
I am delighted to announce that all temporary artwork in the demo has been updated with final art, including monster artwork from Dr Wahee and some item artwork from Burhuru!
The UI has also been spruced up, and is at long last looking nice and polished.
Endless Mode has been given a couple extra features! The Bimbonomicon and Gothnomicon can be enabled, adding an additional challenge and extra transformations! More such items shall be available in the full version of the game!
With this major milestone reached, the Demo is essentially complete (bar any minor improvements and overarching features I come up with between now and full release)! I hope this is enough to tide you all over until the FULL release in Q1 2026! There is much more magic, kinky chicanery, and soft, jiggly BIGGNESS on the horizon!
Added potential fixes to bugs relating to the smartphone's state
Fixed issues with the smartphone when certain events trigger at the same time the player is using it
Added a clarifying text to the tutorial
Itâs been a hauntingly exciting week in No One Leaves the Field!
Between Steam Scream Fest and Halloween, the cursed wheat has seen more visitors than ever.
Watching players wander through the fog, light their first candle, and catch that first glimpse of the scarecrow has been incredibly rewarding for our team.
We built the demo as a slow burnâa story that creeps up on you.
Seeing players experience that tension firsthand has been the highlight of the season.
The field is doing exactly what it was meant to do: draw you in, keep you guessing, and make you wonder what waits beyond the next row of wheat.
Since launch, over 900 players have added No One Leaves the Field Demo to their Steam librariesâand the brave ones are sticking around.
The average playtime is 28 minutes, showing that players are exploring, discovering secrets, and venturing deeper into the mystery before the scarecrow finds them.
Every play session gives us valuable insight into how people move through the fieldâwhere they linger, what moments hold their attention, and how long they survive once the curse awakens.
Weâre currently taking part in Indie Playtest Fest, where anyone can play the demo and share feedback.
Anyone who leaves feedback during the event will be entered into a raffle for prizes!
đ Learn more and join the raffle:
https://digitalsagas.com/playtestfest2025
Streamers will also be showcasing participating games live on Twitch this week.
Check out the featured streamers and our full showcase here:
https://indiesagas.com/indie-playtest-fest-2025/
For full event info:
https://www.indieplaytestfest.com/

Weâve begun building new environments that will appear beyond the demo.
The barn structure is now under construction, and new areas will include a windmill, a pumpkin patch, and eerie signs of those who never made it out.
These additions will deepen the mystery and expand the worldâhelping to uncover why, in this place, no one leaves the field.
Missed our last update? Catch the October 26 Devlog for our demo launch recap, Scream Fest preparations, and early feedback:
https://indiesagas.com/devlog-october-26-2025/
Join the Saga.
Wishlist No One Leaves the Field on Steam and keep an eye out for more updates soon.
https://store.steampowered.com/app/3652690/No_One_Leaves_the_Field/
Hi everyone!
After playing a lot this week while preparing things for the next major update, I've decided to deploy a small list of improvement and bug fixes. Here they are:
GAME FLOW
Final objective to complete a run on Year 1 can now only be complete during Transcension X
Goals menu button is now visible when you complete the game
UI
You can now click/tap through essence meter to skip dialogues
Harmony feature unlock tutorial image updated
Accelerated State of mind feedback text's lifetime in 'Fast duel speed' mode
BALANCING
Tier 1 entities are entirely excluded in the 5th realm generation (last realm before source)
Choosing a state of mind now also pauses the 'No preset' cooldown timer for entities (it used to only pause LHEA's timer)
Updated Ikenga's flute preset to increase chances of preset swapping
BUGS
Fixed: Transcension menu button appeared in the black realm map
Fixed: Camera zoom level was different in black realm map compared to all other realms
Fixed: Conflict between Defend casts and State of Mind dodge when entity cast a basic word
Fixed: Missing sound FX for preset swapping
Fixed: Wrong font size for colored words in Transcension menu
Enjoy and have a great week <3
Jo @ Soul Fuel Games
A number of changes were made this patch, primarily adding to the options window and fixing various bug fixes
Fixed out of bounds behavior with bridgeshot
Fixed pause timer overflow issues
Added basic support for a variety of monitor sizes
Added mouse sensitivity option
Added clear save data function
Added additional in-game tooltips to all game modes
Disabled checkpoints for AXIS mode
Added additional checks for preventing a slow-motion bug in gauntlet mode
Fixed issue causing level select ambience to persist during levels

Ascension: Legends (Steam Store Page)
Weâre thrilled to share that we've teamed up with Stone Blade Entertainment to bring the latest Ascension expansion to Steam! Ascension: Legends adds a brand-new layer to the deckbuilding experience with Legendary Characters who grant Boons to players who earn Renown with each faction. Each game youâll forge new alliances, unlock powerful effects, and discover countless paths to victory.
NEW FEATURES:
The Legendary Track
Advance through the four faction tracks by earning Renown. Reaching milestones along the track unlocks powerful Boonsâtemporary bonuses that enhance your strategy and accelerate your rise to power.
Legendary Cards
Choose from iconic Legendary Charactersâeach representing one of the four factions of Vigil. These Legends preside over the game and grant unique Boons as you advance on their factionâs track, offering abilities that can completely shift the balance of play.
Renown
Earn Renown each time you acquire or defeat a card tied to a faction. Every point of Renown advances you on that factionâs Legendary Track, unlocking Boons and strengthening your bond with its Legendary Character.
Legendary Status
Reach the end of a factionâs track to achieve Legendary Status, granting the ability to acquire or defeat one card from that faction for free every turn.

Hello everyone we have updated the demo with a few fixes. Please report to us any issues you may have. We have experienced key binding issues and are currently investigating.ËsteamsadË In the mean time use the \[?] Key to bring up the in game help menu for key board settings and or the in game tutorial.
Fixed Mouse Cursor showing on screen after loading in from save game.
Adjusted loot for some NPC's and made them more appropriate. Squirrels don't drop health potions!
Fixed some spelling mistakes! Fat finger key board warriors in this place!
Additions some new Npc's to the world.
Additions two new quest to the DEMO! That's right we wanted to give our fans some more love and tasks to complete. This should bring the total quest count to the demo to about 34 In total to complete. You will have to find them.
Added a few new achievements to the list. To reset and zero out your list of achievements head to your steam directory and find the achievements.sav.
Fixed and sealed off the tunnel entrance/exit to the home Glaciryl! They are cousins to the Thryl Groven! You shall not pass Now!!
Thank you all for your support!! Thank you for down loading and playing the Demo!!