Nov 2
CivIdle - FishPond
Hello, before the usual draft patch notes, I have some news for you. The next patch won't be 0.28 - it will be 1.0. Yes, I am bringing CivIdle out of early access with the next patch! This is mainly a paperwork telling Steam that I think the game has reached the quality of a "full release". It doesn't mean the end of content updates - in fact, I already have a post 1.0 content patch planned.

Trade Server Stability

Recently, when I wake up in the morning, I’m greeted with 30~40 server load warning emails. After some investigation, it appears that there are often huge bursts of player trades happening within a short period of time. Player trades are quite expensive to run: they require the server to perform pathfinding, calculate tariffs, and notify the trade tile owner about incoming tariff revenue. The recently introduced trade/tariff merging features only add to the server load.

A short burst of trades can cause the server to become stuck at 100% CPU usage for a while, which impacts overall stability and results in a negative experience for other players. About 60~70% of these trades involve accounts without a Supporter Pack. It is possible that a large percentage of them are “alt accounts,” but it’s impossible to know for sure - and impossible to ban alt accounts either.

The trade server has been kept afloat by the generous Supporter Pack owners (around 1% of all players), and it's not financially viable to upgrade the server to accommodate the all these trade bursts. To ensure trade server stability, I am adding a rate limit on player trades.
  • For Accounts with Supporter Pack: 1 trade per 5 seconds
  • For Accounts without Supporter Pack: 1 trade per 60 seconds
The rate limit only affects the number of trades (including add and filling a trade, but not claiming a trade) and does not affect the trade value, so it shouldn’t cause a significant gameplay difference. This will help smooth out these bursts over a longer period of time, mitigating the 100% CPU issue, and thus improve the trade server stability and sustainability.

[h4]Now enjoy the draft patch notes for 1.0 (Currently in Beta)[/h4]

New Civ: Australian

Unique Effects
A random Natural Wonder from other civilizations is spawned on the map

Unique Buildings


Fusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1


Fusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140


Sydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1


Sydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants


Great Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings

Natural Wonders


Great Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)


Uluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run

Unique Great People

John Bradfield (World Wars): +1 Level to Sydney Harbour Bridge


Brian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant

Festival

Moomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile

New Achievements


Waltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)


More Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House


Rush To Future: Reach future with <= 200 Extra Great People At Rebirth


Are We There Yet?: Rebirth with the game's patch >= 1.0

Map Size Change
Map size has a lot of legacies: back in the days when Civilization was still called City, the map size roughly matched the size of the city. However, this is no longer true anymore. In this patch, the map size has been changed so that it roughly matches the country size. If you are in the middle of a run, the map size will stay unchanged until your next rebirth.

  • Roman: 40 -> 45
  • Greek: 40 (no change)
  • Egyptian: 50 -> 40
  • Chinese: 50 (no change)
  • American: 30 -> 50
  • Babylonian: 35 -> 40
  • Japanese: 35 -> 40
  • German: 40 (no change)
  • English: 40 (no change)
  • French: 50 -> 40
  • Ottoman: 50 (no change)
  • Brazilian: 50 (no change)
  • Indian: 40 -> 45

Wonder Changes
  • Matrioshka Brain: Now the production multiplier affects Clone Lab
  • Golden Gate Bridge: Now requires Reinforced Concrete instead of Steel
  • Swiss Bank: Now appear in trade tile bonus. Swiss Bank can now move Koti from Tradable Resources into Swiss Bank (i.e. choose Koti as the input resources for Swiss Bank)

Bigger Storage

The following tech will now provide +100% Base Storage for Market, Warehouse and Caravansary:
  • Enlightenment
  • Railway
  • Assembly
  • Globalization
  • Robotics
Level Boost now affects Warehouse/Caravansary's import capacity


New Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary

Better Exploration

Exploration technology (Renaissance) will unlock cartographer - sending a cartographer cost Science and will explore all tiles on the map.
Explorer Range upgrade has been moved into earlier techs:
  • 2 Range (Geography -> Writing)
  • 3 Range (Steam Engine -> Construction)
  • 4 Range (Aviation -> Democracy)

Faster Performance
  • Player Trade Map: view culling has been implemented for the player trade map, and now it should be much smoother when panning or zooming in.
  • Player Trade Pathfinding: pathfinding is very CPU-intensive. Before it is done on the main thread, which causes UI to freeze. In this patch, it has been rewritten to be done on a Web Worker, which is JavaScript's way to utilize multi cores. The total time to find a path will not change much, but it will no longer freeze the UI.

More QoLs

Now you can watch resources in Statistics Office. Your watched resources will appear on a dedicated Tab on the top left. Mouse over the tab will show more details.



