Dark Cage1:Reincarnation For Salvation - zhuzi1

The official version of the game will be released at 8am on November 3rd

Livber: Smoke and Mirrors - InEv Games
The wait is finally over!

Livber: Smoke and Mirrors, our psychological horror visual novel set in Gaia, a world we’ve been crafting for four years inspired by the human body, is now fully released on Steam.

For those who played the demo, this version expands the story into a complete, three-act experience, roughly 2–3 hours of new narrative, six additional endings, and a much deeper descent into the story of Lilith and Elbek.

What’s inside the Full Release
  • Over 65,000 words of story, featuring 3 Acts and 8 endings

  • 65 minutes of original music, 100+ handcrafted sound effects, 30+ illustrations

  • Full English and Turkish language support (more languages coming soon)

  • Steam Deck, macOS, Linux, and Windows support

  • New branching choices and dialogue routes compared to the demo

  • A deeply atmospheric narrative exploring identity, grief, and transformation

What’s next
  • A massive digital art book is on the way, arriving in the coming weeks

  • Voice acting work has just begun, if you’d like to support or take part, feel free to reach us at https://community@inevgames.com.

  • A growing wiki and interactive world map are being developed to expand the lore of Gaia

  • Controller support will be added soon

If you’d like to receive exclusive short stories set in Livber and Gaia, you can join our mailing list

through the game’s main menu or at https://inevgames.com.

Thank you so much for walking with us on this journey!

All the best,
InEv Games Team

ARONDIGHT アロンダイト - COPIKAL
Stages 2, 7, and 12 have slightly reduced the stage map loop and shortened the stages.

The difficulty of the mid-stage fortress in Stage 2 has been slightly lowered.

Fixed a bug where some of the stage boss's fortress turrets in Stage 3 were overlapping.

Fixed a bug where part of the Stage 12 map was not displaying.

Fixed a bug where the background in Stage 13 was not displaying correctly.

Slightly adjusted the movement of the stage boss in Stage 5.

It's mostly meaningless, but for just a split second right after the stage starts,
the player character is now invincible.
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