Corrected an issue where processors occasionally did not track progress correctly.
Fixed a bug that could cause the Quest Review window to become unresponsive.
Players can now interact with both pedestals in “The Choice” scene.
Added an in-game feedback system, allowing players to submit bug reports and share feedback directly.
At the recently concluded 17th Xiamen International Animation Festival's "Golden Dolphin Awards" ceremony, "Rhythm Hotel" won the Best Soundtrack Award and received a nomination for the Best Game Award.

The "Cyber Sousa Awards" were established in 2008 and have since become one of the most authoritative and influential competitions in China's animation industry.
This year's event attracted participants from over 50 countries and regions, with more than 3,000 animation and game works submitted.

As mentioned in the 1 year anniversary post, I've been working on a brand new game using the same underlying base as oath - a free, shorter experience called 'emerald' that ties into the song and music video of the same name by myself and maji*!
And... it's out now!
https://store.steampowered.com/app/4033120/emerald/Go check it out! It's a free game so it's a bit smaller than oath is, especially now after all the updates and expansion, but it should still take you around 2-3 hours to see everything the game has to offer.
emerald is also available entirely in Japanese too! The translation is machine-done, so there's totally going to be parts that are misconstrued or even maybe nonsensical (I really hope not though!!) but it's generally a test at adding a completely localised version of a game build, and I hope it lets more people enjoy the game!
If you enjoyed oath and are looking for something new, give it a play! I hope you enjoy!
As a bonus, oath is on sale for two days to celebrate the release.
I made emerald free as a thank you for all the love and support on oath, and so that more people would get to try it out! However, the soundtrack this time will be available on Nov 7th as a paid 'DLC', so if you wish to support, that's the best way to do so - outside of just sharing the game around! Thank you!

While working on emerald, I managed to figure out how to implement true animated sprites, which are present all over the new game! Initially I planned to release emerald first, then retroactively go back to oath and re-vamp a bunch of the graphics! However, I was so excited with this new addition I almost immediately went right back and created the update... So the new graphic update is out now!!
you will need to download and install the FREE expansion to oath if you haven't already (oath: there is a you that remains) - and honestly, I don't know why you wouldn't've - it adds a ton to both the base game and a new story all for free... But if you have the DLC installed or if you now download it, the entire game will be updated with 1000s of new animations for sprites! Some of my favourites are the underwater section being super lively with all the new swaying corals, as well as vending machines subtly glowing and water coolers having little bubbles. I hope the update makes the world feel much more alive, with all the new small motion added!!
I remember one of the earliest comments back near release being that the fire in the story sections halls should move, and at the time I agreed but wasn't able to implement it. Well, it's in now! All the fire now dances around and it's awesome. I hope that person one day sees it too!!
Generally speaking, and I know i've said this prior, but this is likely the last major update to oath - there wasn't ever intentionally going to be another update, but adding this felt like something I had to do! If theres any other really cool things I discover later down the line, maybe there will be another update to oath (and maybe emerald too?) but for now I hope you enjoy the complete and definitive experience of oath!
Thank you so much to anyone that's picked up a copy of the game, and I hope you enjoy my new game, emerald!

Hey everyone!
Apologies for the delay in following up on queries, bugs, and news. While PAX Aus was amazing, I ended up with a nasty virus that lasted a few weeks. I'm only now bouncing back, so I have a lot to catch up on. Bug fixes are coming very soon!
A big thank you to everyone who supported the project throughout Early Access! And a huge thanks to Screenwest for their funding support, which allowed me to bring on some incredible artists and musicians, plus some helpful hands for narrative and programming fixes.
The Last Werewolf Version 1.0 is officially here! You can now play the complete main narrative from start to finish, with plenty of world-building along the way.
But don't worry, this doesn't mean the game is abandoned. I'll still be fixing bugs and adding quality-of-life improvements to expand the world even further. I’ll be working on it when I can between work and other projects.
For those who want to support the studio, I've launched a Supporter Pack DLC! As a thank-you, it includes:
Digital version of the official colouring book
Bonus booklets with in-game content
You need the base game to purchase this DLC. The content is provided as PDF/PNG files outside the game. Check the store page for details.
**Please note: As digital versions of printable content are now available, be mindful that official copies of the colouring book are only available through our website or at events. Any copies sold elsewhere are unauthorised and don't support the studio.
https://store.steampowered.com/app/4041670/The_Last_Werewolf__Supporter_Pack
What an incredible event! I initially thought I'd been tucked away in a corner, but I was actually in a prime location and got to meet so many of you. A big thank you to all those who said hello and to the wonderful WA peeps who gave me some breaks.
I was solo for most of the event, so I apologise if I didn't get to chat with everyone, especially during the busiest periods. Next time, I'm hoping to bring backup, though that's tricky when you're based on the other side of the country!
The support for Australian indie games was fantastic to see. I also ran a fundraiser for SANE Australia and raised $130. Thank you so much to everyone who contributed.
The campaign is still open if you'd like to donate: https://www.justgiving.com/page/thelastwerewolfgame
I'm running a colouring book competition on Discord with several copies up for grabs!
How to Enter:
Colour one of the competition images OR recreate it in your own art style
Share your entry in our Discord channel: https://discord.gg/BBu4UmBTKX
Prizes:
Australian entrants: Choose between a digital copy or a physical copy (posted to you)
International entrants: Digital copy
Deadline: December 1, 2025
We encourage you to share your entries on social media as well. Just remember to share your post with us.
Want to purchase your own hardcopy? Visit our website: https://unnaturalfreaks.com/store/p/lachies-spooky-tales-colouring-book
The digital version is also available as DLC on Steam as part of the Support Pack.

With The Last Werewolf complete, I'm now focusing on the next project, aiming for Early Access in Q3 2026.
When I first started planning the next game, I'd been telling people I was planning to dive into Greek mythology, but after PAX Aus, I've decided to do one more game in this universe before moving on. The universe name is still TBD, but the next game will be set in Silver Lake National Park, following Ranger Logan.
What to expect:
Romance options (by far the most requested feature)
Continuing with mental health themes using supernatural creatures as metaphors
New characters alongside some familiar faces
New visual aesthetic and gameplay style (colour, lots of colour)
More details to come as development progresses!
