Nov 2
Seeker 3 - Tcm_Hawkeye

Footstep sound effects added for player movement

Bird population standardized to 20 per level

Lighting updated for Main menu, Level 2, Level 3, and Level 4

1.00 update:

New additions: Level 3 and Level 4

Main menu ui adjustments + added an early access button for old updates

End game screen adjustments: Added level 3 & 4 left to right and not up and down.

**May change if enough feedback **

Thank you for all the feedback. I want to make this one of the best games I've made.

Seventh Seal - renderready

Hey everyone!

We’re incredibly excited to share that the demo is nearly ready. We’re down to the final bits of polish — just a day or two more to tighten everything up, and then we’ll move into a short round of focused testing to make sure everything feels right.

We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nights and detail passes.

If everything continues as planned, the demo will be released early this month. We’ll share the exact release date as soon as we lock it in.

Thank you again for sticking with us. We can’t wait for you to finally get your hands on it.

DAMex : DArk Matter Exodus - RB Studio Game

Damex, the latest game from RB Studio, is now live on Steam.

A sci-fi extraction shooter powered by Unreal Engine 5.

Wishlist now!

Voor De Kroon - Future Minimalism
Full Changelog
  • Add more officer gambeson variations
  • Add more dynamic comments based on tournament victories to campaign
  • Add game log entries for collected food and wood
  • Add escape logic for enemy faction leaders if defeated in auto resolve or surrender
  • Add ability to change weather for castle creator test
  • Add custom thumbnail logic for custom castles
  • Add more trees to castle creator
  • Add pike without kletsie foot to customization items
  • Add new great helmet type
  • Dark Fantasy Variety Pack: add dark fantasy castle creator assets
  • Tweak cavalry movement when charging
  • Optimize campaign icons and thumbnails
  • Improve look of faction editor preview
  • Tweak and change some dialogue lines
  • Fix formations not reacting to charge command when advancing
  • Fix join war questions breaking the UI on bigger campaigns
  • Fix player faction showing in join war questions
  • Fix issue where a castle filename conflict can cause testing issue in
  • Fix unit fleeing bug on maps with large elevation differences
Nov 2
VeilWood Playtest - Chaos Cabin
Please fill out the form! Form launches on exit.
Beam Eye Tracker - Bastjan (Beam Eye Tracker)

Beam Eye Tracker v2.5.0 Beta now connects directly with compatible games. No Opentrack required. This update has been a long time coming and marks a major step toward making Beam as seamless as possible. It also includes many other improvements you’ll discover along the way.

How to Access the Beta

You can join the Beam Eye Tracker Beta by following the instructions here: https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3

Notes:

- Localization is not yet available in this beta. Please try it in English for now.
- For long-term use, we recommend staying on the non-beta version, especially once the new features are officially released.

Help Us Improve

Please test it out and help us streamline onboarding for all future Beamers with just a few clicks and no extra software.

Questions we’d love your feedback on:

- How do the default settings feel when Beam directly controls the game for the first time?
- Are there any settings or adjustments you think are missing?
- If you still prefer using Beam with Opentrack, were you able to recreate the same experience without much effort?

Galactic Pawns - ascaperix
  • Camera shake Improvements

  • Camera speed optimization

  • pickup range fix

  • asset revamps

Nov 2
A Trip to the Mall at Night - Pulse Tower

Released a small new patch due to some issues that were brought to my attention.

Patch Notes:

-Fixed an issue where pressing F12 would reset the game completely

-Fixed an issue where a certain character's dialogue was cut off.

-Made the screen size toggle option visible on the title screen. (you can press F5 to make the game full screen by the way, I just forgot to tell anyone I guess)

Thanks for playing, and I hope these changes make the experience even better,

Have a great night.

Vibe Clicker - Goob
Bug Fixes
  • Fixed issue with default shop items not being considered purchased, which prevented the Maximum Vibe achievement and Everything All At Once achievement from completing for some people. If you have everything unlocked, please open your Vibe Shop to get your achievements.

Evergreen Tavern - GG Richard les Bras Magiques
Oops
  • Added missing consumable/servable items

  • Fixed errors with consumable/servable items names

...