Hey again, Survivors!
Thanks for following along with us on this journey! The massive overhaul of I Am Legion: Stand Survivor is coming along smoothly, and with every reveal, we're getting one step closer to the final release. Seriously, all your comments, ideas, and excitement are what keep us going—you're our biggest motivation to make this update incredible!
After showing off the new monsters last time, we're back for Part 3. We told you this was a "complete overhaul from the ground up," and today we're showing you what that means for the Stand system itself.
Ready for it? Let's get into Sneak Peek #3: Purple Stand Awakenings! ⚔️✨

That's right! In the new version, 11 of our Purple Stands are getting the power to Awaken. And trust us, it's about a lot more than just a new look. (Hey, wait a second... why are there only ten in this picture? 🤔)
We'll be dropping even more huge news in the announcements to come, so stay tuned! As always, come join the official community and let us know what you think!
The Artifact System: Nearly 200+ new Artifacts! This will replace the existing equipment system with a brand-new synthesis mechanic and synergy effects. It won't just be stat boosts but will also include more active and passive skills to diversify combat.
Purple Stand Awakening: All Purple-rarity Stands will be able to Awaken! Push your powerful Stands beyond their limits for richer gameplay and greater combat power.
New Enemies: Challenge brand-new enemies and experience an unprecedented combat thrill.
More Blessings: New build-defining systems will be added, giving you more strategic choices to create your perfect tactics.
Dear fellow disciples,
Thank you for your continued support and affection. The Steam version of Sword of Justice will be available as follows:
US Server
\[EST] November 5, 10:00 Game download will be available
\[EST] November 5, 10:30 Character pre-creation will be available
\[EST] November 6, 23:00 Character pre-creation ends
\[EST] November 7, 10:30 Official server launch
EU Server
\[UTC+1] November 5, 16:00 Game download &Character pre-creation will be available
\[UTC+1] November 7, 05:00 Character pre-creation ends
\[UTC+1] November 7, 10:30 Official server launch
SEA Server
\[UTC+7] November 5, 22:00 Game download &Character pre-creation will be available
\[UTC+7] November 6, 21:00 Character pre-creation ends
\[UTC+7] November 7, 10:30 Official server launch

FAQ
① Will I be able to play the game immediately after downloading it on November 5?
After downloads become available on November 5, only the character pre-creation feature will be available. Once the character pre-creation ends on November 6, the servers will undergo maintenance before officially launching on November 7!
② What is character pre-creation?
Character pre-creation allows players to create their characters and customize their appearance in advance, so you can enter the world of Sword of Justice more quickly once the servers go live.
G'day Rat Racers!
This update contains bugfixes and an adjustment to performance-based CPU difficulty.
Introduced win-rate based CPU difficulty adjustment for Quick Race. This replaces performance-ratio based CPU difficulty.
Algorithm for this is simple; if you're routinely failing to place the top 3, you'll get easier opponents, and vice versa. This alleviates an issue where the performance ratio's boost percentage would droop too low and end up giving the player easier CPU opponents after a few races with next to no boosts present. Note that this means your first Quick Race after the update installs will be ridiculously easy, then it should even out as you play more races.
Improved cross-client Cheese Rocket drop RNG in online races. Item drop rates from Cheese Rockets should now have a random chance close to offline races.
Fixed an issue where it was possible for every player to get the same item in the first cluster of Cheese Rockets in an online race due to latency.
Fixed a bug that made CPUs "sleep on the job" even at maximum difficulty with their first acquired item - now they should react a bit faster to getting the first one.
In addition, lowest CPU difficulty shouldn't react too fast to getting the first item now.
Fixed a regression from the "CVE found, urgent update required" patch where the game was accidentally passing [c]int.MaxValue [/c]to several stat-keeping functions, resulting in the Steam Achievements "Podium Finish," "Does this guy even touch grass?" and "Better Luck next time" not functioning properly. (Sorry about that!) Note that this requires placing 1st in at least one race after installing this update to unlock the Podium Finish Achievement correctly.
Reduced 135+ anti fighter stats and slightly increased capital scaling stats (results in just under 5x at 140)
Increased some late game fighter and resource upgrades slightly
Increased some late game synth upgrades
Reduced T3 fighter core cost slightly
Reduced enemy anti fighter weapons 135+ by 25%
Improved T3 Fighter spawn time (-2 seconds), health (50%) and shield regen delay (1.25)
Reduced T3 Agile Fighter high priority damage bonus
Capitals with 5+ parts now have their parts stay down a little longer
Reduced late game OD Catchup speed
Added more AF research
Changed enemy capital reactive armor graphic to show above barrier.
Prestige upgrades now auto claimed when overkilling a sector
Acclimation module letter moved to top left
Added notification for completing a powercell loop
Fixed Hangar cycle target setting to be remembered on retrofit/prestige
Fixed text display issue

















