Scrabdackle - jakefriend

Patch notes for 0.5.09b:

  • Gameplay

    • Peeky's 'full region' bits reward has been upped from 10 to 25

    • Removed 'corner bombs' from Waking Fossil's last phase

    • Updated Ruins Hounds' pursuit code; they no longer start running at max speed

    • Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅)

    • Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin.

    • Lots of once-absent speaker tags populated for various 'nameless' NPCs

  • Other

    • Save stones no longer flicker the 'generic stone' texture on room entry

    • Cleaned up a few last spots still using the 'old' fonts

    • Updated some last placeholder UI SFX

    • Fixed dialogue bubble size rendering issue

    • Updated pause screen collection total handling, and explanatory message

    • Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't happen anymore

    • VSync added as a settings option (it used to only ever be off fwiw)

    • Fixed Skrine boons disappearing from the HUD upon respawn or reload

    • Resolved glitchiness with textures on certain room transitions

    • Fixed mousewheel not working for navigating dialogue for some players

    • Fixed notebook table of contents' right page being out of alignment

    • Removed a small mouse click deadzone along the top of the screen (in the ruins)

There's also a bug report icon/link on the main menu now! It goes to a database managed by Fellow Traveller that I have access to. (I am saying this in the hopes of no one submitting jokey reports thinking only I'll read it...!)

Most of what I've been up to the past few weeks has been final prep on Act 1 content - there's some stuff in the game I'm really proud of, but I've had to really hustle to jam it in before launch 😅 I'm gonna get back to that - but I'll be back with some news pretty soon!

-Dev mode Jake

Zombie Hunter, Inc. - cubrman

We are planning to attend Games Gathering conference at the end of November, that is why this October we focused on preparing our Sewers level for playtests and making our bandits as smart as possible, as they will be stars of our show.
https://youtu.be/jFUruPOWWnsOur bandits can now hide behind obstacles when you engage with them. They can also cover their buddy with supressing fire, while he is repositioning. Bandits can also patrol a large space and search for threats.

Sewers level now features a number of tunnels and can be played from start to finish. It is still a temporary level, as we plan on removing/updating large chunks of it after the conference.


Nemire - Shattering Pie

Necromancers,

We have collectively summoned 4020 undead and killed 23327 humans. Thank you for doing your part.

Honestly, Deathbringer update went better than expected, a lot of new necromancers have joined our mission and I hope for many more to come.

Steam Scream Fest is coming to an end in about 24 hours, which means that this is the best time to grab the game before the sale ends.

As always, I'm open to feedback and thank you!

/Egi

Nov 2
Black Parallax Playtest - Oppy
Patch Notes
  • Fixed an issue that caused some settings to not be saved.

  • Slightly improved menu navigation.

  • Added UI for equipping weapons.

  • Improved visuals for Lantern's glow effects.

  • Added the ability to hide help text.

Nov 2
EraClicker - EDU

Bug Fixes:

  • Random Event Bonus Fix: The random event bonus will now be correctly applied to the clicker value, ensuring the bonus is added to the player's click value.

User Interface Improvements:

  • Number Formatting: When receiving a random production event bonus, numbers will be displayed in a more readable format, using abbreviations like "M" (millions), "B" (billions), and "T" (trillions) to make large values easier to read and improve the player experience.

New Horizons Playtest - nonynonyx
My bad.
Cooking Live - Italian Kitchen Simulator - Victoria S.
Embark on an exhilarating board game adventure where you can travel around the world! This limited-time event lets you circle the globe up to three times, with each lap packed with excitement and opportunities.

Roll the dice using your tickets to move the number of spaces shown. Earn more tickets by:

Playing levels tagged with ticket rewards.
Completing daily and weekly tasks.
Unlock the power of Rainbow Tickets, each offering you a free dice roll. Enhance your gameplay with Gold Dice purchases for special features:

Half-price dice rolls.
Collection of all gold rewards.
Doubling your showplace gains.
Access to second and third laps for more fun.


Have a wonderful trip Around the World!
Forts - Monjie


G’day, Forts fans!

Now that we are almost at the halfway point of FPL Season 6, we would like to show off some matches from the main stage.

Speaking of the main stage, it might also be the moment to remind everyone of the structure of this season, and speak a bit of what has happened so far!


When is it going to happen?

Sunday 9th November 2025 at

  • 11am PST (West Coast USA)

  • 2pm EST (East Coast USA)

  • 7pm GMT (London)

  • 8pm CET (France, Germany)

  • 6am November 10th AEDT (Brisbane Australia)

What's the status of this season?

As a reminder, this season uses the swiss bracket format: teams fight each other and are seeded depending on how many wins/losses they have so far.

For example, on round 1 of the qualifier stage, team Price of Fame and team BadaBing both won their matches, so they were seeded in the same group for round 2. Conversely, team Howitzer mom and team canon express were seeded in the losing group for round 2.

The qualifier stage consisted of 3 rounds and has come to an end, with half the teams qualifying for the current main stage, the other half being eliminated from this season.

What's the program?

As of now, we cannot say which matches will be up yet, as we need to have all previous matches done before knowing what the bracket for this week will look like!

Round 2 is currently ongoing, and is being updated live on Challengermode. We will also update this post with the oncoming matches whenever we know enough of the state of Round 3 of the main stage.

During the matches, casters will explain the ins and outs of the Swiss system, as will discuss significant matches which happened during previous rounds.

Where?

Streamers

Project Incursus

Salzwerk

Baumständer

Korbi

Pile Rouillée

Cheers, EWG

Coin Pusher Live - HypeFawx

Happy Sunday!
This is the first of two seasonal updates as we roll into the Fall Twitch Drops. The second update will follow within the next week.

Updates
  • Removed Halloween layout

  • Added Fall layout with autumn trees and falling leaves

  • Added chalkboard style leaderboard signs

  • Seasonal decoration achievements now auto-trigger if already unlocked

  • Moved Twitch Drop wraps to the Seasonal tab in the store

  • Added an isOnline check for streamer data

Fixes
  • Settings now properly remove all event listeners on exit

  • Fixed content length issues in Settings tabs

Happy Dropping! o/

Of Grit & Graves - khursh
  • Resolution and full screen settings added to options menu.

  • Minor fix to sneak attack on rogue where sneak attack icon wasn't showing for ranged weapons.

...