Hey everyone!
First of all, we'd like to thank all the players who participated in the demo of Out of Stock! Alltogether, more than 5'000 games have been played and almost 80'000 customers have been collected. Your feedback has been extremely valuable and helped us release the game in the best possible conditions.
Speaking of the release, Out of Stock! is now available in its final form! To better accompany this launch, we decided to publish a new demo which better reflects what the game has become.
You can now update or install the demo from the store page or via Steam's search bar to freely try out the first levels of the game. And if you'd like to continue the adventure, your save data is synchronised and will automatically transfer to the full release, so you won't have to start over.
We apologize if the demo update caused any temporary issues during the upload. Everything should now be back to normal.
If you'd like to join the community and help us by sharing your thoughts, or find teammates to play with, you can join our Discord using this link : https://discord.gg/ycjP47sT
Once again, thank you! It's thanks to your support that we were able to release the game.
See you soon in our shops,
The Out of Stock! Team
Global - one way crawls can be exited and locked by going backwards fix
Tutorial - Placement Puzzle - swapping teddy and plushies / putting plushie on chair fix
Act 1 - Aquarium - Intro dialogue without Teddy not releasing player input fix
Act 1 - Observatory - starcannon event sequence fix
Act 1 - Party Room - collision tweaks to ensure player can't get trapped behind DJ booth
Act 3 - Fog level / lighting fix
Act 3 - Bright starwand not showing up in correct spots fix
Act 3 - Greenhouse - Frog dialogue placement fix
Act 3 - Greenhouse - clearer telegraphing of bear intent
Act 3 - Greenhouse - clearer exit path
Global - Several grammar tweaks
Global - Checkpoint saved popup
Global - Reduced max throw strength
Few other small tweaks/fixes
Thank you all for playing Blanket Fort and double thank you to all of you that have passed along feedback, bug reports, and reviews. We really appreciate it!
Ben
Something was off about that last brew - sorry about that!
Fixed issue where getting busted even once would cause any earnings to be confiscated at the end of the day
There was some logic still being triggered on the "end of day" screen that deducted your earnings if you were busted that day; it has been removed
CASTLE DOOMBAD CLASSIC
v1.4.1 Build 7126 - 11/1/25
Thank you to everyone who has already checked out our big new Halloween update and provided helpful feedback! Today we've released a small hotfix patch with a few quick fixes.
We are continuing to look at all reports closely and investigating other issues, and will provide another fix and improvement patch next week.
TODAY'S BUG FIXES:
Fixed the Space Madness chapter suddenly being inaccessible,
In Classic Mode, fixed the chapter headers on the Chapter Select Screen sometimes being mismatched,
Fixed the background/environment art having its position shifted unintentionally on Summer Slaycation and Space Madness
We'll have more soon. Thanks again for playing!
Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!
* Added full Controller support.
* Added new Controller Glyph system and more friendly names for long keybinds.
* Added ability to Esc out of all in-game menu UIs and popups.
* Added Life Blood value for each Blood Thistle and the Blood Charm in description texts.
* Added preview icons on "Equip to Slot" buttons.
* Added Spellbinding stat in the Inventory.
* Added tab subheadings for the Settings Menu.
* Added inverted controls option in the Settings Menu.
* Added more detailed stats for Spells in the Inventory.
* Added option to buy multiple Items from NPC Vendors.
* Revamped NPC UI.
* Redesigned UI layout and visuals.
* Added "Current Resistance Stats" info when buying Armours.
* Added Player's Crystalline Bloodclot count when buying Spells.
* Revamped Tutorial (again).
* Hints now display floating text when getting close to blood drops, as opposed to a text box when hovering.
* Split large sections of text into more digestible chunks.
* Slightly adjusted some areas for better clarity or communication of mechanic.
* Redesigned Dash Evade system.
* Improved speed and visual feedback.
* I-Frames are now consistent despite Armour being worn.
* Armour weights now only affects Dash cooldown.
* Fixed inconsistencies when Dashing up or down slopes / stairs.
* Fixed exploitable dash distance when utilising the slow motion in menus.
* Redesigned Spellbinding system and impact on other mechanics.
* General performance improvements.
* Executioner's Court now has railing around the edges to better support the invisible boundary.
* Caged Spellcasters now cast Ball of Flies instead of Fireballs.
* All Doors now have consistent UI popups when interacting.
* Jar throwing Bandits in Lonnehart Village are now Crossbow Bandits.
* Enemies no longer reward Energy when killed.
* NPCs aggro counter now resets after a duration to prevent unintentional aggro.
* NPCs now don't take damage if not aggro.
* Weapon Status Infliction stat no longer appears if not necessary.
* Parrying can now be performed in the small window before the Weapon attack hitbox activates.
* Caged Spellcaster is now Caged Sorcerer.
* Caged Sorcerers are now guaranteed to drop when attacked with a physical weapon.
* Adjusted Gamepad default sensitivity.
* Adjusted Gamepad stick deadzones for better control.
* Adjusted Mask of Cas description.
* Adjusted Blood Starved Flame Spout attack to allow better dodging the flames.
* Adjusted Poisoned Enemy VFX.
* Adjusted Armoured Bandit texture.
* Adjusted Parry and Dash I-Frame timings for better accessibility.
* Adjusted both Damage Resistance upgrades (+0.25% -> +0.3%)
* Improved Upgrade Stat explanation text for clarity in Plinth Menu.
* Removed Mouse Smoothing.
* Fixed Yellen dialogue Give option disappearing if dying / reloading with the option available.
* Fixed lighting errors around the water in Grah-Linden.
* Fixed small mistakes in Yellen's Dialogue.
* Fixed visual weirdness on Extending Bridges.
* Fixed some shadow issues with Weapon viewmodels.
* Fixed Caged Sorcerers rebound hitbox still having collisions after falling.
* Fixed Dagger incrementing damage resetting when Parrying.
* Fixed various inconsistencies with the wording between "Toxic" and "Poison."
* Fixed NPCs missing collision with doors.
* Fixed the lockbar on doors not being interactable when opening a one-side-is-locked door.
Thanks for playing <3
The interface and font have been completely redesigned.
Modifiers can now be purchased.

Early access is coming to an end. After the final balance adjustments, difficulty tweaks, and small additions, Infinite mode will be refined and version 1.0 will be released, ending Early Access in mid-November. But don't worry, content updates will continue!
The game is simply almost ready as a complete experience final game, and will continue to receive support over time.
Adjusted balance and difficulty of adventure 5 onwards.
Improved the algorithm for drawing cards from the deck and adjusted category probabilities.
When you have no generator slots available, generator-type cards appear less frequently.
Wood cost of the Thief card reduced from 40 to 25
Improved the presentation of the summoning circle on the map.
Fixed accessibility issue with the Tier 4 skill tree unlock button.