Nov 2
Entheogen Playtest - F14m3z
Creatures
Humans
Hunters
  • Begin drawing another arrow immediately after missing a shot

Bug Fixes
  • Hunters not switching targets correctly when stalking animals

  • Mature animals spawned at the start of the level provide the wrong amount of meat and fur

Endless Machines - cfonvig
In May

... we received an email from Gaston asking whether the soundtrack for the game was already spoken for, and if not, he’d love to try his hand at it. We took a look at his portfolio, set up a call a few days later, and… well, something just clicked. From the very first tracks he shared, it was clear that he understood the tone of the world.

Also, in his first email, he casually wrote: “I’m really good at what I do.” We liked the confidence, and it turned out to be true — he really is.

Beyond being a composer, Gaston is also a dedicated gamer, and he has quickly become a natural part of the creative process. At this point, it’s honestly hard to imagine the game without his music.

A soundtrack release will definitely happen down the road. For now, here are a few short music clips from different biomes, so you can get a feel for the world as it breathes.

To give you a sense

... of the atmosphere, we’ve made a small video with four scenes from the game, each with music by Gaston:
Plain biome (KATAME)
Arctic biome (VELOS)
Desert biome (JOULE)
– and inside an Oroboros Chyme

It’s a little tour through the sound of the world, as it stands today.

If you’re curious to hear more from Gaston, you can find him here:
https://www.gastondelacaze.com/

https://open.spotify.com/artist/4oDUb8KckbVOZ3zM74ssxn

Playtest

Another update on the game:

Our very first playtest is coming up between Christmas and New Year. We’ll share more once we’re closer. It feels both exciting and slightly surreal.

Screenshots

It’s been a while since the last update, so here are a few fresh screenshots from the game:

Synapse — trading hubs where you can upgrade weapons and cosmetics:

Oroboros Chyme — battery stations that keep the energy grid running:

Trail.m8 Terminals — helpful terminals that show distance and direction to points of interest:

We’re happy to have you here

... following along as this game takes shape. Also, if you feel like saying hi or asking anything about the game, you’re very welcome to join our Discord. We’re always happy to chat and answer your questions (to the best of our ability), though sometimes it might take us a little while to get back to you. We’re a small team, but we promise we’ll get there.

Talk soon,
Cindy & Jonas

Disclaimer: Please remember that Endless Machines is still in development. As the game evolves, things that may seem like an integral part of the story right now could change or turn out not to work as we intended. As a result, they might not make it into the final version. This is a natural part of the process. Thank you for your support!

Silent Survivor: Under The Crisis - equipesdgames
🌀 Update: Turbo Mode Has Arrived!

Hello, survivors!

This update brings a brand-new feature made especially for those who already dominate the battlefield: Turbo Mode

Now, when selecting a stage, you can activate Turbo Mode to make the game’s pace faster and more intense right from the start!
This option was designed for veteran players who already know the game’s rhythm and want to skip the slower early phase and jump straight into the action.

🚀 What’s new with Turbo Mode:
  • Overall game speed is increased, making everything more dynamic.

  • Perfect for quick runs or testing strategies at a faster pace.

  • Keeps the core experience intact — just with a more hardcore and fluid feel.

Get ready for a tougher, faster challenge — remember: in Turbo Mode, danger comes at you quicker too! 😈

Thanks for continuing to support Silent Survivor: Under the Crisis!

Continuum Keeper - Seperoph
  • Minor bug fixes

  • Some new models for Flicker Fuel level

  • Some new particles for Luxline Transit level

Thank you for all the support so far! Also if you encounter any bugs please report them and i will fix them asap!

Nov 2
Black Annis - Man the Barricades
  • Completion of Localisation
  • Fixed Bug where notes where not saving
  • fixed bug where library key could respawn
  • Fix for some achievements not working correctly
  • Add reward for players that reach the end of the game and watch the credits
RoboDeal Simulator - Dual Cluster Studios

Prepare your circuits, Engineers! The Robodeal Simulator Demo launches on December 5th, 2025.

Step onto the frozen planet Xylaris-9, where survival depends on technology and trade. As a customizable robotic craftsman, you’ll design, build, and deliver advanced robots to four powerful factions — each shaping your reputation and your future.

In this playable demo, you’ll experience the early stages of your crafting journey:
⚙️ Customize your robot templates
🚀 Manage cargo ships and resources
🔋 Power your crafting tubes with energy capsules
💰 Trade and fulfill contracts for reputation and profit

Every choice you make affects your efficiency, reputation, and destiny in the robotic frontier.

This is just a glimpse of what’s to come.

Add Robodeal Simulator to your wishlist and be ready to start crafting on December 5th, 2025!

Nov 2
The Adventure of TED and the lost magic crystals - RgamesID
Small Update
Nov 2
Wo Bist Du? Playtest - ThreeCrossesProjects
Bugfixes
- Fixed a bug where the inventory or inventory item menus would not close properly using ESC
- Applied the singleton pattern correctly to improve performance
- Caching DOM elements to prevent lots of DOM manipulation to check if a certain dialog is open
- The loading screen is no longer blocking the main thread
- Increased z-index of the loading screen to prevent the dialog from being visible too early

Added a diagnostics tool to find memory leaks and other related issues
Carbon - Harwired Studios LTD

Another important signal has joined the network. The legendary creator of Mafia and Kingdom Come highlights our cyberpunk ARPG. Daniel Vávra, one of the most respected figures in Czech and international game development, has publicly recommended our project.

Here is his message:

Daniel Vávra ⚔ (@DanielVavra)
My former colleagues are working on a cyberpunk Hack and Slash ARPG for PC and it looks very good, you can even try a demo on Steam! So check it out!
@Kickstarter

https://t.co/9btjeRGnxz

For those who might not know him, Daniel Vávra is the creative mind behind Mafia, Kingdom Come: Deliverance I. and  II. His words carry real weight, not only because of his experience, but also because he knows exactly what it takes to build an ambitious game from the ground up.

Having such a voice recommends Carbon gives us even more strength to keep pushing forward. It confirms that the world we are creating resonates beyond our team, reaching those who understand what it takes to craft something meaningful.

If you share this vision, help us spread the signal. Share the campaign, tell your friends, and join us in shaping the future of Carbon!

Weird Mart - muuuuu
announcer voice
...