Nov 2
Irreversible - Evrey

HOTFIX 0.5.1

* \[Interaction] Fixed a bug where grabbing the backpack or tablet could sometimes cause an item from the forearm slot to appear in the player’s hand instead.

* \[Interaction] Improved several other VR interactions.

* \[Dialogues] Improved some subtitles.

* \[Audio] Improved several sound effects.

Dusty - Wrath
💀 Soul Hunter

A dark wanderer who trades speed for raw endurance.

  • Health: 125

  • Movement: Slightly slower than other characters

  • Special Move: Performs a forward leap when jumping, perfect for closing distances or dodging attacks

  • Designed for players who enjoy a tactical, heavy-hitting approach.


👑 Hollow King

An ancient ruler returned from the void.

  • Health: 100

  • Speed: Faster than normal charakters, but not as quick as Necromancer or Stranger

  • Regeneration: Same healing rate as Seller

  • Ideal for balanced, mid-range combat with a touch of agility.

StateOS: The Political Sandbox - Rx3490

Thanks to everyone who has played the demo and playtesters of the game itself. The launch of V0.0.33 was pretty rough but I have done a lot of work the past few days to make sure that most bugs have been fixed in the latest update.

The good news is that the game is now in a much more stable state for both the demo and the full game! V0.0.33 was a massive update with almost all of the game's code re-written so you can imagine that would be a bit rough for bugs.

I'd recommend giving the game another test run but hopefully this time the game will be much more bug free.

While a stable version is not yet ready, the stable version for V0.0.33 is coming along quite nicely and should be out within a week or so.

Additions & New Features
  • New Country Added: Germany is now playable in the demo, including state and national-level elections.

  • New Election Systems: Upgraded all elections to the new, unified election system. This is a massive backend refactor that should fix numerous bugs and make future development much faster.

  • New Election Option: Added a Automatically Win Elections game option. This is for testing and for new players to learn the game's systems without electoral pressure.

  • Parliamentary UI: Improved the live UI for parliamentary government coalitions and executive ministers.

  • Dynamic Seats: Implemented dynamic seat totals for MMP elections (like in Germany) and added a Seats Per Party counter to the national overview screen.

  • Donor Names: Donors now have country-appropriate names.


Bug Fixes & Quality of Life

Elections & Voting System

  • Fixed a critical bug where winning a primary election would not properly add the player to the general election.

  • Fixed the Presidential Primary from not showing up correctly in the election night screen.

  • Fixed the General Election for Presidential races from not generating after the primary was over.

  • Fixed multiple critical issues with MMP & PartyListPR elections (e.g., incorrect seat counts, not enough candidates, broken results in election night).

  • Created a new, custom election card and reporting system for national-level MMP/PartyListPR elections.

  • Fixed an issue where election results from election night were not being correctly displayed in the election history.

  • Fixed the Manage campaign button in the new election tab, which was not correctly taking the player to the campaign screen.

  • Fixed the player's state (UI) from not updating after declaring for an election.

  • Fixed the Germany map from not working correctly in the election night screen.

  • Fixed Canada's committee study stage from being un-viewable or un-skippable in the live vote session.

Polling, Popularity & Campaign Stats

  • Fixed polling values from being highly inaccurate and not reflecting actual votes.

  • Fixed the base score from being locked at 100, which was skewing poll results.

  • Fixed primary polls from incorrectly polling everyone together.

  • Fixed name recognition calculations that were treating total population as a percentage, leading to unrealistic election blowouts.

  • Fixed name recognition from going over its cap.

  • Overhauled name recognition to correctly use the electoral population of that race instead of just the starting city's population.

  • Fixed fundraising from always giving the same value; it is now correctly affected by your finance director, volunteer count, hours, and name recognition.

  • Fixed staff hours from stacking incorrectly (especially the Campaign Manager).

  • Fixed the campaign dashboard from not updating campaign funds properly.

International & Party Systems

  • Fixed multiple bugs related to German government formation at both the state and national levels (e.g., state PM becoming Chancellor).

  • Fixed broken party popularity distribution in non-US countries that occurred when adding or removing a party.

  • Fixed a bug where coalition data was getting the same values due to a number format error, causing all coalitions to be identical.

  • Fixed coalitions from failing to access proper country-level data.

  • Fixed the scenario editor from generating unnecessary extra coalition data.

UI, Data & Scenario Editor

  • Fixed dropdown menus from being mis-sized and positioned.

  • Fixed various issues with demographics display in the city demographics tab.

  • Fixed "Registered voters" showing N/A; it now correctly displays Eligible voters.

  • Fixed the filter for eligible in the elections date screen.

  • Fixed errors and crashes related to saving and loading edited counties in scenarios.

  • Counties can now be properly edited from the add region"part of the editor.

  • Fixed a bug in how calculated increase was handled for policy effects.

Out of Stock! - Skorth

Hey everyone!

We're happy to share our first balance patch note. We're simplifying levels considered too hard, as well as improving some key features that could be a bit frustrating.

