
Here are a few exclusive launch-day items you can stock up on:
Itās REALLY popular these days!
Available in all Game Stores tomorrow!
Legendary pulls are inside!
Chance to win: 1/9999999 š
A super expensive way to attract more customers! šø
Ahem. One more reminder: Donāt forget to add the game to your wishlist below ā seriously šā¬ļø
https://store.steampowered.com/app/3180150/Mall_Simulator
Letās shape the game together, you and me! Join my Discord server and share all your excitement and feedback about Mall Simulator! ā¤ļø
JOIN OUR DISCORD SERVER
Animations updates for Character Sprites
The character sprite animations have been improved! In the future there will be idle animations for all 4 angles per character! The system is now set up to streamline that process for all the characters.
QOL improvements have been made throughout the game, for example the audio settings have an improvement (user preferences are now saved properly).
Lifeforce bar (player HP bar) visual adjustments
Various small edits here and there to improve the game
Frost Wave has been added to the shared upgrade pool for all characters to use. It's a frost attack that glides across the screen and can be upgraded (damage, cooldown, duration)
More content on the way soon (more shared upgrades!)
Thanks for playing Vanquish Evil!
\[ Fixes ]
The issue of machines breaking when a portafilter is saved or loaded has been fixed.
The issue of the save difficulty not being displayed correctly has been resolved.
The issue of getting stuck at the end of the day has been resolved. Proper saving with error detection has been implemented.
The cargo truck has been disabled due to issues it was causing for some players.
\[ Misc ]
The maximum customer spawn interval has been decreased from 105s to 65s, and the minimum customer spawn interval has been decreased from 20s to 25s.
In Hard Mode, players get an average of 20 customers on the first day (without the tutorial customer reduction).
In Medium Mode, players get an average of 13 customers on the first day (without the tutorial customer reduction).
Hard difficulty multipliers increased to 0.6x.
Saving has been made smoother and is still a work in progress.
Current weather saving and loading added.
A UI element has been added to display the current and available equipment modes (keyboard: 1 for the hand mode and 2 for the mop mode).
The dialogues have been enriched with additional variations.
If you encounter any new bugs or would like to contribute to the development of our game, please join our Discord server!
š® The game has just been released on Steam!
Weāre thrilled to officially announce the launch of our very first game!
But this is just the beginning ā our future plans include updates and the addition of three new playable characters, each featuring completely different gameplay styles from Soul.
These characters will be playable within the same campaign, and youāll encounter them throughout the main story as secret or main bosses.
The game features four difficulty levels:
Easy: perfect for players new to this type of game.
Normal: designed for those familiar with the genre ā this is the gameās intended difficulty.
Hard: offers an extra layer of challenge, great for experienced players.
Hell: made for those who want to truly test their skills ā every mistake can be fatal!

























Game completion fixes
Fixed an issue where victoryĀ screen would not appear after hitting theĀ target
Fixed camera continuing to move after hitting the target
Victory screen now displays correctly
Missile count displayĀ fixes
Fixed missileĀ count not updating after explosion
Missile count now updates immediately
Multiple obstacle collision fixes
Fixed missile count decreasingĀ multiple timesĀ when hitting multiple obstacles at once
Fixed game saving multiple times
Missile count now decreases correctlyĀ by 1
Controller vibrationĀ enhancement
AllĀ levels now trigger controller vibration onĀ completion
Improved feedback
Fixed node access errors across levels
Fixed missile interference prompt displayĀ issues
ImprovedĀ code stability and reducedĀ potential errors
This updateĀ fixes compatibility issues after upgradingĀ to Godot 4.5 and improves game completionĀ and failureĀ logic handling. The game should feel moreĀ stable and smoother.
Thank you forĀ your patience!
If you encounter any issues, please report them via Steam Community or support channels.