New Demo update is live, and this is a big one!
Heres a (mostly) complete list of all the changes:
Movement:
so although the old movement system was fun, it was way too complicated, and too unreliable for most people to use. Robots would be super unstable, fall over all the time, and you would have to be very specific with you drawings to get something that works, or you would be forced to use powerups to move. So, I've completely overhauled the movement system!
Procedural walking:
I have switched the controls to WASD, where A and D will make you robot walk left or right! the legs on the left and right hand side will move in a nice walking animation too. You can walk no matter what your robot looks like, if it has a bunch of legs, even if its completely unstable (also if you have no legs at all you can roll around)

Jumping:
You can also jump by pressing up! This helps regular robots compete with robots with thrusters, wheels, grappling hooks etc.
Self stabilisation:
Robots will now automatically stabilise themselves to the position you drew them in while they are touching the ground. This opens the doors for a lot cooler robot designs, making a bunch of stuff viable.

Custom Leg Keybinds:
You can also bind legs to custom keybinds now. Legs that have a custom keybind WON'T be used for walking, but will instead activate when you press that key. Perfect for making an arm to punch your friends robot with.
Automatic Thruster Keybinds:
Thrusters will now automatically bind to a WASD key based on the direction they are facing, so you don't have to worry about rebinding them for each robot

Other changes:
Battle mode:
Battle mode is now available in the demo! I previously had it disabled because it was honestly boring with the previous movement system, but now that you can control your creatures properly, Im keen to see what you guys think of it! also if you have any ideas for cool battle maps lmk!
Sandbox Goodies:
Theres now some more goodies in the draw sandbox, including a ball game (my current high score is 3 so try beat that)
Bug Fixes:
- Bouncy things are more reliable, and will no longer randomly bounce you off the map
- Fixed a bunch of crashes
if you guys encounter any bugs while playing, please message the discord!
It would be really great if yall could try out the game in its new state, I wanna see what everyone thinks, if yall prefer this version or have any feedback!
Cheers!
🏁 What’s New:
Lobby Creation: Host your own game lobby in seconds.
Quick Join: Jump straight into the action with a join code — no waiting around!
Global Lobby List: Browse active lobbies and connect with racers worldwide.
Real-time Matchmaking: Find and play with global players instantly.
Grab your ride, start your engine, and show everyone what you’ve got! 💪
Multiplayer is just the beginning — more updates and features are on the way soon. 🚗💨
See you on the track,
– The PixelTorque Team
small update that fixes a few things
added preview when selecting card borders in card glossary tab
fixed some issues with selecting card borders
you can no longer purchase card borders if you own them
redesigned elf archer
decreased troop hitbox size
"revive & skip" button is now just "revive", which takes you back to the previous floor
this also fixes crash from trying to revive & skip on final boss
troops can now jump over towers and buildings on their team to avoid getting stuck
minor balance changes
The official version of the game will be released at 8am on November 3rd
Livber: Smoke and Mirrors, our psychological horror visual novel set in Gaia, a world we’ve been crafting for four years inspired by the human body, is now fully released on Steam.
For those who played the demo, this version expands the story into a complete, three-act experience, roughly 2–3 hours of new narrative, six additional endings, and a much deeper descent into the story of Lilith and Elbek.

Over 65,000 words of story, featuring 3 Acts and 8 endings
65 minutes of original music, 100+ handcrafted sound effects, 30+ illustrations
Full English and Turkish language support (more languages coming soon)
Steam Deck, macOS, Linux, and Windows support
New branching choices and dialogue routes compared to the demo
A deeply atmospheric narrative exploring identity, grief, and transformation
A massive digital art book is on the way, arriving in the coming weeks
Voice acting work has just begun, if you’d like to support or take part, feel free to reach us at https://community@inevgames.com.
A growing wiki and interactive world map are being developed to expand the lore of Gaia
Controller support will be added soon
If you’d like to receive exclusive short stories set in Livber and Gaia, you can join our mailing list
through the game’s main menu or at https://inevgames.com.
Thank you so much for walking with us on this journey!
All the best,
InEv Games Team