Decktamer - Horizon Edge Studio
Hello Tamers!

We are still preparing our roadmap for future content, including a revamp of the difficulty system and better optimization. In the meantime, we have released a new patch to fix several issues.

Changelog:
  • Tweaked Scout difficulty to grant 2 HP after each battle (1 → 2)

  • Scout and Venturer difficulties now start you with 2 Medicinal Herbs (1 → 2)

  • Tweaked Venturer difficulty to grant 1 HP after each battle (0 → 1)

Please note that further changes to the difficulty system are planned
  • Made small image compression adjustments to slightly reduce game size

  • Fixed Undying talent corrupting creatures and removing them from the deck after using Undo

  • Fixed Undying creatures not being tameable after using Undo

  • Fixed Genotoxic (Silver Beetle) not returning the unevolved creature if the talent was extracted with a syringe

  • Fixed Genotoxic sometimes duplicating creatures

  • Fixed Bloom setting not working in boss fights

  • Fixed controller input getting stuck in the rename popup when not using Steam Big Picture Mode

  • Fixed XP rewards menu not being clickable with a controller

  • Fixed End Turn button not appearing unless a card was clicked in Pioneer mode

  • Fixed boss achievements not working in extra game modes

  • Fixed Bestiary entries not unlocking in No Taming mode

  • Removed the 5th boss from Endless mode

  • Fixed 5th boss sometimes killing its own card with a syringe

  • Fixed 5th boss’s creature being tameable

  • Auto and Fast-Auto text settings now work during the strategy phase

  • Silver Beetle now works on any creature that can evolve

Localization Fixes:
  • Fixed Scourge move missing a description in German

  • Fixed Reinforced Syringe description saying “Danger Level 4” instead of 3 in German

  • Fixed Protection effect description being incorrect in German

We are listening to your feedback and will continue improving the game. Stay tuned for more updates, and thank you for your support!

See you in the abyss
– Horizon Edge & Assemble Entertainment
MarineVerse Sailing Club - Greg
Ahoy sailors!

We’re testing world streaming in MarineVerse using Google Maps® Photorealistic 3D Tiles so you can sail real coastlines like Sydney, New York, and San Francisco.

How to try it:
  • [c]Main Menu → Free Sail → Yacht → Sydney – Photorealistic Earth (Online)[/c]

Access & pricing

  • Google bills per each access, so this beta is limited to Sailing Pass owners.

  • We’re open to feedback; we may add a pay-as-you-go “credit” option.

Quality expectations

  • Visual fidelity varies by city and distance (it’s Google’s underlying data).

  • Tip: preview locations in Google Earth to gauge expected quality.

Roadmap

  • We’re investigating a deeper integration with MarineVerse Globe.

Tell us where to sail next

  • Watch the preview & comment with your dream location:

https://www.youtube.com/watch?v=dz6oRIPRGiA

  • Join our Discord to discuss performance, controls, and pricing.

Requirements

  • Online connection (streams map data). Performance and visuals may vary—this is early beta.

Thanks for being part of the MarineVerse community and sailing with us as we push the boundaries of what’s possible in virtual sailing.

NO LOGIC INC. - Dark Light Studio

Hello everyone, the game has been fully released and is now available.

Unfortunately, I messed up and made some mistakes due to my own problems, and everything I updated was deleted, and I couldn't download anything new except for previous updates. Maybe I'll have the strength and nerves to do it again, if not, I apologize. In any case, I hope you liked my idea and its implementation.

Thank you all for your support!

Flood Returns - donnha
Further progress on making a native linux version of the game.
Gears of Glory Playtest - tacio.medeiros
- Added SHINE Robots ⇨ when you hit them, they drop a gear that temporarily increases the value of all other gears.
- Fixed a machine gun bug where it could hit enemies outside its range.
- Added a text indicator showing the damage dealt when crashing into a robot.
- Fixed several minor bugs.
- Builds for linux, mac

Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·修复在对话中点击ESC隐藏对话框后,使用ctrl快进对话有概率导致游戏卡住的bug
·略微削弱某EX BOSS
·开篇对难度的介绍改得更能让玩家理解一些
SIR ABANDON - Sir.Abandon
📜 Event Description

Hey everyone! 👋

We’ve just released a new update focused on game feel and smoothness:

🎥 Camera Improvements

  • The camera movement is now smoother and more natural.

  • Transitions between areas have been refined for better visibility and control.

⚙️ Performance & Fluidity

  • Various optimizations to make the gameplay more responsive and stable.

🐛 Bug Fix

  • Fixed the issue that prevented players from descending a platform to fight the skeleton. You should now be able to take him down without any trouble!

Thank you all for your feedback and continued support ❤️
Keep sending us your suggestions and bug reports — they really help us make the game better!

See you soon for more updates!

スーパーフックガール ウルトラチャレンジ!! - タクシー

Hello everyone!

We’re Studio Hookshot, a small indie game team of about three members creating the Super Hook Girl series.

We’re excited to announce that the store page for “Super Hook Girl Ultra Challenge!!” is now live!
The game is still in development, so it’ll take a little more time to complete — but we hope you’ll look forward to it!

And if you’re interested, please consider adding it to your wishlist!

Winter Heat - funkydinosaurs

As was briefly mentioned in our Monthly Update, we’ve decided to push back the release of Winter Heat. Initially it was going to be released on 11/11, now it’ll be 12/12! This is largely due to the classic game dev issue of not foreseeing how long the development of a game will take, and even largelier due to Oomfie.

Developing the minigame (subgame?) took so long for the lead artist that not much progress was made in the main story art for a whole month, the programming of the Oomfie RPG also took some time that the other apps/minigames needed. In general just know that putting an RPG in Ren’py ain’t easy don’t try this at home!!!

But otherwise, a lot of progress has indeed been made for the other apps! Maps, Wittier, etc. It’s all coming along nicely. ヽ(* ̄▽ ̄*)ノ

Now with the side content mostly completed it’s time to actually finish the main thing. Yes instead of the other way around, we work in mysterious ways (the reality is that the side content needed a lot of silly programming so some priority had to be put there).

But all this means is that you should look forward to all the cool stuff we have to show off in the game, see you on 12/12!

Astranded - bamboozledlabs
Astranded Has Landed — Now Available on Steam!

Over a year and a half of development, Astranded is officially live on Steam!

Shot down and stranded. Skywalker and his loyal drone, Wolly, are forced into a fight for survival after their ship is blasted from orbit by a mysterious craft. Crashing onto an uncharted world, they find themselves hunted and trapped on a planet patrolled by an unknown alien robotic force. With limited supplies and danger at every turn, survival is the only option.

From the Developer

This project has been a true labor of passion, and I’m beyond excited to finally share it with you. A heartfelt thank you to everyone who followed Astranded’s journey, offered feedback, and supported its development — your input has been invaluable in shaping the experience it’s become. Now that Astranded is out in the world, your continued feedback will help it grow into something even greater as the game evolves and expands beyond its first release.

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