Joltt - Battle Pillars - rablogames

Hi everyone!

With the release getting closer, I'd like to give you a few tips and information about how to play Ell, the fire mage.

Ell
Overview

Ell is probably the simplest character to play in Joltt - Battle Pillars. She is available in the demo, so feel free to jump on the demo right after reading this. 😊

In a nutshell: Use her powerful feints to lure your enemy and take advantage of the situation.

Special Moves

Ell has 10 special moves in total.

Her basic moves A, B and X are as follow:

A: casts a horizontal projectile

B: casts a diagonal projectile

X: Feints a limited horizontal projectile, then casts a diagonal projectile.

By adding the forward direction to these 3 buttons, you gain access to a different or more powerful version of the special move. Keep in mind that recovery on these moves are much longer than on the simple versions seen above.

→ A: Feint a limited horizontal projectile, then casts a horizontal projectile

→ B: Casts two diagonal projectiles

→ X: Feints a diagonal projectile, then casts a horizontal projectile

She also has access to aerial moves:

(jump) A: Casts an aerial horizontal projectile

(jump) B: Casts an aerial diagonal projectile

(jump) X: Feints an aerial diagonal projectile, then casts an aerial horizontal projectile

Finally, pressing Y when the super gauge is filled will cast her devastating super move!

Strategy

Use Ell's powerful feints to lure your enemy into a bad situation and take advantage of it.

The feints are limited in the distance they will travel, but while they are on screen, they are still true projectiles! This allow you to cancel your opponent's projectile with the feint and gain momentum with the second projectile.

Ell's standard projectiles are also the ones which are cast the quickest in the game. Only 0.1 second preparation time!

If you need to delay the moment you will fall on your pillar while jumping, jump X is golden.

Ell's Super is the fastest projectile in the game! When you have it ready, don't forget to use it!

I hope this will help you get started with Ell! Feel free to share your own strategy and matchup analysis in the discussion board.

And most importantly, don't forget to wishlist Joltt - Battle Pillars. 😊

Cheers,

Pablo

Alone on the Lost Isle - antonyan-x

When I started working on Alone on the Lost Isle, I didn't want to just make "another open world."

It's important to me that the island isn't an empty backdrop, but has a life of its own—quietly, without constant events or clues.

The player can go anywhere without seeing a task list on the screen.

I wanted the sense of direction to emerge naturally—from the environment, sounds, and light.

Sometimes smoke on the horizon will show the way, sometimes a dog suddenly running off.

The world doesn't overwhelm you; it simply waits for you to notice it.

I'm not aiming for a huge map.

It's more important that every part of the island has character—a place where you want to stop, look around, and reminisce.

Let it be compact but atmospheric, where every meter feels lived in.

There are no teleports or instant transitions in Alone on the Lost Isle.

Walking through a forest or cliffs takes time—and that's what creates a sense of isolation and a journey.

When you return to a place you've already been to, the place is still recognizable, but it feels different.

Perhaps you see it from a different perspective, or simply notice details you hadn't seen before.

Sometimes it's not about the world changing, but about how the player's perception itself changes.

The world isn't just a backdrop, it's part of the story.

It doesn't speak in words, but sometimes it conveys where you are and how you're feeling better than any dialogue.

Pale Coins - lukes

Improvements:

  • Reverted the maximum item level cap of random loot in Standard

  • Luck scaling is increased slightly

  • Plants have a random chance to regrow

  • Plant knowledge skill costs were reduced

  • Added new chests in the Blood Dungeon Level 2

  • Lesser Undead base summon time was increased slightly

  • Equipping weapons no longer removes the "lock" state

Bugfixes:

  • removed affix chances from Grenkam's Might

  • Resolved mapping issue in the Crystal Caverns

Nov 2
Pixel Blitz - 13650094186
New Content
  • The default camera movement method for keyboard and mouse controls has been changed to ​mouse sliding.

  • Projectile/Spell performance optimization: Projectiles now default to ​bouncing off walls​ upon impact, and spells default to ​recognizing walls and moving away​ from them.

  • Added ​ActionMotion​ to handle special enemy movement patterns.

