đŽ The game has just been released on Steam!
Weâre thrilled to officially announce the launch of our very first game!
But this is just the beginning â our future plans include updates and the addition of three new playable characters, each featuring completely different gameplay styles from Soul.
These characters will be playable within the same campaign, and youâll encounter them throughout the main story as secret or main bosses.
The game features four difficulty levels:
Easy: perfect for players new to this type of game.
Normal: designed for those familiar with the genre â this is the gameâs intended difficulty.
Hard: offers an extra layer of challenge, great for experienced players.
Hell: made for those who want to truly test their skills â every mistake can be fatal!
	
	
	
























	Game completion fixes
Fixed an issue where victory screen would not appear after hitting the target
Fixed camera continuing to move after hitting the target
Victory screen now displays correctly
Missile count display fixes
Fixed missile count not updating after explosion
Missile count now updates immediately
Multiple obstacle collision fixes
Fixed missile count decreasing multiple times when hitting multiple obstacles at once
Fixed game saving multiple times
Missile count now decreases correctly by 1
Controller vibration enhancement
All levels now trigger controller vibration on completion
Improved feedback
Fixed node access errors across levels
Fixed missile interference prompt display issues
Improved code stability and reduced potential errors
This update fixes compatibility issues after upgrading to Godot 4.5 and improves game completion and failure logic handling. The game should feel more stable and smoother.
Thank you for your patience!
If you encounter any issues, please report them via Steam Community or support channels.
	
	
	
	
Hey everyone,
We wanted to take a moment to thank all of you who have taken the time to play Girl Abducted. Your interest, feedback, and support mean a lot to us, and we hope the experience stayed with you in all the right ways.
As we continue growing and creating, weâre excited to share that our next project, The Seventh Seal, is now on the horizon. Weâre looking forward to revealing more soon, and we hope youâll join us for the journey.
A demo for The Seventh Seal is planned to release this month, and we would love for you to try it when itâs available. Weâll share updates and the final date as soon as everything is set.
Thank you again for your time, curiosity, and for giving our work a place in your day.
	
	
	Footstep sound effects added for player movement
Bird population standardized to 20 per level
Lighting updated for Main menu, Level 2, Level 3, and Level 4
1.00 update:
New additions: Level 3 and Level 4
Main menu ui adjustments + added an early access button for old updates
End game screen adjustments: Added level 3 & 4 left to right and not up and down.
**May change if enough feedback **
Thank you for all the feedback. I want to make this one of the best games I've made.
	
	
Hey everyone!
Weâre incredibly excited to share that the demo is nearly ready. Weâre down to the final bits of polish â just a day or two more to tighten everything up, and then weâll move into a short round of focused testing to make sure everything feels right.
We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nights and detail passes.
If everything continues as planned, the demo will be released early this month. Weâll share the exact release date as soon as we lock it in.
Thank you again for sticking with us. We canât wait for you to finally get your hands on it.