New Horizons Playtest - nonynonyx
My bad.
Cooking Live - Italian Kitchen Simulator - Victoria S.
Embark on an exhilarating board game adventure where you can travel around the world! This limited-time event lets you circle the globe up to three times, with each lap packed with excitement and opportunities.

Roll the dice using your tickets to move the number of spaces shown. Earn more tickets by:

Playing levels tagged with ticket rewards.
Completing daily and weekly tasks.
Unlock the power of Rainbow Tickets, each offering you a free dice roll. Enhance your gameplay with Gold Dice purchases for special features:

Half-price dice rolls.
Collection of all gold rewards.
Doubling your showplace gains.
Access to second and third laps for more fun.


Have a wonderful trip Around the World!
Forts - Monjie


G’day, Forts fans!

Now that we are almost at the halfway point of FPL Season 6, we would like to show off some matches from the main stage.

Speaking of the main stage, it might also be the moment to remind everyone of the structure of this season, and speak a bit of what has happened so far!


When is it going to happen?

Sunday 9th November 2025 at

  • 11am PST (West Coast USA)

  • 2pm EST (East Coast USA)

  • 7pm GMT (London)

  • 8pm CET (France, Germany)

  • 6am November 10th AEDT (Brisbane Australia)

What's the status of this season?

As a reminder, this season uses the swiss bracket format: teams fight each other and are seeded depending on how many wins/losses they have so far.

For example, on round 1 of the qualifier stage, team Price of Fame and team BadaBing both won their matches, so they were seeded in the same group for round 2. Conversely, team Howitzer mom and team canon express were seeded in the losing group for round 2.

The qualifier stage consisted of 3 rounds and has come to an end, with half the teams qualifying for the current main stage, the other half being eliminated from this season.

What's the program?

As of now, we cannot say which matches will be up yet, as we need to have all previous matches done before knowing what the bracket for this week will look like!

Round 2 is currently ongoing, and is being updated live on Challengermode. We will also update this post with the oncoming matches whenever we know enough of the state of Round 3 of the main stage.

During the matches, casters will explain the ins and outs of the Swiss system, as will discuss significant matches which happened during previous rounds.

Where?

Streamers

Project Incursus

Salzwerk

Baumständer

Korbi

Pile Rouillée

Cheers, EWG

Coin Pusher Live - HypeFawx

Happy Sunday!
This is the first of two seasonal updates as we roll into the Fall Twitch Drops. The second update will follow within the next week.

Updates
  • Removed Halloween layout

  • Added Fall layout with autumn trees and falling leaves

  • Added chalkboard style leaderboard signs

  • Seasonal decoration achievements now auto-trigger if already unlocked

  • Moved Twitch Drop wraps to the Seasonal tab in the store

  • Added an isOnline check for streamer data

Fixes
  • Settings now properly remove all event listeners on exit

  • Fixed content length issues in Settings tabs

Happy Dropping! o/

Of Grit & Graves - khursh
  • Resolution and full screen settings added to options menu.

  • Minor fix to sneak attack on rogue where sneak attack icon wasn't showing for ranged weapons.

Fusion Script Game Studio: iscEngine & JS-Engine - programci42

You can now share the projects you have developed with other users via the Steam Workshop, or you can download projects made by other developers and use those projects yourself.

Fusion Script Game Studio: iscEngine & JS-Engine - Workshop

Hot Mansion Adventures - playnaughtypixel

Hey everyone!

We’ve just rolled out a small but meaningful update to make your demo experience smoother and more polished. Here’s what’s new:

  • 🧩 Bug Fixes – Squashed several minor bugs for better stability

  • ✏️ Typo Corrections – Cleaned up dialogue and text for a smoother read

  • 🎧 Sound Options Added – You can now adjust music volume

  • 🐧 Linux Support – Our demo is now available for Linux players!

  • 🎨 New Game Icon – Fresh look to match the game’s vibe

Thank you for playing and sharing your feedback! ❤️

We’re continuously improving based on your suggestions — stay tuned for more updates soon!

Nov 2
Irreversible - Evrey

HOTFIX 0.5.1

* \[Interaction] Fixed a bug where grabbing the backpack or tablet could sometimes cause an item from the forearm slot to appear in the player’s hand instead.

* \[Interaction] Improved several other VR interactions.

* \[Dialogues] Improved some subtitles.

* \[Audio] Improved several sound effects.

