We are still preparing our roadmap for future content, including a revamp of the difficulty system and better optimization. In the meantime, we have released a new patch to fix several issues.
Tweaked Scout difficulty to grant 2 HP after each battle (1 → 2)
Scout and Venturer difficulties now start you with 2 Medicinal Herbs (1 → 2)
Tweaked Venturer difficulty to grant 1 HP after each battle (0 → 1)
Made small image compression adjustments to slightly reduce game size
Fixed Undying talent corrupting creatures and removing them from the deck after using Undo
Fixed Undying creatures not being tameable after using Undo
Fixed Genotoxic (Silver Beetle) not returning the unevolved creature if the talent was extracted with a syringe
Fixed Genotoxic sometimes duplicating creatures
Fixed Bloom setting not working in boss fights
Fixed controller input getting stuck in the rename popup when not using Steam Big Picture Mode
Fixed XP rewards menu not being clickable with a controller
Fixed End Turn button not appearing unless a card was clicked in Pioneer mode
Fixed boss achievements not working in extra game modes
Fixed Bestiary entries not unlocking in No Taming mode
Removed the 5th boss from Endless mode
Fixed 5th boss sometimes killing its own card with a syringe
Fixed 5th boss’s creature being tameable
Auto and Fast-Auto text settings now work during the strategy phase
Silver Beetle now works on any creature that can evolve
Fixed Scourge move missing a description in German
Fixed Reinforced Syringe description saying “Danger Level 4” instead of 3 in German
Fixed Protection effect description being incorrect in German
We are listening to your feedback and will continue improving the game. Stay tuned for more updates, and thank you for your support!
We’re testing world streaming in MarineVerse using Google Maps® Photorealistic 3D Tiles so you can sail real coastlines like Sydney, New York, and San Francisco.

[c]Main Menu → Free Sail → Yacht → Sydney – Photorealistic Earth (Online)[/c]
Access & pricing
Google bills per each access, so this beta is limited to Sailing Pass owners.
We’re open to feedback; we may add a pay-as-you-go “credit” option.
Quality expectations
Visual fidelity varies by city and distance (it’s Google’s underlying data).
Tip: preview locations in Google Earth to gauge expected quality.
Roadmap
We’re investigating a deeper integration with MarineVerse Globe.
Tell us where to sail next
Watch the preview & comment with your dream location:
https://www.youtube.com/watch?v=dz6oRIPRGiA
Join our Discord to discuss performance, controls, and pricing.
Requirements
Online connection (streams map data). Performance and visuals may vary—this is early beta.
Thanks for being part of the MarineVerse community and sailing with us as we push the boundaries of what’s possible in virtual sailing.
Hello everyone, the game has been fully released and is now available.
Unfortunately, I messed up and made some mistakes due to my own problems, and everything I updated was deleted, and I couldn't download anything new except for previous updates. Maybe I'll have the strength and nerves to do it again, if not, I apologize. In any case, I hope you liked my idea and its implementation.
Thank you all for your support!

Hey everyone! 👋
We’ve just released a new update focused on game feel and smoothness:
🎥 Camera Improvements
The camera movement is now smoother and more natural.
Transitions between areas have been refined for better visibility and control.
⚙️ Performance & Fluidity
Various optimizations to make the gameplay more responsive and stable.
🐛 Bug Fix
Fixed the issue that prevented players from descending a platform to fight the skeleton. You should now be able to take him down without any trouble!
Thank you all for your feedback and continued support ❤️
Keep sending us your suggestions and bug reports — they really help us make the game better!
See you soon for more updates!
Hello everyone!
We’re Studio Hookshot, a small indie game team of about three members creating the Super Hook Girl series.
We’re excited to announce that the store page for “Super Hook Girl Ultra Challenge!!” is now live!
The game is still in development, so it’ll take a little more time to complete — but we hope you’ll look forward to it!
And if you’re interested, please consider adding it to your wishlist!

As was briefly mentioned in our Monthly Update, we’ve decided to push back the release of Winter Heat. Initially it was going to be released on 11/11, now it’ll be 12/12! This is largely due to the classic game dev issue of not foreseeing how long the development of a game will take, and even largelier due to Oomfie.
Developing the minigame (subgame?) took so long for the lead artist that not much progress was made in the main story art for a whole month, the programming of the Oomfie RPG also took some time that the other apps/minigames needed. In general just know that putting an RPG in Ren’py ain’t easy don’t try this at home!!!
But otherwise, a lot of progress has indeed been made for the other apps! Maps, Wittier, etc. It’s all coming along nicely. ヽ(* ̄▽ ̄*)ノ
Now with the side content mostly completed it’s time to actually finish the main thing. Yes instead of the other way around, we work in mysterious ways (the reality is that the side content needed a lot of silly programming so some priority had to be put there).
But all this means is that you should look forward to all the cool stuff we have to show off in the game, see you on 12/12!
Over a year and a half of development, Astranded is officially live on Steam!
Shot down and stranded. Skywalker and his loyal drone, Wolly, are forced into a fight for survival after their ship is blasted from orbit by a mysterious craft. Crashing onto an uncharted world, they find themselves hunted and trapped on a planet patrolled by an unknown alien robotic force. With limited supplies and danger at every turn, survival is the only option.
This project has been a true labor of passion, and I’m beyond excited to finally share it with you. A heartfelt thank you to everyone who followed Astranded’s journey, offered feedback, and supported its development — your input has been invaluable in shaping the experience it’s become. Now that Astranded is out in the world, your continued feedback will help it grow into something even greater as the game evolves and expands beyond its first release.