Manage Great People has been revamped:
  • Add a filter for "adaptive" great people in "Manage Great People"
  • Add a button that upgrades all great people eligible for age wisdom
  • Add a button that undoes all upgrades for great people eligible for age wisdom
  • Add a button that upgrades all great people that can be upgraded


Add "Destroy all resources" feature to destroy the resources in a building



Add "EV Impact After Tariff" when filling a trade. This will show the actual net EV impact after filling a trade



Add a feature to destroy Player Tradable resources



Add "Quick UI Mode" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players



Progress Towards Next Great Person and Warp now shows estimated time on hover



Add Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel



Allowing customization of top bar sections. You can hide sections that you don't use so that it fits into a smaller screen

Reentry - A Space Flight Simulator - LyraCreative

The main aspect of this patch (minor) is to roll out various community contributed text improvements and fixes to typos and spelling mistakes. Hundreds of fixes and corrections to various missions, checklists and dictionaries has been applied. Multiple issues in checklists has also been resolved.

It also adds a way to remove the lens flare effect (Realism Settings) and fixes a potential exception in the Mercury Control Center multiplayer module.

Thanks to everyone who has contributed fixes and text suggestions!

Patch notes:

  • Community-contributed text improvements

  • Fixes to typos

  • Mission improvements

  • Added a "Disable Lens Flare" realism setting

  • Fix in the Mercury Control Center multiplayer avatar handler

MR DONALD - Nikita
THE WORLD IS WATCHING. AND WE’RE JUST GETTING STARTED.

Hey everyone — this is RSK TEAM. The impossible just happened. MR DONALD: SAVE VATICAN officially entered the Top 5000 Most Wishlisted Games on Steam.

Over 200 reviews. 96% positive. Over a million views across our Reels, Shorts, and TikTok videos. A game that should’ve been banned is now standing among the most anticipated games in the world. That’s not luck — that’s you. We’re already dissecting every bit of your feedback, balancing chaos and comedy, and preparing something truly next-level for those who believed from the start.

Because when the world collapses — someone has to make gamedev great again. Play the demo. Join the movement.

You can also find us on other social media:

RSK TEAM onhttps://www.reddit.com/r/QuarantineZoneGame/Discord

RSK TEAM onhttps://x.com/BG_QZoneX

RSK TEAM onhttps://www.tiktok.com/@quarantine_zone_gameTikTok

RSK TEAM onhttps://www.tiktok.com/@quarantine_zone_gameTelegram

https://store.steampowered.com/app/3520250/MR_DONALD_SAVE_VATICAN/

The Neeblarium - Ghost
✨ Highlights

The Neeblarium now speaks through a single, calm window: a new context-aware HUD that shifts gracefully between your whole world and individual Florin Beds. No clutter, no plaques — just the information that matters, right when you need it.


🪞 One HUD to See It All
  • The old pop-ups and hover panels are gone.

  • A single unified HUD now adapts automatically:

    • Hover nothing → global stats.

    • Hover a Florin Bed → local stats for that bed.

  • The transition is instant, smooth, and free of extra boxes or flicker.

The world feels quieter now — focused, not busy.


🌸 Bed View Essentials

When hovering over a Florin Bed, the HUD shows at a glance:

  • Population and births/deaths

  • Average needs of residents (hunger, thirst, energy)

  • Dominant lineage, rank, and personality

Numbers stay consistent between global and bed views, making comparisons effortless.


🔄 Rolling vs. Totals — You Choose
  • Rolling counters show births and deaths over time, like a living heartbeat.

  • Totals show all-time numbers — with subtle “+N” trend chips to hint at current activity.

  • Switch anytime in Settings → HUD Mode.

  • All counters use the same timing, so global and per-bed stats align perfectly.

Whether you watch trends or history, you’ll always see the story unfold clearly.


🧬 Trustworthy Numbers
  • Births now count only true newborns — no more double-counting from migrations.

  • Deaths are categorized by cause (starvation, dehydration, age, health).

  • Each bed also tracks its maximum generation ever, showing how deep its lineage runs.


⚙️ Settings & Polish
  • HUD mode preference (Rolling vs Totals) now persists between sessions.

  • The performance panel is toggleable via Show FPS for those who want system insight.

  • The interface overall is calmer, clearer, and kinder to your eyes.


🌼 In Short

The Neeblarium’s new HUD brings clarity without clutter — one unobtrusive panel that knows where you’re looking and tells you just enough.
It’s the window between you and their world. 💚

[Neolithic]To the End - orochi2k

English
##########Content################
[The Anomalous Nation]The story continues. (Mephisto has different dialogs depending on whether you have turned this demon more humane.)
[Duin's Underground Lab]The torture chamber is now accessible during the main storyline.
[Wiki]Updated the Anomalous Nation page.
[Duin's Underground Lab]Added a restroom.
[Tileset]Expened the tileset of Duin's Underground Lab
简体中文
##########Content################
【异常国度】剧情继续。(梅菲斯特会根据你是否让这个恶魔更具有了人性而有不同的对话内容。)
【杜因的地下实验室】酷刑室在主线剧情中可以进入。
【维基】更新了异常国度页面。
【杜因的地下实验室】增加了一个洗手间。
【图块】扩展了杜因的地下实验室图块。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/1b01bb3d
{LINK REMOVED}
UnderAttack - age_of_junqian
1.Add enemy Heli-parking。增加敌直升机场。
2. Add enemy UAV. 增加敌无人机
Nov 2
Mall Simulator: Prologue - f13gamesdev
📢Attention, Mall Managers! Mall Simulator launches TOMORROW! 🔥

✨I’ve finished the final fixes before launch and added some special surprise products to your mall. They’ll be waiting for you tomorrow to put them on sale!

