General War Memories - jtggame

It's time to increase your deposits, a great event that will allow you to increase your real gold coins supply.
There are 5 investment packages, choose one of them, make a deposit and get the first return immediately, the next return of real gold coins -
on the 2nd day
on the 4th day
on the 8th day

For example: after investing 1000 coins, the total profit after 8 days will be 1100.
* During the event, every player can only take part in Invest and Return once.
* Return rewards will be sent via mail in corresponding days
*The invested amount must be fully invested before 00:00 of the current day.
For example: If you make a recharge of 500 gold coins today, make another 500 gold coins after 00:00, and try to invest 1000 gold coins, it will not work.
*Within one day, you need to recharge 1000 coins and invest until 00:00 on the server day.
*Cannot invest from current balance; all invested gold coins must be recharge.

Best regards, JTGGame Team!
Nov 2
Mall Simulator - f13gamesdev
šŸ“¢Attention, Mall Managers! Mall Simulator launches TOMORROW! šŸ”„

✨I’ve finished the final fixes before launch and added some special surprise products to your mall. They’ll be waiting for you tomorrow to put them on sale!

Here are a few exclusive launch-day items you can stock up on:

🌈 Rainbow Lalulu

It’s REALLY popular these days!

šŸŽ® GRA VI

Available in all Game Stores tomorrow!

šŸƒ TCG Card Machine

Legendary pulls are inside!

šŸ iPear 17 Pro Claw Machine

Chance to win: 1/9999999 😈

🚘 Supercar Giveaway!

A super expensive way to attract more customers! šŸ’ø

And more… and even more awaits you in Mall Simulator!

šŸ‘• Clothingā€ƒāš½ Sportsā€ƒšŸ’» Techā€ƒšŸ§ø Toysā€ƒšŸ›’ Supermarketā€ƒšŸ’„ Cosmetics
šŸŽ¬ Cinemaā€ƒšŸ” Burger Shopā€ƒšŸ•¹ļø Arcadeā€ƒšŸ  Home Goodsā€ƒšŸŽ® Game Store
🄐 Cafeteriaā€ƒšŸ’ Jewelryā€ƒšŸŒø Floristā€ƒšŸ£ Sushi Barā€ƒšŸ„¤ Vending Machinesā€ƒšŸ’µ ATMs ...


ONLY 1 DAY LEFT! šŸ˜

Ahem. One more reminder: Don’t forget to add the game to your wishlist below — seriously šŸ˜ā¬‡ļø

https://store.steampowered.com/app/3180150/Mall_Simulator


Let’s shape the game together, you and me! Join my Discord server and share all your excitement and feedback about Mall Simulator! ā¤ļø

JOIN OUR DISCORD SERVER

Vanquish Evil - arcadevictory

Animations updates for Character Sprites

The character sprite animations have been improved! In the future there will be idle animations for all 4 angles per character! The system is now set up to streamline that process for all the characters.

QOL improvements have been made throughout the game, for example the audio settings have an improvement (user preferences are now saved properly).

Lifeforce bar (player HP bar) visual adjustments

Various small edits here and there to improve the game

Frost Wave has been added to the shared upgrade pool for all characters to use. It's a frost attack that glides across the screen and can be upgraded (damage, cooldown, duration)

More content on the way soon (more shared upgrades!)

Thanks for playing Vanquish Evil!

Total Reload - TORSHOCK

My Little Cafe Nightmare - SethMadDev
Saving/Loading Issues

[Changed] Game Loader - Loading Priority got changed for more safety checks and stability on Loads
[Fixed] Coffee Filters - Lay flat on the Coffee Mixer and are disconnected from them / not working
[Fixed] Coffee Filters - Didn't load into the packages correctly
[Fixed] Empty Coffee Bags - Didn't load into the packages correctly
[Fixed] Coffee Beans - Didn't load into the Combiner correctly
[Fixed] Delivery Box - Objects lost any connection to the Delivery Box and layed flat on the ground
[Fixed] Used Cups on Tables - No longer connected to the tables
[Fixed] Sink - When cup is in the sink, could not be washed up or interacted with anymore

and many other fixes

Full Patch Notes will be available soon!
Nov 2
Coffie Simulator - Prologue - Fluffy SAKNE

\[ Fixes ]

  • The issue of machines breaking when a portafilter is saved or loaded has been fixed.

  • The issue of the save difficulty not being displayed correctly has been resolved.

  • The issue of getting stuck at the end of the day has been resolved. Proper saving with error detection has been implemented.

  • The cargo truck has been disabled due to issues it was causing for some players.

\[ Misc ]

  • The maximum customer spawn interval has been decreased from 105s to 65s, and the minimum customer spawn interval has been decreased from 20s to 25s.

    1. In Hard Mode, players get an average of 20 customers on the first day (without the tutorial customer reduction).

    2. In Medium Mode, players get an average of 13 customers on the first day (without the tutorial customer reduction).

  • Hard difficulty multipliers increased to 0.6x.

  • Saving has been made smoother and is still a work in progress.

  • Current weather saving and loading added.

  • A UI element has been added to display the current and available equipment modes (keyboard: 1 for the hand mode and 2 for the mop mode).

  • The dialogues have been enriched with additional variations.

If you encounter any new bugs or would like to contribute to the development of our game, please join our Discord server!

RazePact - Daniel Penha

šŸŽ® The game has just been released on Steam!

