Zombie God - Codematik_Aaron
Summary

This update adds a major new 'Resistance' game mode. Revisit old maps with a stronger loadout and mutated zombies. Face increasingly difficult challenges with 20 unique gameplay modifiers, more defences in each map and a rebalanced upgrade tree for your zombies.

Changelog

General Updates
  • Adjusted rewards balance — rebalanced specials and abilities costs, increased corpse income, and adjusted upgrade unlock costs.

  • Various performance and stability improvements across multiple maps.

  • Improved visual clarity and layering on several structures and environmental elements.

  • Added multiple new resistance levels and modifiers to enhance replayability.

  • Added selectable starter modifiers when beginning a new run.

  • VSync is now enabled by default for smoother performance.

  • Improved enemy AI behaviour, accuracy, and aggression tuning for police, military, and civilians.

  • Added new turret visuals and animations.

  • Various SFX improvements — victory music now plays correctly.

Map & Level Changes
Brainstree
  • Added driveways to large houses in the southern area.

  • Removed graffiti from the pub exterior. Fixed layering issues in the takeaway building.

Fleshmere
  • Adjusted navigation mesh to exclude cargo ship building.

  • Fixed line-of-sight issues with specific map elements.

Deadmarsh
  • Improved navigation mesh in multiple areas.

  • Redesigned road system - added an alternate route into the prison courtyard for better vehicle flow.

  • Fixed zombie targeting behaviour with parked vehicles.

  • Fixed line-of-sight issues with certain map elements.

Scabborough
  • Added an alternate route into the theme park to improve level flow.

  • Fixed exterior visibility issue on the pub building.

  • Fixed line-of-sight issues with specific map elements.

Camp Rotterson
  • Improved navigation mesh in several areas.

  • Made helipads fully functional.

Bloodberry
  • Now rewards 1000 corpses upon first clear.

St. Slaughter
  • Fixed a layering issue in level geometry.

All Maps
  • Introduced four new levels of resistance.

  • Added map-wide landmine defences.

  • Increased helicopter spawn opportunities.

  • Rebalanced patrol defences — now featuring consistent vehicle and agent compositions per difficulty level.

Gameplay & Balance
  • Introduced Resistance Mode 1–5, each featuring unique modifiers for increased challenge.

  • Added option to reset DNA upgrades (costs two research points).

  • Rebalanced DNA upgrade trees for both standard and Patient Zero upgrades.

  • Improved Goo Rain event — shorter duration but higher spawn frequency.

  • Reduced shooting accuracy of AI-controlled agents, turrets, and defences by 5%.

  • Slightly reduced aggressiveness of humans inside buildings.

  • Rebalanced Ripper enemy — reduced health and adjusted behaviour logic.

  • Hazmat enemies received a small buff to critical chance and health.

  • Guaranteed one research point is now granted when purchasing the Upgrade Hub.

  • Defences

  • Reintroduced visible trails for mortars and airstrikes, with improvements to projected trajectory display.

  • Fixed lingering mortar trail visual issue.

  • Improved damage number visuals — misses now display a grey “0”, and damage-over-time numbers are green.

  • Police cars, military jeeps, and helicopters can now be targeted and damaged by zombies.

  • Improved visibility of interior collisions in the Cargo Crane prefab.

Interface & Menu
  • Added new Credits screen fix to correct overlapping text.

  • Improved Hub interface with a new DNA reset button.

Dark Sea - Frendo

V1.0.8

  • Beacons have been further optimized to prevent excessive gpu strain and crashes.

  • Heading updates have been connected to distance updates in the navigation screen. They now both update at .5 second intervals.

Big thanks to user LongDongJohnson for sending their save file for me to take a look at, and also experimenting/investigating with me.

If anyone else experiences crashes or other bugs, please put it in the pinned bug report discussion.

Thank you :)

Sunday League Manager: Horse & Spoon - chris.pincombe

Came to my attention that somewhere between initially testing them and releasing the branch, achievements and cloud saves had stopped working. These are back in and tested tonight. Alongside the ability to leave a match to your assistant if you're feeling brave!

oneway.exe: Module 1.0 - Disordered Media
Fixed bug where you were unable to open the Fantome app in Ophelia's route, but strictly her route
Our Adventurer Guild - greenguyproduction
Bugfixes:
- Some Textfixes
- Fixed a bug where activating auto combat while the movement selection is active would leave the selection tiles on the map
- Fixed a bug where some hairstyles would clip with the shield of shield-based classes
- Fixed a bug where the Coin Multiplier for the Wizard King Coin increased randomly
- Fixed a bug where Gale Blade Rush would not trigger a chain attack
- Fixed the stats of the epic Troll Hide Robe to be on par with the Grandmaster Robe
- Fixed missing value of "Tempest Spear"

Misc:
- You can now set starting limit for the amount of recruitable adventurers and parties in the config-file with the line "AdventurerStartingLimit=25" and "PartyStartingLimit=5" (Note: The line will not appear in already existing config files. You can either add the line in the end or delete your current config file and let the game generate a new one when you start the game.)
Heroes & Dice - pred

Hello! This year, Heroes & Dice is taking part in the Ancient Costume Game Festival. To celebrate this event, we’re offering our biggest discount ever, 55% off!

Wishing everyone a great festival and lots of dice rolling!

Sector Unknown - Creative Storm Entertainment
Update:

  • Performed another optimization run on the game, attempting to squeeze out ever last bit of FPS for players. Was more aggressive with the light maps and shadows, noticed another good jump on my end.
  • Fixed a bug with enemies standing where they last died during game reloads.
  • Fixed a few minor dialogue grammar errors.

More to come. Thanks again for all your support and feedback!

Montage - toqsxw
1. Fixed corrupted thumbnail for high bit-depth images
2. Added search box for file path
Foolish Mortals - Inklingwood Studios

Our final Kickstarter update before release is now up! Interviews, music, and rewards - ready for our release at 11am UK time on Wednesday! https://www.kickstarter.com/projects/inklingwood/foolish-mortals/posts/4530090

Loop - tomco
Loop's Original Soundtrack is now on YouTube!

Experience the serene ambiance of "Loop," a contemplative adventure from Team Chili.
Over 15 minutes of handcrafted music to immerse you in Loop’s world.

Composed with heart by Planeta Murphy

Churi González · Javier Amaro · Ricardo Padilla


The official Original Soundtrack is also available on Steam!

...