  • Enemies can now 'read' player commands: There is a chance they will perform a ​backstep​ when noticing a melee character attacking them, and a chance they will perform a ​sidestep​ when noticing a ranged character attacking them.

  • Enemies can now ​jump across platforms.

  • Enhanced the ​combat prowess​ and ​broadened the fighting styles​ of the Goblin Spearman.

  • Added various ​controller vibration feedback​ effects.

Optimizations
  • Improved the handling of ​any-key input.

  • Optimized the processing of ​character sprite rotation​ direction.

  • Refined the ​skill selection logic.

  • Made enemy tracking of players ​smarter; enemies will now ​memorize the player's movement path.

  • Improved the ​feel of the dash speed.

  • Limited the vertical camera angle range​ that players can adjust.

  • Enhanced the logic for ​coordinated enemy assaults.

  • Added enemy ​collision detection with walls​ during movement, optimizing the pathfinding to attack positions.

Bug Fixes
  • Fixed an issue where the ​Moonlight Guiding Assist​ would occasionally point towards the ​top-left corner of the screen.

  • Fixed a stuttering movement issue that occurred when enemies got ​too close to the player.

  • Fixed an issue where ​knockback force​ could sometimes have an ​invalid value.

  • Fixed a bug where enemies would ​sometimes continue moving after death.

  • Corrected the activation conditions for the ​​\[Aerial Dance] achievement.

  • Adjusted the ​default loading height for the next level.

Nov 2
WTC : The Manchester Report - Triority Interactive Novels
First part of the update with Chuck and Abigail's voices now being in the game
Yingzinue:Donghei - hero2590

乙巳年重阳更新(更新补丁046)

1、修正了从野猪墓出来掉到荒地上的BUG;

2、修改了默认的战斗图,改为一个南拳的起手式;

3、稍微修改越州城场景;

4、规范了越州城发展有限公司的服装制度;

5、在游戏目录增加了《天球百科大全》帮助玩家了解游戏背景故事;

6、修正了钱虎庄村办公楼席梦思无法对话的BUG,移动了一楼NPC的位置;

7、在蟾山公园和烈士墓郊外的战场背景音中增加了喊话劝降的声音;

8、增加了赛博堂的BGM和口号语音;

9、同袍社前增加了两个民兵,钱虎庄邹村长下台后才可以前往同袍社;

10、优化了一些NPC对话

Knights vs Nature - Poemagames

We’re excited to announce our upcoming game Knights vs Nature 2! Build towers, cast spells, and defend your kingdom from waves of cursed enemies in this medieval fantasy tower defense adventure.

Wishlist it today on Steam: https://store.steampowered.com/app/3862950/Knights_vs_Nature_2/

Entrorxia - Giratakel

Hello (soon-to-be) world devourers,

I have decided to rename Entotria to Entrorxia, which also means that you can now reach me by email at entrorxia@gmx.de instead of entrotria@gmx.de.

An update on the development progress of Entrorxia will also be coming soon.

-a well-fed Giratakel (Simon Alber)

Legends Of Elementia - ahmetbabagil817
Umbra, the Dark Envoy, Emerges From the Abyss

Greetings, Elementians.

A new force stirs within the depths of Elementia.
Not light. Not hope.
But Darkness.

Today, we are excited to introduce the newest elemental character joining Legends of Elementia: Umbra – The Dark Envoy.

His name originates from the ancient word for shadow. Umbra is not just a fighter—he is the silent consequence of every fading light. Wherever brightness fails, Umbra rises.

Darkness is not chaos.Darkness is control.

Umbra enters battle empowered by his passive:

Abyssal Consumption
Weakens enemies and absorbs their strength to amplify the darkness.

He also wields four distinct dark abilities, each designed not simply to defeat—
but to break the enemy’s will.
Some consume strength.
Some extinguish light.
Some turn fear itself into a weapon.

Umbra is more than a new element.
He is a shift in the balance of Elementia.

The world now has two poles:
Light and Darkness.
Brunhildelys brings hope.
Umbra brings consequence.

Prepare to enter the abyss.

Stay connected for more updates!

Nov 2
Luminastadt - markus58k

Paint can be used to change the colour of objects. White paint can be used to restore the original colour.

You can use the slider to adjust the ambient night sound.

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