We’re thrilled to officially announce the launch of our very first game!
But this is just the beginning — our future plans include updates and the addition of three new playable characters, each featuring completely different gameplay styles from Soul.
These characters will be playable within the same campaign, and you’ll encounter them throughout the main story as secret or main bosses.

The game features four difficulty levels:

  • Easy: perfect for players new to this type of game.

  • Normal: designed for those familiar with the genre — this is the game’s intended difficulty.

  • Hard: offers an extra layer of challenge, great for experienced players.

  • Hell: made for those who want to truly test their skills — every mistake can be fatal!

Whimel Academy - eviaiva1945
# (0.1.18) Patch Notes [First-Look]

New
- ending page show all possible endings qualified
- Hat (certain hair accesssories and hair not compatible)
- new secret items

Fix
- typo
- fixed customization ui counter
- fixed map button showing when loading into late night
- fixed cannot [escape] to pause menu in dorm late night
- fixed ending name missing translation text
- fixed some clothing items

Polish
- Avatar Customization remembers category color choice
- spelled out "perfect attendance" condition
- renamed easy mode
Caravanners - Akif Akdemir
I carefully read all your feedback from Day 1 šŸ“ and prepared the Day 2 Update based on it.
The Day 2 Update is now live! šŸš€ I’ll keep releasing updates quickly, and the Day 3 Update is already on the way.
As promised, frequent updates will continue šŸ” and with your feedback, the game will keep getting better ā¤ļø

This game is still in Early Access and is being developed solo šŸ‘Øā€šŸ’».
There were some bugs šŸž, but most of them have now been fixed āœ…
After a few more days of bug fixing, I’ll start adding new content
new caravans 🚐, map enrichments šŸ—ŗļø, new mechanics āš™ļø, and more!

If you’re curious, you can check out the first day’s update here.
https://store.steampowered.com/news/app/1609370/view/643577980522595491?l=turkish

šŸ“¢ DAY 2 UPDATE DETAILS

- The Money Making Guide has been added. You can access it from the in game menu.

Making money menu





And more making money pages...


- The save game feature has been added to the in game menu. You can now save your progress anywhere as the host player.



- The issue where the fuel appeared full even when it wasn’t has been fixed. Fuel can now be refilled completely without any problems.



- Teleport Problem
You no longer need to teleport to refuel. Simply press the T key while in your vehicle to open the service menu and refuel easily.




- The issue where water purchased from the gas station couldn’t be added to the inventory has been fixed.





- Earning money has been made easier.
You can now earn more money, and the money making systems have been made easier.





- The fishing time has been shortened.




- The Location Waypoint has been updated. It is now easily visible from anywhere.



- Garbage bags have been lightened. They were too heavy. Fixed



- Fish selling profits have been increased


- Oil barrel selling profits have been increased


- The speed of filling water jugs has been increased.



- Fishing has been made a bit easier.


- Water selling profits have been increased



- The vehicle interface has been redesigned now featuring a softer, more refined look.



- The starting pickup truck’s driving performance has been improved. Acceleration has been increased, turning ability enhanced, and it now moves more responsively



- A warning notification will now appear when hunger, thirst, and health are all full.



- A warning notification appears when the inventory is full



- The issue preventing the use of inventory items has been fixed.

- The refueling menu at gas stations now closes when you press Enter again. Fixed.

- Fuel at gas stations will now be filled completely in a single action

- The urination penalty has been removed. All toilets are now free to use



- The issue causing meteorites to disappear has been fixed. Their stability when carried on vehicles has been improved



- The player social menu will now close when pressing the U key again. It no longer requires closing with the mouse. Fixed



- The in game menu can now be opened and closed with the ESC key. Using the mouse to close it is no longer required



- The service menu now opens with the T key and closes when pressed again. When another player interacts, the service menu opens on the first click and closes on the next. Fixed.




- The map now opens with the M key and closes when pressed again. Using the mouse to close it is no longer required

- The barrier in front of the car wash has been removed. Fixed


I’m currently working on the Day 3 update. A new update will be released on November 3, 2025.
I’m doing my best to release updates as quickly as possible. I hope my efforts won’t go unnoticed and that the game will move toward positive reviews.

As I promised, I’m here, working on the game every day, releasing daily updates and I’ll continue doing so.

Thank you for your support.
Akif Akdemir
EDM Ballistics - 猫尾er
Main fixes

Game completion fixes

  • Fixed an issue where victoryĀ screen would not appear after hitting theĀ target

  • Fixed camera continuing to move after hitting the target

  • Victory screen now displays correctly

Missile count displayĀ fixes

  • Fixed missileĀ count not updating after explosion

  • Missile count now updates immediately

Multiple obstacle collision fixes

  • Fixed missile count decreasingĀ multiple timesĀ when hitting multiple obstacles at once

  • Fixed game saving multiple times

  • Missile count now decreases correctlyĀ by 1

Improvements

Controller vibrationĀ enhancement

  • AllĀ levels now trigger controller vibration onĀ completion

  • Improved feedback

Bug fixes
  • Fixed node access errors across levels

  • Fixed missile interference prompt displayĀ issues

  • ImprovedĀ code stability and reducedĀ potential errors

Notes

This updateĀ fixes compatibility issues after upgradingĀ to Godot 4.5 and improves game completionĀ and failureĀ logic handling. The game should feel moreĀ stable and smoother.


Thank you forĀ your patience!

If you encounter any issues, please report them via Steam Community or support channels.

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