Here are a few exclusive launch-day items you can stock up on:

🌈 Rainbow Lalulu

It’s REALLY popular these days!

🎮 GRA VI

Available in all Game Stores tomorrow!

🃏 TCG Card Machine

Legendary pulls are inside!

🍏 iPear 17 Pro Claw Machine

Chance to win: 1/9999999 😈

🚘 Supercar Giveaway!

A super expensive way to attract more customers! 💸

And more… and even more awaits you in Mall Simulator!

👕 Clothing ⚽ Sports 💻 Tech 🧸 Toys 🛒 Supermarket 💄 Cosmetics
🎬 Cinema 🍔 Burger Shop 🕹️ Arcade 🏠 Home Goods 🎮 Game Store
🥐 Cafeteria 💍 Jewelry 🌸 Florist 🍣 Sushi Bar 🥤 Vending Machines 💵 ATMs ...


ONLY 1 DAY LEFT! 😍

Ahem. One more reminder: Don’t forget to add the game to your wishlist below — seriously 😁⬇️

https://store.steampowered.com/app/3180150/Mall_Simulator


Let’s shape the game together, you and me! Join my Discord server and share all your excitement and feedback about Mall Simulator! ❤️

JOIN OUR DISCORD SERVER

Next Run - armxeo

Today we’ll tell you about the Necromancer — a grim master of death who turns the fallen into his loyal servants.

If the Leader commands the living, the Necromancer commands the dead. He combines traits of the Leader, Mage, and Artisan, yet acts in a completely different way. His path is to gather the Remains of fallen enemies and turn them into an army of the undead. He makes no distinction between enemies and allies — all serve him after death.

The Necromancer welcomes every battle and every new friend — for sooner or later, they all join his ranks. He has no need for Leadership: Skeletons are mindless and utterly loyal, so they can be recruited without limits.

Class features

- Starting items: 20 Gold, a Basic Staff, and several Remains

- First talent - Control: increases the effectiveness of controlled undead by 10% per skill level

- Second talent - Dexterity: increases the speed of raising undead. The stronger the creature, the longer the raising process

- The Necromancer gains 30% more bonuses from improving tomes, making him a powerful spellcaster even without upgrading Meditation

- Gains bonuses from Cemeteries and Burial Grounds on the map and can collect Remains there

Weaknesses

- To expand his army, the Necromancer benefits from destroying everyone around him — the more fallen there are, the more soldiers he can raise. But that takes time!

- Unlocks after completing the game as the Mage.

The Necromancer is a choice for those who want to become a true villain and experience something completely different.

Nov 2
99Managers Futsal Edition - SimonDalvai
Added
  • UI

    • Add clear filters button in player list

    • Colorize positions for better overview

    • Highlight active sorting button in player list

    • Show good bye message when exiting game

  • Logic

    • Add release player to free agents button

    • Add relegate player to youth team button

    • Introduce recommended minimum team size and mandatory maximum team size

  • Match UI

    • Show bench players

    • Show player change animation

    • Show spectators

    • Add confirm button for formation changes

    • Add camera settings

    • Introduce match simulation speed settings

Fixed
  • UI

    • Remove empty page from player list, if players fill exactly the page size

    • Player list: on filter update, make sure current page respects max page

    • Hide alternative positions from player profile, until improved

  • Match UI

    • Fix camera position issues, especially when changing window focus

    • Reduce transparency of view backgrounds

    • Prevent player changes, before match is started

  • Match Engine

    • Stop pass receiving player go towards ball, if the pass failed

  • Logic

    • Improve transfer logic and fix many transfer related bugs

  • Data

    • Make last saved save state always the active one

    • When Men League Type is selected when starting a new game, only male first names are used

    • Improve attribute distribution, some players had one value for too many attributes

Changed
  • UI

    • Use player list to set formation for better overview

    • Player list keeps sorting on view change of persistent columns, such as name and value

  • Match UI

    • Improve game finish checks to have correct time and result on finish

    • Reduce field size to default aspect ratio and size

    • Improve head look direction of players

    • Make player name always white text on black background

    • Keep players visible in last position, when match runs fast

  • Match Engine

    • Improve match buffer logic

    • Fix issues with player and formation changes during match

    • Improve checks if players reach destination

  • Data

    • Reduce max team size to 18

  • Logic

    • Start league in October

    • Start nation cup in October

    • Move all nation cup matches, including the final to Wednesday

Code Contributors
  • Simon Dalvai (dulvui)

Translation Contributors
LOCKED - Grumpy Pony
  • Added Simplified Chinese localization (credits to °Know Team)

  • Added French localization

  • Added optional nudity filter

...