






















		
	
	
	
The main aspect of this patch (minor) is to roll out various community contributed text improvements and fixes to typos and spelling mistakes. Hundreds of fixes and corrections to various missions, checklists and dictionaries has been applied. Multiple issues in checklists has also been resolved.
It also adds a way to remove the lens flare effect (Realism Settings) and fixes a potential exception in the Mercury Control Center multiplayer module.
Thanks to everyone who has contributed fixes and text suggestions!
Patch notes:
Community-contributed text improvements
Fixes to typos
Mission improvements
Added a "Disable Lens Flare" realism setting
Fix in the Mercury Control Center multiplayer avatar handler
	
	Hey everyone — this is RSK TEAM. The impossible just happened. MR DONALD: SAVE VATICAN officially entered the Top 5000 Most Wishlisted Games on Steam.
Over 200 reviews. 96% positive. Over a million views across our Reels, Shorts, and TikTok videos. A game that should’ve been banned is now standing among the most anticipated games in the world. That’s not luck — that’s you. We’re already dissecting every bit of your feedback, balancing chaos and comedy, and preparing something truly next-level for those who believed from the start.
Because when the world collapses — someone has to make gamedev great again. Play the demo. Join the movement.
You can also find us on other social media:
RSK TEAM onhttps://www.reddit.com/r/QuarantineZoneGame/Discord
RSK TEAM onhttps://x.com/BG_QZoneX
RSK TEAM onhttps://www.tiktok.com/@quarantine_zone_gameTikTok
RSK TEAM onhttps://www.tiktok.com/@quarantine_zone_gameTelegram
https://store.steampowered.com/app/3520250/MR_DONALD_SAVE_VATICAN/
	
	The Neeblarium now speaks through a single, calm window: a new context-aware HUD that shifts gracefully between your whole world and individual Florin Beds. No clutter, no plaques — just the information that matters, right when you need it.
The old pop-ups and hover panels are gone.
A single unified HUD now adapts automatically:
Hover nothing → global stats.
Hover a Florin Bed → local stats for that bed.
The transition is instant, smooth, and free of extra boxes or flicker.
The world feels quieter now — focused, not busy.
When hovering over a Florin Bed, the HUD shows at a glance:
Population and births/deaths
Average needs of residents (hunger, thirst, energy)
Dominant lineage, rank, and personality
Numbers stay consistent between global and bed views, making comparisons effortless.
Rolling counters show births and deaths over time, like a living heartbeat.
Totals show all-time numbers — with subtle “+N” trend chips to hint at current activity.
Switch anytime in Settings → HUD Mode.
All counters use the same timing, so global and per-bed stats align perfectly.
Whether you watch trends or history, you’ll always see the story unfold clearly.
Births now count only true newborns — no more double-counting from migrations.
Deaths are categorized by cause (starvation, dehydration, age, health).
Each bed also tracks its maximum generation ever, showing how deep its lineage runs.
HUD mode preference (Rolling vs Totals) now persists between sessions.
The performance panel is toggleable via Show FPS for those who want system insight.
The interface overall is calmer, clearer, and kinder to your eyes.
The Neeblarium’s new HUD brings clarity without clutter — one unobtrusive panel that knows where you’re looking and tells you just enough.
It’s the window between you and their world. 💚
	
	
	
	Here are a few exclusive launch-day items you can stock up on:
It’s REALLY popular these days! 
Available in all Game Stores tomorrow! 
Legendary pulls are inside! 
Chance to win: 1/9999999 😈 
 A super expensive way to attract more customers! 💸 
Ahem. One more reminder: Don’t forget to add the game to your wishlist below — seriously 😁⬇️
https://store.steampowered.com/app/3180150/Mall_Simulator
Let’s shape the game together, you and me! Join my Discord server and share all your excitement and feedback about Mall Simulator! ❤️
JOIN OUR DISCORD SERVER
	
	Today we’ll tell you about the Necromancer — a grim master of death who turns the fallen into his loyal servants.
If the Leader commands the living, the Necromancer commands the dead. He combines traits of the Leader, Mage, and Artisan, yet acts in a completely different way. His path is to gather the Remains of fallen enemies and turn them into an army of the undead. He makes no distinction between enemies and allies — all serve him after death.
The Necromancer welcomes every battle and every new friend — for sooner or later, they all join his ranks. He has no need for Leadership: Skeletons are mindless and utterly loyal, so they can be recruited without limits.
Class features
- Starting items: 20 Gold, a Basic Staff, and several Remains
- First talent - Control: increases the effectiveness of controlled undead by 10% per skill level
- Second talent - Dexterity: increases the speed of raising undead. The stronger the creature, the longer the raising process
- The Necromancer gains 30% more bonuses from improving tomes, making him a powerful spellcaster even without upgrading Meditation
- Gains bonuses from Cemeteries and Burial Grounds on the map and can collect Remains there
Weaknesses
- To expand his army, the Necromancer benefits from destroying everyone around him — the more fallen there are, the more soldiers he can raise. But that takes time!
- Unlocks after completing the game as the Mage.
The Necromancer is a choice for those who want to become a true villain and experience something completely different.

	UI
Add clear filters button in player list
Colorize positions for better overview
Highlight active sorting button in player list
Show good bye message when exiting game
Logic
Add release player to free agents button
Add relegate player to youth team button
Introduce recommended minimum team size and mandatory maximum team size
Match UI
Show bench players
Show player change animation
Show spectators
Add confirm button for formation changes
Add camera settings
Introduce match simulation speed settings
UI
Remove empty page from player list, if players fill exactly the page size
Player list: on filter update, make sure current page respects max page
Hide alternative positions from player profile, until improved
Match UI
Fix camera position issues, especially when changing window focus
Reduce transparency of view backgrounds
Prevent player changes, before match is started
Match Engine
Stop pass receiving player go towards ball, if the pass failed
Logic
Improve transfer logic and fix many transfer related bugs
Data
Make last saved save state always the active one
When Men League Type is selected when starting a new game, only male first names are used
Improve attribute distribution, some players had one value for too many attributes
UI
Use player list to set formation for better overview
Player list keeps sorting on view change of persistent columns, such as name and value
Match UI
Improve game finish checks to have correct time and result on finish
Reduce field size to default aspect ratio and size
Improve head look direction of players
Make player name always white text on black background
Keep players visible in last position, when match runs fast
Match Engine
Improve match buffer logic
Fix issues with player and formation changes during match
Improve checks if players reach destination
Data
Reduce max team size to 18
Logic
Start league in October
Start nation cup in October
Move all nation cup matches, including the final to Wednesday
Simon Dalvai (dulvui)
German
Ettore Atalan Atalanttore
Portuguese
Skkkkkrt. Skkkkkrt.
Ukrainian
Максим Горпиніч Maksim2005UKR
	
	Added Simplified Chinese localization (credits to °Know Team)
Added French localization
Added optional nudity filter