- Hid all AI content (due to some very kind feedback) behind a "Show AI Songs" toggle
- Added more non-AI music
- Tweaked UI more
Super Jump Dude is added to the collection!
Click with the mouse to jump and try to land on the crates.
Every first level of each world is already unlocked!
Get 40% overall completion to get achievement!
Hi everyone!
Huge thanks for all your feedback since yesterday’s release ❤️
Here’s the first update to address issues reported by the very first tavern keepers:
Fixes
Fish no longer all turn into roach.
Improved furniture colliders for more precise placement.
Round tables can no longer be placed too close to walls (stools won’t clip into walls anymore).
NPCs no longer get stuck around tables due to chairs.
Several English and German translations corrected.
Weaver stand name and description fixed in the skill tree.
Chair preview no longer remains visible after removing a table while holding a chair.
Merchant’s iron stock increased.
Kitchen assistant quest no longer asks for chopped carrots.
Dishwashing sound is now 3D and reduced in volume.
Round table blueprint is no longer available before you unlock it.
“Game Paused” is now shown on the end-of-day summary screen.
Wool, thread, shirts, pants, and fish now save correctly.
Wishlist mentions removed in the Early Access version.
Thanks again to everyone who reported these issues!
This first week will focus on stabilization and quality-of-life improvements. Keep the feedback coming.
Florian
Aspic Games

Optimized Map Event Unlock System
Reduced the affection level required to unlock girl events on the map
A “Not enough affection” message now appears when clicking a locked girl icon
You can now replay completed girl events by clicking their icons on the map
Adjusted all Combo QTE Text Descriptions
Added “Repeated Tap” hints to all combo QTEs for clearer operation types
Improved Chapter 9 Node Traceback
Late-stage Chapter 9 levels can now be revisited for story review
Enhanced Timed Choice Stages
Adjusted limited-time options for smoother access to hidden scenes
Performance Optimization
Further improved stability under specific conditions to reduce stuttering
Adjust video content with poor player feedback
Optimize routes to the “Jokester” and “Penny Pincher” endings
Continue improving video playback logic to reduce lag and crashes
Discord: https://discord.gg/uxXgTuk9XF
QQ Groups: Group① 682438722 | Group② 615769890
Support Email: https://support@such-one.com
Hello everyone!
Thank you for your continued feedback for the game. We have just pushed a new update live on the opt-in beta branch, which was discussed in detail in our last update post here: https://store.steampowered.com/news/app/1598780/view/771930569635267646
As a reminder, you can access the beta branch with password "wantacracker" (be sure to remove quotes). This will give you access to the current balancing-in-progress version.
Remember - this current patch is a WIP! Changes present in this version are not final.
Here is the changelog for this update:
Further small tweaks to balancing
Additional fixes for possible soft-locks
Fixes for edge-case soft-lock conditions
Additional graphical fixes
The main branch should have an update soon based on this build. Thank you again for your continued support!
Once again, please be sure to leave feedback (either in comments here or on the forums) with feedback on this update. As stated prior, our goal is to provide a definitive middleground to address valid critique without overcorrecting and removing difficulty altogether. This version takes into consideration prior feedback from our last opt-in version and also fixes some additional bugs in regards to soft-locks.
You can also join the developer's discord here for quicker feedback and question submissions: https://discord.gg/TzKH63a4
We are excited to announce we have now launched our official demo of Dragomir the Dreaming. We hope you enjoy this demo, and remember game development is a tough business. We hope we squashed all the bugs out of the demo. Thank you for all your support and patience as you waited for the demo! Your feedback is invaluable to us, and we look forward to hearing your thoughts as you explore the world we've created. Stay tuned for more updates and features as we continue to refine the game based on your input!