Hey everyone,
We wanted to take a moment to thank all of you who have taken the time to play Girl Abducted. Your interest, feedback, and support mean a lot to us, and we hope the experience stayed with you in all the right ways.
As we continue growing and creating, we’re excited to share that our next project, The Seventh Seal, is now on the horizon. We’re looking forward to revealing more soon, and we hope you’ll join us for the journey.
A demo for The Seventh Seal is planned to release this month, and we would love for you to try it when it’s available. We’ll share updates and the final date as soon as everything is set.
Thank you again for your time, curiosity, and for giving our work a place in your day.
Footstep sound effects added for player movement
Bird population standardized to 20 per level
Lighting updated for Main menu, Level 2, Level 3, and Level 4
1.00 update:
New additions: Level 3 and Level 4
Main menu ui adjustments + added an early access button for old updates
End game screen adjustments: Added level 3 & 4 left to right and not up and down.
**May change if enough feedback **
Thank you for all the feedback. I want to make this one of the best games I've made.

Hey everyone!
We’re incredibly excited to share that the demo is nearly ready. We’re down to the final bits of polish — just a day or two more to tighten everything up, and then we’ll move into a short round of focused testing to make sure everything feels right.
We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nights and detail passes.
If everything continues as planned, the demo will be released early this month. We’ll share the exact release date as soon as we lock it in.
Thank you again for sticking with us. We can’t wait for you to finally get your hands on it.
Damex, the latest game from RB Studio, is now live on Steam.
A sci-fi extraction shooter powered by Unreal Engine 5.
Wishlist now!

Beam Eye Tracker v2.5.0 Beta now connects directly with compatible games. No Opentrack required. This update has been a long time coming and marks a major step toward making Beam as seamless as possible. It also includes many other improvements you’ll discover along the way.
You can join the Beam Eye Tracker Beta by following the instructions here: https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3
Notes:
- Localization is not yet available in this beta. Please try it in English for now.
- For long-term use, we recommend staying on the non-beta version, especially once the new features are officially released.
Please test it out and help us streamline onboarding for all future Beamers with just a few clicks and no extra software.
Questions we’d love your feedback on:
- How do the default settings feel when Beam directly controls the game for the first time?
- Are there any settings or adjustments you think are missing?
- If you still prefer using Beam with Opentrack, were you able to recreate the same experience without much effort?