Cult 87 - FeralWalrus
Bug Fixes
  • Fixed bug allowing player to interact with captives through the holding cell.

  • Patched items not appearing after killing a boss and items not showing in level.

Visual Changes
  • Added new fireplace model in the main entrance hall of the castle.

  • Added new furniture models in the main entrance hall of the castle.

Note: If you are experience issues with enemies and or items and even player clipping on levels,

please start a new game to update the save file with new updated data.

Nancy Drew®: Message in a Haunted Mansion - HeR Interactive
Nancy Drew®: Midnight in Salem - HeR Interactive
Nancy Drew®: Ghost Dogs of Moon Lake - HeR Interactive
Nancy Drew®: Ghost of Thornton Hall - HeR Interactive
Nancy Drew®: The Captive Curse - HeR Interactive
Nancy Drew®: Shadow at the Water's Edge - HeR Interactive
Slaves of Magic - slaveofmagicthegame

Hello everyone!

I’m happy to announce that after more than four years of work, I’ve finally pressed the button, the game has been released!

We’ve just passed 11,000 wishlists before launch, and we’re incredibly grateful for everyone’s support over the years. We couldn’t be here without you!

A few content creators have already shared their first impressions of the game, so if you’d like to see how it plays, check them out below:

AboboKnows:

kormakrtv:

Special Caesar:

Katanaut - voidmaw
Ahoy Nauts! These notes might look short, but there is a lot of depth to them. Overall I'm working towards a larger winter update, but I wanted to release Mawhound's changes a little earlier in regards to some feedback. Best of luck re-learning the fight!



Core:
- Updated Mawhound boss fight with a new phase and animations.
- Added ability for players to switch between left and right joystick aiming for offhands in the Gamepad settings.
- Added more contrast to the player icon on the minimap so its easier to see.
- Added label to show player if a skill is passive or not.
- Updated Reaper Blade animation

Bugs:
- Fixed a small graphical glitch in the implant menu that doesn't accurately update the percentages when toggling between installed/uninstalled implants.
- Fixed items spawning inside of damaging spikes. They will not attempt to move out of the way of spikes to make items more accessible.
- Fixed Luremaw sometimes not spawning correctly when petting cat.
- Fixed an issue with players not getting the "Curiosity Killed the Naut" achievement.
- Fixed a graphical issue with bosses showing an "IMMUNE" sign when Overheat activates, for no reason.
The Time Game - cheshirecatfished

Hello All Time Gamers,

With the release of Early Access this Tueday we will take down the Demo Monday evening (tomorrow).

The next morning it should be available to play with features that will be expanded on throughout this pioneering era of The Time Game.

Our game began as a card game dreamt up and prototyped when we were kids now as adults we are seeing a larger vision unfolding. Keep up the questions and suggestions.

Hope you are all enjoying our hard work!

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