General fixes :
  • Fix the cashier mini game to make it less frustrating and more fun to use

  • Adjusting the stun duration between players to make it less frustrating

  • Adjusting city's "Black Out" event to make it less frustrating

  • Removing the minimum distance required to make a pass to a teammate so you can do it anywhere in the level

Level Difficulty - 2 players :
  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 600/700/800/950 => 450/500/600/700

  • Market 2-2 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 950/1100/1250/1450 => 800/950/1100/1300

  • Market 2-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1100/1300/1500/1750 => 950/1100/1300/1500

  • Market 2-5 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1250/1450/1650/1900 => 1000/1150/1350/1550

  • Market 2-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/2000 => 1050/1250/1400/1650

  • Market 3-6 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1300/1500/1750/1950 => 1000/1150/1350/1500

  • Market 4-4 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 1050/1250/1400/1600 => 850/1000/1150/1300

Level Difficulty - 3-4 players :
  • Market 1-1 : Reducing overall difficulty of the level and adjusting the score needed to get stars : 700/800/950/1100 => 500/600/700/800

We'll keep an eye on the evolution of the game after this patch so keep giving us feedbacks, and see you soon for another patch note!

Toziuha Night: Order of the Alchemists - dannygaray60

- Fixed several bug fixes reported post-release.

- The spikes in the room where you get the aerial dash will not cause instakill.

- Levelups and items that increase stats will not pause the game, so input blocking issues should be fixed.

- Translation modifications to avoid confusion about certain puzzles.

- Fixed a softlock after reaching the secret ending.

- Fixed an issue where an enemy continues to cause damage even after being defeated (requires further testing).

- In hard mode, save statues will restore health and mana.

- Fixed a bug where passive mana regeneration did not occur when in cold areas.

- It has been detected that the final content of the game does not contain a Portuguese translation. The translator has fallen ill, so when a translation is available, it will be added.

Pathways & Poltergeists Playtest - byeates
- Focus highlight changes
- Keyboard bind improvements
- Bug fixes
- Undo highlighting
- Level fixes
Cryptid Farm - FistFlame

Changes:

  • Fixed a rare bug where Trick or Treat pumpkins broke the ability to kick.

Oops! Just spotted this one, fixed now!

-FistFlame

Project Signal - AcroGames
A new update is to be expected in November.
This update will fix bugs, but also add a new game mechanic.
You can expect it to be released in the next 2-3 weeks, but this is an optimistic prediction. However, it will be released still before the end of the year 2025 in any case.
Stay tuned!
Echoes of the Living - MoonGlint Games

Hello there!

We just released a new patch addresing the following issues:

- Fixed Fire Axe inside Octavia's Office used to give you a Baseball Bat intead of the correct weapon.
- Fixed Laurel's meeting cutscene not playing or playing randomly, causing a softblock that didn't allow you to leave the Office.
- Fixed Laurel dissapearing randomly after.
- Fixed One of the walls in Octavia's Office was missing a collision, causing the player to fall into the void.
- Fixed Medkit and Shotgun Shells not being able to pickup in Octavia's Office.
- Fixed The Roller Door in Octavia's Office could be activated multiple times.
- Fixed a Seeker Enemy not spawning or getting stuck in Octavia's Office
- Fixed car and battery not spawning properly or not visible in the Garage
- Fixed items not beiing able to pick up in the Garage
- Fixed an issue that prevented the player to load the Construction Site Checkpoint, making Liam fall into the void without items.
- Fixed an issue with the invisible Mosquito enemy, now it's collision won't block your path.
- Fixed typos in the Construction Site.
- Fixed an issue that caused Pendantel to spawn multiple times and not chasing you.
- Fixed not being able to pick items inside Blade's Armory.
- Fixend not being able to pick up items in the room where you pick up the Auto Rifle.
- Fixed multiple items that were unpickables.
- Fixed an issue with the combinable weapons part, now it will create the correct weapon.
- Moved the second SMG to a more visible spot in the streets.

-Fixed an isse that would softblock the player if kicking while firing the SMG

- Fixed a collision bug in the Hospital that caused the player to fall into oblivion. - Fixed an issue thar prevented the player to use the Hospital elevator if they have used the keycard but left the area. - Fixed not being able to pick items in the Hospital. - Fixed a bug related to the "Rust" puzzle, that prevented the player to finish it. - Fixed zombies appearing on the broken windows in the PUB. - Fixed and issue with the roaches killing you while trying to leave the PUB. - Fixed a bug that would set negative ammunition to your weapon if the last weapon used was a melee weapon. - Fixed a FireAxe pickup not givint the correct weapon in the underground room. - Fixed a bug with the Deagle not dealing critical shots. - Fixed minor checkpoint bugs. - Fixed an issue that prevented the player to Load a game if the player has reached the Checkpoint par of the game, to restore Load Game option and restore your previous save files. Make sure you start a New Game and reach the old house to make this option available. Thank you so much for your pattience and support! Laura and I are working non stop on updates! do not worry, we won't let you down!

Nov 2
Catalina's Horror Adventure - LazyDev
-Fixed soul system in last upgrade. Game used to crash.
-Friendly act on final boss.
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