Dusty - Wrath
💀 Soul Hunter

A dark wanderer who trades speed for raw endurance.

  • Health: 125

  • Movement: Slightly slower than other characters

  • Special Move: Performs a forward leap when jumping, perfect for closing distances or dodging attacks

  • Designed for players who enjoy a tactical, heavy-hitting approach.


👑 Hollow King

An ancient ruler returned from the void.

  • Health: 100

  • Speed: Faster than normal charakters, but not as quick as Necromancer or Stranger

  • Regeneration: Same healing rate as Seller

  • Ideal for balanced, mid-range combat with a touch of agility.

StateOS: The Political Sandbox - Rx3490

Thanks to everyone who has played the demo and playtesters of the game itself. The launch of V0.0.33 was pretty rough but I have done a lot of work the past few days to make sure that most bugs have been fixed in the latest update.

The good news is that the game is now in a much more stable state for both the demo and the full game! V0.0.33 was a massive update with almost all of the game's code re-written so you can imagine that would be a bit rough for bugs.

I'd recommend giving the game another test run but hopefully this time the game will be much more bug free.

While a stable version is not yet ready, the stable version for V0.0.33 is coming along quite nicely and should be out within a week or so.

Additions & New Features
  • New Country Added: Germany is now playable in the demo, including state and national-level elections.

  • New Election Systems: Upgraded all elections to the new, unified election system. This is a massive backend refactor that should fix numerous bugs and make future development much faster.

  • New Election Option: Added a Automatically Win Elections game option. This is for testing and for new players to learn the game's systems without electoral pressure.

  • Parliamentary UI: Improved the live UI for parliamentary government coalitions and executive ministers.

  • Dynamic Seats: Implemented dynamic seat totals for MMP elections (like in Germany) and added a Seats Per Party counter to the national overview screen.

  • Donor Names: Donors now have country-appropriate names.


Bug Fixes & Quality of Life

Elections & Voting System

  • Fixed a critical bug where winning a primary election would not properly add the player to the general election.

  • Fixed the Presidential Primary from not showing up correctly in the election night screen.

  • Fixed the General Election for Presidential races from not generating after the primary was over.

  • Fixed multiple critical issues with MMP & PartyListPR elections (e.g., incorrect seat counts, not enough candidates, broken results in election night).

  • Created a new, custom election card and reporting system for national-level MMP/PartyListPR elections.

  • Fixed an issue where election results from election night were not being correctly displayed in the election history.

  • Fixed the Manage campaign button in the new election tab, which was not correctly taking the player to the campaign screen.

  • Fixed the player's state (UI) from not updating after declaring for an election.

  • Fixed the Germany map from not working correctly in the election night screen.

  • Fixed Canada's committee study stage from being un-viewable or un-skippable in the live vote session.

Polling, Popularity & Campaign Stats

  • Fixed polling values from being highly inaccurate and not reflecting actual votes.

  • Fixed the base score from being locked at 100, which was skewing poll results.

  • Fixed primary polls from incorrectly polling everyone together.

  • Fixed name recognition calculations that were treating total population as a percentage, leading to unrealistic election blowouts.

  • Fixed name recognition from going over its cap.

  • Overhauled name recognition to correctly use the electoral population of that race instead of just the starting city's population.

  • Fixed fundraising from always giving the same value; it is now correctly affected by your finance director, volunteer count, hours, and name recognition.

  • Fixed staff hours from stacking incorrectly (especially the Campaign Manager).

  • Fixed the campaign dashboard from not updating campaign funds properly.

International & Party Systems

  • Fixed multiple bugs related to German government formation at both the state and national levels (e.g., state PM becoming Chancellor).

  • Fixed broken party popularity distribution in non-US countries that occurred when adding or removing a party.

  • Fixed a bug where coalition data was getting the same values due to a number format error, causing all coalitions to be identical.

  • Fixed coalitions from failing to access proper country-level data.

  • Fixed the scenario editor from generating unnecessary extra coalition data.

UI, Data & Scenario Editor

  • Fixed dropdown menus from being mis-sized and positioned.

  • Fixed various issues with demographics display in the city demographics tab.

  • Fixed "Registered voters" showing N/A; it now correctly displays Eligible voters.

  • Fixed the filter for eligible in the elections date screen.

  • Fixed errors and crashes related to saving and loading edited counties in scenarios.

  • Counties can now be properly edited from the add region"part of the editor.

  • Fixed a bug in how calculated increase was handled for policy effects.

...