DAMex : DArk Matter Exodus - RB Studio Game

Damex, the latest game from RB Studio, is now live on Steam.

A sci-fi extraction shooter powered by Unreal Engine 5.

Wishlist now!

Voor De Kroon - Future Minimalism
Full Changelog
  • Add more officer gambeson variations
  • Add more dynamic comments based on tournament victories to campaign
  • Add game log entries for collected food and wood
  • Add escape logic for enemy faction leaders if defeated in auto resolve or surrender
  • Add ability to change weather for castle creator test
  • Add custom thumbnail logic for custom castles
  • Add more trees to castle creator
  • Add pike without kletsie foot to customization items
  • Add new great helmet type
  • Dark Fantasy Variety Pack: add dark fantasy castle creator assets
  • Tweak cavalry movement when charging
  • Optimize campaign icons and thumbnails
  • Improve look of faction editor preview
  • Tweak and change some dialogue lines
  • Fix formations not reacting to charge command when advancing
  • Fix join war questions breaking the UI on bigger campaigns
  • Fix player faction showing in join war questions
  • Fix issue where a castle filename conflict can cause testing issue in
  • Fix unit fleeing bug on maps with large elevation differences
Nov 2
VeilWood Playtest - Chaos Cabin
Please fill out the form! Form launches on exit.
Beam Eye Tracker - Bastjan (Beam Eye Tracker)

Beam Eye Tracker v2.5.0 Beta now connects directly with compatible games. No Opentrack required. This update has been a long time coming and marks a major step toward making Beam as seamless as possible. It also includes many other improvements you’ll discover along the way.

How to Access the Beta

You can join the Beam Eye Tracker Beta by following the instructions here: https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3

Notes:

- Localization is not yet available in this beta. Please try it in English for now.
- For long-term use, we recommend staying on the non-beta version, especially once the new features are officially released.

Help Us Improve

Please test it out and help us streamline onboarding for all future Beamers with just a few clicks and no extra software.

Questions we’d love your feedback on:

- How do the default settings feel when Beam directly controls the game for the first time?
- Are there any settings or adjustments you think are missing?
- If you still prefer using Beam with Opentrack, were you able to recreate the same experience without much effort?

Galactic Pawns - ascaperix
  • Camera shake Improvements

  • Camera speed optimization

  • pickup range fix

  • asset revamps

Nov 2
A Trip to the Mall at Night - Pulse Tower

Released a small new patch due to some issues that were brought to my attention.

Patch Notes:

-Fixed an issue where pressing F12 would reset the game completely

-Fixed an issue where a certain character's dialogue was cut off.

-Made the screen size toggle option visible on the title screen. (you can press F5 to make the game full screen by the way, I just forgot to tell anyone I guess)

Thanks for playing, and I hope these changes make the experience even better,

Have a great night.

Vibe Clicker - Goob
Bug Fixes
  • Fixed issue with default shop items not being considered purchased, which prevented the Maximum Vibe achievement and Everything All At Once achievement from completing for some people. If you have everything unlocked, please open your Vibe Shop to get your achievements.

Evergreen Tavern - GG Richard les Bras Magiques
Oops
  • Added missing consumable/servable items

  • Fixed errors with consumable/servable items names

Life Altered - Senescent Leaf

This will be the first month where I don't have some musings on game design while learning game design. I've been a bit focused on developing the game. For the last month I've been hard at work to expand the demo with one more stage.Β 

The second stage will take players into eastern Siberia. For this I have coded a few new enemies, events and abilities. I am also trying to only allow enemies on each stage that would normally appear in those areas. That means that if you have already played the demo on itch or GX.games, you might be somewhat confused that the mutated Mole for example (who was one of the first enemies before) does not behave as it did before. That is because there are apparently no moles in the rain forest, so I moved those sprites to one of the new enemies of Siberia and replaced the moles with these ants:

Anyway, read the enemy tool tips and you'll be fine.Β 

However, you can't play this version of the game yet. I still have some balancing to do and I have to code at least one boss fight for Stage 2. And I'm kinda thin on random events. Right now, on a normal playthrough you would probably start seeing some events more than once, just because the game runs out of them after a while. There is one cool new event that I'm fond of. It's of the rarer sort (it will appear in exactly one question mark tile in stage 1), but if you do find it, you will have a little side mission that you can follow through the rest of the run (or ignore it if it seems too risky). It's tentatively called the 'Quest of the Deathless'.

So I think I'll need at least another month before I can update the itch and GX.games versions of the game. I'll post about it as soon as I upload it, however.

Karos Classic - Julia


πŸ‚ Autumn is here again β€” for some it’s the first, for others it’s already a familiar season of adventures. But for everyone, it brings new opportunities and pleasant bonuses! This week, special rates await you to speed up leveling, gather more resources, and enjoy the golden days’ atmosphere.

πŸ’› 03.11 – Experience x4, Pet Experience x4
πŸ’› 04.11 – Experience x4, Carats x4
πŸ’› 05.11 – Experience x4, Pet Experience x4
πŸ’› 06.11 – Experience x4, Drop x4
πŸ’› 07.11 – Experience x4, Fletta x4

❗❗❗Please note: all rates start at 14:00 (UTC+3).

May this autumn β€” whether it’s your first or tenth β€” bring you inspiration, victories, and joy from the game! 🍁✨
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