

Hey everyone 👑
this is the final patch of the release week frenzy. Some great quality of life stuff this time:
The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.
One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked already, and it helps you to unlock more of them for all other heroes as well.
And then we have the usual improvements in clarity: A new tutorial for fate and the undead graveyard function, the markers are more noticable, and multiple descriptions have been improved.
It does also seem like the balance is finally getting into a better spot. I am so happy to see more of you having fun with the game now, and there also seems to be a lot less frustration. Looking back at this week, I think the progress has been phenomenal. Eight patches with substantial changes in seven days. Also, how we had no big or game-breaking bugs. I rarely talk about it, but this is my first game. I should be proud about that.
I'd love to take this energy and determination into the whole early access period, but I will need your help on the next steps. Please come into Discord and help with suggestions for new and existing content. Do not forget to leave a review, that helps so much. Or share the game on any other way.
But, due to popular demand, I will take it a bit slower now 😅 After all his patience with me, I do want to take Mio on some trips. And I do have a few "I'll do that after release" appointments next week.
Hope you have a great weekend! :sfk_mio:
Feryaz

Clicking on the "Enter Tavern" banner skips the tavern animation
Hero equipment slots are unlocked by total glory now
Further improved armory chances so it's more likely to get one of each first
All siege engines have individual coin costs now
Added a tutorial for fate selection
The graveyard gets explained during the undead tutorial
The markers are a lot more noticable
Evolution building vanishes if the evolved unit is gone
Item Rejuvenation cannot be equipped by mana units
Added targeting mode for units that attack a fixed position
Curse requirement description a little more clear
Undead Hunter upgrade improved description
Humans reduced some star requirements
Thickets removed flowers so it looks even less like a bush
Removed the special job auto-disable thing
Paladin increased base damage
Bone Golems are slightly slower
Demon Spider reduced damage slightly
Dragon's fireball does not apply burning anymore
Dragon's fireball vanishes on his death now
Gyrocopters's bomb vanishes on his death now
Magister reduced damage very slightly
Phoenix comes 10m closer now
A lot of monster adjustments in the last week
Fixed Mort last quest step
Fixed negative faith maybe
Fixed pause menu corpse keyword
Fixed training grounds not clickable
Fixed experience scroll not clickable
Fixed flag mode button vanishing when hovering lumberyard or farm
Fixed Crossbowman not displaying pierce stat
Fixed Dryad applying water damage instead of plant damage
Fixed inactive swarms being hoverable
Fixed Humans geologist hut description
Fixed fate selection cards border
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3595551008
If you'd like more consistent, bite-size updates, or don't want to miss the updates on the single-player version, consider joining our Discord, where I’m more active. Alternatively, we have a newsletter for milestone community polls and major game updates.

I've just uploaded a small patch to address a few issues related to private messaging.
And since that’s how my Saturday went anyway, I also added a short note to the main menu explaining how the demo works and what its goals are.


Added a quick status summary to the main menu to help newcomers understand how our Open Alpha demo differs from traditional marketing demos. It also includes short answers to some frequently asked questions about the demo’s goals.
Fixed some reliability and visual clues issues with Chat related to the new Private Messaging functionality. The currently active private channel is now also more clearly highlighted.
These are small things, but I didn’t want to hold them back until the next update.
https://store.steampowered.com/news/app/473750/view/650333379098575535?l=englishhttps://store.steampowered.com/news/app/473750/view/500578636064096396?l=englishhttps://store.steampowered.com/news/app/473750/view/517463149097517701?l=englishhttps://store.steampowered.com/news/app/473750/view/517457440980076182?l=englishhttps://store.steampowered.com/news/app/473750/view/761771476129940762?l=english
Until the next update... Enjoy Feudums!

