https://store.steampowered.com/app/4140790/Super_Shootin_Star/4 years ago I released a little mobile game that combined Doodle Jump with rocket jumping. People called it "Reverse Downwell", Apple called it a "New Game We Love." But alas, I don't have enough hours in the day to maintain mobile and PC games. So with my modern focus on PC first, I decided to resurrect an old favorite, remaster the art, rebalance the gameplay, rebuild the controls, and finally add that roguelike-inspired mode to properly earn the "Reverse Downwell" comparison (sort of).
Coming November 19th! Wishlist it today. Every dollar earned, goes right back into Gunlocked 2 development.
2 game modes: A classic high-score mode that's all skill no frills, and a longer roguelike inspired mode with upgrades
Steam Leaderboards for local, friend list, and global competition in both game modes
28 Steam Achievements to unlock
Short runs are perfect when you have a few minutes to spare
Mouse-only, 1-button controls
Under $2 USD!
Note: This is not an Early Access game like many of my releases. Gunlocked 2 remains my priority.





	
	
	
	https://store.steampowered.com/app/4140790/Super_Shootin_Star/4 years ago I released a little mobile game that combined Doodle Jump with rocket jumping. People called it "Reverse Downwell", Apple called it a "New Game We Love." But alas, I don't have enough hours in the day to maintain mobile and PC games. So with my modern focus on PC first, I decided to resurrect an old favorite, remaster the art, rebalance the gameplay, rebuild the controls, and finally add that roguelike-inspired mode to properly earn the "Reverse Downwell" comparison (sort of).
Coming November 19th! Wishlist it today. Every dollar earned, goes right back into Gunlocked 2 development.
2 game modes: A classic high-score mode that's all skill no frills, and a longer roguelike inspired mode with upgrades
Steam Leaderboards for local, friend list, and global competition in both game modes
28 Steam Achievements to unlock
Short runs are perfect when you have a few minutes to spare
Mouse-only, 1-button controls
Under $2 USD!
Note: This is not an Early Access game like many of my releases. Gunlocked 2 remains my priority.





	
	This major update includes improvements that enhance operability and customization.
First, with support for SteamInput, the previous PadConfig has been discontinued, and you can now use the controller settings from the Steam client as is. This means you can use your preferred controller without any complicated setup.


In addition, the speed indicator has been moved from the bottom of the screen so that you can check your speed while looking at the center of the screen. This eliminates the need to shift your gaze, making operation more comfortable while playing.

In addition, speed up and speed down buttons have been implemented and can now be assigned to the L1/R1 buttons. This allows you to adjust speed according to the situation, expanding your tactics.
This update enables a more intuitive and comfortable control experience and more strategic play.
	
	
	1st Optimization Pass
Adjusted LOD levels for numerous models placed in the main map
Also adjusted Max draw distance and render distances for packed level actors
There should be a performance increase with models rendering In/out at set distances now
Added Compass to UI
The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)
Added Chaos Destruction to Rocks
Rocks now fracture on harvest and disappear after a short delay
Wasn't happy with the old method of rocks decreasing in size on damage
Changed Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.
Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)
Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)
Player Damage changes
Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hit
Lowered Temperature damage when too Hot/Cold from 2 to 1 damage per tick
Lowered Starving/Dehydrated damage from 2 to 1 damage per tick
AI Damage changes
Reduced Regular Zombie damage from 20 to 8 damage per hit
Reduced Military & Police Zombie damage from 40 to 15 damage per hit
Reduced Bear damage from 40 to 15 damage per hit
Health on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.
Weapon changes
Adjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & Pickaxe
Added Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin.
Increased damage per shot on all Ranged weapons with random damage deviation
Adjused Ammo drop chances from Military & Police Zombies
Added a small % chance for Police & Military Zombie to drop an AR4 Rifle or Glock Pistol.
Disabled debug spheres on AI spawn points  
Fixed quest invites during Steam Session (Not currently working in Dedicated and working on a fix)
Fixed player list displaying correct icons & player names
Fixed Safezone prompt and damage protection working correctly
Fixed Safezone marker displaying on Minimap and World Map
	Theres now a new notification system that when you go up to certain items buildparts when you press i it now gives you instructions on how that works... this is still in development and items still being added but this is the start.