Gunlocked - FromLefcourt

https://store.steampowered.com/app/4140790/Super_Shootin_Star/4 years ago I released a little mobile game that combined Doodle Jump with rocket jumping. People called it "Reverse Downwell", Apple called it a "New Game We Love." But alas, I don't have enough hours in the day to maintain mobile and PC games. So with my modern focus on PC first, I decided to resurrect an old favorite, remaster the art, rebalance the gameplay, rebuild the controls, and finally add that roguelike-inspired mode to properly earn the "Reverse Downwell" comparison (sort of).

Coming November 19th! Wishlist it today. Every dollar earned, goes right back into Gunlocked 2 development.

Features
  • 2 game modes: A classic high-score mode that's all skill no frills, and a longer roguelike inspired mode with upgrades

  • Steam Leaderboards for local, friend list, and global competition in both game modes

  • 28 Steam Achievements to unlock

  • Short runs are perfect when you have a few minutes to spare

  • Mouse-only, 1-button controls

  • Under $2 USD!

Note: This is not an Early Access game like many of my releases. Gunlocked 2 remains my priority.

See how things have changed:

My Little Cafe Nightmare - SethMadDev
Fixed -Customers not wanting to enter the cafe anymore! / Not going to the service counter
Gunlocked 2 - FromLefcourt

https://store.steampowered.com/app/4140790/Super_Shootin_Star/4 years ago I released a little mobile game that combined Doodle Jump with rocket jumping. People called it "Reverse Downwell", Apple called it a "New Game We Love." But alas, I don't have enough hours in the day to maintain mobile and PC games. So with my modern focus on PC first, I decided to resurrect an old favorite, remaster the art, rebalance the gameplay, rebuild the controls, and finally add that roguelike-inspired mode to properly earn the "Reverse Downwell" comparison (sort of).

Coming November 19th! Wishlist it today. Every dollar earned, goes right back into Gunlocked 2 development.

Features
  • 2 game modes: A classic high-score mode that's all skill no frills, and a longer roguelike inspired mode with upgrades

  • Steam Leaderboards for local, friend list, and global competition in both game modes

  • 28 Steam Achievements to unlock

  • Short runs are perfect when you have a few minutes to spare

  • Mouse-only, 1-button controls

  • Under $2 USD!

Note: This is not an Early Access game like many of my releases. Gunlocked 2 remains my priority.

See how things have changed:

Super Star Shooter Classic - takeuty

This major update includes improvements that enhance operability and customization.

First, with support for SteamInput, the previous PadConfig has been discontinued, and you can now use the controller settings from the Steam client as is. This means you can use your preferred controller without any complicated setup.

In addition, the speed indicator has been moved from the bottom of the screen so that you can check your speed while looking at the center of the screen. This eliminates the need to shift your gaze, making operation more comfortable while playing.

In addition, speed up and speed down buttons have been implemented and can now be assigned to the L1/R1 buttons. This allows you to adjust speed according to the situation, expanding your tactics.

This update enables a more intuitive and comfortable control experience and more strategic play.

Nov 2
Labyrinth Sword Princess - 934894869
1 调整部分机制与技能限制,现在修改为需要通过击败BOSS才能解锁,不是一开始就自带
Cyber Rats - Outpost Games

Weasel Wes's Cycling Simulator - PzenQ
Tacx Flux S trainers now can have their Target Power controlled the "Custom Property" selection in the Controllable Dropdown

Also added a bunch of new flowers
Swanfield Survival - RJH-Studios

1st Optimization Pass

Adjusted LOD levels for numerous models placed in the main map

Also adjusted Max draw distance and render distances for packed level actors

There should be a performance increase with models rendering In/out at set distances now

Added Compass to UI

The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)


Added Chaos Destruction to Rocks
Rocks now fracture on harvest and disappear after a short delay

Wasn't happy with the old method of rocks decreasing in size on damage

Changed Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.

Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)
Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)

Player Damage changes
Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hit

Lowered Temperature damage when too Hot/Cold from 2 to 1 damage per tick

Lowered Starving/Dehydrated damage from 2 to 1 damage per tick

AI Damage changes
Reduced Regular Zombie damage from 20 to 8 damage per hit

Reduced Military & Police Zombie damage from 40 to 15 damage per hit

Reduced Bear damage from 40 to 15 damage per hit

Health on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.

Weapon changes

Adjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & Pickaxe

Added Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin.

Increased damage per shot on all Ranged weapons with random damage deviation

Adjused Ammo drop chances from Military & Police Zombies

Added a small % chance for Police & Military Zombie to drop an AR4 Rifle or Glock Pistol.

Disabled debug spheres on AI spawn points

Fixed quest invites during Steam Session (Not currently working in Dedicated and working on a fix)

Fixed player list displaying correct icons & player names

Fixed Safezone prompt and damage protection working correctly

Fixed Safezone marker displaying on Minimap and World Map

Manifest369 - michaelffmoore

Theres now a new notification system that when you go up to certain items buildparts when you press i it now gives you instructions on how that works... this is still in development and items still being added but this is the start.

Nov 2
Digger: Galactic Treasures - RainStyleGames
Fixed an issue in the Observatory level that caused increased memory usage.
The location can now be launched on Steam Deck and lower-end PC configurations.
Due to this issue, existing saves are still usable, but it’s recommended to start a new game (all previously completed maps will be recreated).

Added asynchronous loading for saved levels.
(A loading progress bar will be added in a future update.)
...