Join the Noble Houses! ➻ ✉️ Newsletter | 💬 Community Discord | 💗Patreon
Hey Club Members,
Hope you had a nice Halloween! There’s been a lot happening on our end this month, so let’s get into it.
With today’s update (1.5.0), we’ve just added the new side story “Recollections of the Great Hero.” This one’s a little different, so we’re really excited to hear what you think! Also worth noting: this is the last piece of new content before I Wanna Be A Game Dev! - Expansion comes out on December 19th.
We’re currently holding a fanart event about what Halloween costumes the IWBAGD cast would wear! While this was originally meant to end tomorrow, we're **extending it to November 9th**, so make sure to get your submissions in!
Now that Update 1.5.0 is out, the DLC is now our only major area of focus. A lot’s been coming together with it lately, so we hope you’ll look forward to what’s coming!
Hey everyone!
This month has been tough with all the preparation for Steam Next Fest, but it's over. Thanks to everyone for trying out the demo. I hope you liked it.
Now let's talk about what's new:

Khaled can shoot further with wide/tall tee shots
Sosta has flexible tee shot guidelines
Jack gets 50% cooldown reduction
Batal receives +1 extra stroke
...and 8 more unique abilities!
You unlock a character after completing each episode

Added trophy rewards after defeating the boss
New shield visual effect in the final attack phase
Improved vacuum outline and explosion danger indicators
Now uses a 3-life system
Migrated course data to JSONBin for uploading online courses (solving our file size limitations)
Enhanced save file system
New player selection system
Reduced course file sizes significantly
Rotatable backgrounds for Episodes 1 & A
New menu layout and save icon
Post-boss music track
Fixed ambience cutting out after failures
Updated all store assets and Steam capsule
We're also working on online leaderboards and achievements as of now - stay tuned!
Thanks for following development!
Additions:
Upgraded all elections properly to use the new election system and all of its new processes and components.
This should fix all the issues with the election systems and going forward should be less buggy now that everything is fully using the new system.
Dynamic seat totals for countries like Germany who have MMP elections. Instead of 50 for State parliament.
Added Germany to the demo.
Bug fixes:
Committee study stage for Canada can now properly be viewed in live vote session and can be skipped properly.
Fixed party recalculation when adding and removing parties from countries that are not the United States. This was because the handler for non-counties was broken due to changes with the coalition system. But also because cities were not generating coalitions for countries that need them.
Germany coalition formation for the state level going to the National level and then the Bundestag having the Prime Minister of your region also become the Chancellor. This has been fixed. This is due to the fact that we only have one party leader in the game currently for a party. So I had to generate a full leadership team.
In the future there will be state level parties so this is a temporary fix.
Fixed calculated increase issue for policy effects.
Hello everyone!
We’ve just released a new post-launch patch focused on improving gameplay stability and fixing progression-breaking issues. Here’s what’s been addressed in this update:
Issue in the shed preventing players from picking up the fuel canister — fixed
Several invisible walls that blocked progress — fixed
Radio audio continuing to play while the game was paused — fixed
Ability to open the phone while using the PC — fixed
All achievements not unlocking properly — fixed
Additional incorrect voice/text lines — fixed
Thank you all so much for your continued support and feedback since release.
We will continue releasing updates to improve the game until it’s the best experience it can be. ❤️
If you run into new issues, please report them through our Discord server — it helps us track and fix problems faster.
Hello everyone, Vrglab here!
I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) — talking a bit about how things went, and what you can expect in the upcoming major demo update.
First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists! 🎉
To celebrate this milestone, here’s a look at some of the things you can expect in the next demo update

Finished the Tower defence system and enabled the UI interaction
Added Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemies
Added more explorable levels
Swapped the old input system with a improved input system to enable configurable key bindings
Added a FPS Limit configuration to the UI (previously if vSync was turned off the FPS would be limited to 100 FPS by default with no way to change the limit)
Fixed broken Translation files
Added Missing support for controllers in the backend of the game
Fixed clipping issues with the physics system
Fixed incorrect collision behaviour from coins
That’s all for now — thanks again for playing Fractured Balance! Your feedback means a lot and helps shape the game moving forward.
– Vrglab (Developer)
Today I released the free Steam demo for Bannerlands, the sequel to Age of Rivals. You can learn more and get it at https://store.steampowered.com/app/3495400/Bannerlands/.
Looking forward to your feedback so we can improve the game together. Thanks!

Update 1.5.0 is out! Here are the changes:
Added a new side story, “Recollections of the Great Hero.”
This is the last side story that will release before “I Wanna Be A Game Dev! - Expansion” comes out.
Fixed an issue with the UI during Daniel’s painting minigame.
Modified the main menu so the weather depends on your current point in the game.
This side story is a little different, and there's a very good reason for that... but we'll spare you the details for a month and a half, give or take. Regardless, we hope you enjoy it!