : Allies deployed in the first round gain HP+1, Speed +1.
(Naming changed) Insignia of Protection ⇒ Tin Buckler
Before: The allied unit with the highest HP among the 3 stats takes 1 less damage from attacks.
After: When an ally mercenary with HP being the highest among the 3 stats is deployed, the deployed mercenary gains HP+1.
(Deleted) Scarlet Mirror
When obtained, choose a mercenary to duplicate.
(Added) Rallying Horn
Two additional mercenaries are drawn to your hand in the first round of battle.
(Added) Strategic
When deployed, draw one mercenary from the reserves. The drawn mercenary takes 1 less action point for deployment.
(Added) Encouraging
When deployed, Action Point for deployment for all other mercenaries at hand decreases by 1.
(Added) Frenzied
When deployed ,Speed gets doubled. Deployment requires 1 more Action point.
(Added) Flexible
Can be deployed at a neutral tile as well. {CostIcon}Action point for deployment decreases by 1.
Grimoire of Attack
Before : Select 1 allied mercenary. The selected ally's Attack is doubled.
After : Select 1 allied mercenary. The selected ally gains Attack +2.
Grimoire of Health
Before : Select 1 allied mercenary. The selected ally's HP is doubled.
After : Select 1 allied mercenary. The selected ally gains HP +4.
Grimoire of Speed
Before : Select 1 allied mercenary. The selected ally's Speed is doubled.
After : Select 1 allied mercenary. The selected ally gains Speed +2.
CASUAL TPS 『MICROVOLTS : Recharged』
Battle with your own figure!
Hello players,
We have an announcement about scheduled maintenance.
※ There will be no server maintenance on November 4
Server maintenance is carried out every Tuesday, and the details are announced the day before in general.
We hope this will not cause any inconvenience to your gaming experience.
Best regards,
MVR Team
Official Website
Forum
Captains!
A small update has been released. Here's the changelog:
Resource production rate in cities increased by 50%
Fixed an issue where ammunition and crew were not replenished from preset during a Port Battle
Fixed an issue with applying presets to a ship with mortar modification installed
Fixed an issue with "Code 22" error when logging in
Thank you for your feedback!
Venturing into once-unknown waters has made our crew a little weary from its pursuit of knowledge and treasure. While sugar and rum would be adequate gifts to receive, we'd love nothing more than support from our fellow Captains beyond our spyglasses!
https://store.steampowered.com/app/2948190/World_of_Sea_Battle/
Hotfix
A bug that occasionally popped up when buying and selling items has been fixed.
Thank you for sending the report!
Finally, "No Human Shall Pass" is available for everyone on Steam! Test your luck through the difficult levels and proof, that the robots cannot stop every human!
Become number 1 in the Steam leaderboard charts, extract your score to unlock new loadout and destroy as many robots as possilbe!
Hello everyone!
We are here to announce the updated contents on Nov 4, server maintenance.
Maintenance Period: Nov 3-4 2025 @22:00 - 00:00 (PST)
\[Contents]
1. Server Stabilization
※ Please note that the contents are subject to change without notice.
Best regards,
DKO Team
Greetings!
We will be performing scheduled maintenance this Monday.
During this period, DK Online will be unavailable.
Duration: 2 hours
22:00 - 00:00 (PST, Nov 3-4, 2025)
06:00 - 08:00 (UTC, Nov 4, 2025)
Changes:
Server stabilization
* Please note that the estimated length of time for maintenance is subject to change. We will update you if there are any changes.
Thank you for your comprehension.
Best Regards,
DK Online Team
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The maintenance has been completed.
Thank you for your patience.
