you can now drop items. we fixed it.
if you can't drop the item, make sure to verify game files or reinstall the game and launch the game. press play button and play the game for around 1 minute to trigger your drop. because if you keep it in the background, it will not drop.
You drop the items every 60 minutes which is 1 hour, but sometimes you should play between 61-63 minutes to trigger the effect.
Thank you and Enjoy!
Hello everyone!
The 0.86.0 update is now available. This version expands the ecosystem of Kings Origin like never before, reinforcing the fantasy of creating, evolving, and shaping your dungeon from the ground up.
Note: π’ indicates changes inspired by community feedback!
Both the new units and the new rooms open up a huge range of strategies, and together with improvements to the lineage system, skills, and storage, the game becomes much deeper⦠and much crazier (in the good way).
In the coming days, I will fix issues and make small improvements based on your feedback.
In the meantime, Iβll be reading your comments and suggestions both on the Kings Origin Steam community forums and in the official Discord server (everyone is welcome to join!).
Thatβs all for now. I hope you enjoy the new update!
β The Development Team
+70 new relics (basic and event). - #305
+40 new units (basic and evolutions). - #304
New revamped, semi-linear and rebalanced lineage system. - ds#60
New "Camp" journey added (the previous one has been renamed "Throne"). - #298
The new βCampβ journey allows you to perform the Agoge and hire/dismiss adventurers. - #301
+15 new starting units and +20 new starting abilities. - #300
The skill system now differentiates between active and passive skills; they also have ranks and evolutions. - #297
Beta support for Traditional Chinese, Korean, Russian, Italian, German, and French. - #296
Maps and difficulties now include icons with information defining their style and challenge. - #293
Unit marker added for creating other units in the recruitment selection. - #292
Hovering over units in the dungeon now displays health, mana, and their next ability. - #291
New larger pop-up text system. - ds#46 β π’ Thanks @artmato
Button added to change dungeon speed to x2 / x3. - #289
New animated Discord server icon. - ds#57 β π’ Thanks @kao_ri_san
A unit would disappear when replaced by another in a room. - ds#65 β π’ Thanks @systemid0x00
Room-swapping option now works correctly. - #303
Status effects are now properly cleared at the end of each battle. - #302
Forced expansions no longer delete rooms. - ds#63
The game could freeze when unlocking certain lineage units. - ds#62
Expansions are now enforced even without entering the dungeon. - ds#59 β π’ Thanks @richar4800
Units now follow the path correctly. - ds#59 β π’ Thanks @richar4800
Leaderboard now displays the global position correctly. - ds#56 β π’ Thanks @panfuricus
Unit selection in the selector now correctly highlights the chosen unit. - ds#58
Dungeon/Path button now responds on the first click. - ds#40 β π’ Thanks @systemid0x00
Units attacking in groups would move forward and not return. Fixed. - ds#51 β π’ Thanks @pincho3202
An enemy was dealing absurd damage to the Lord. - ds#53 β π’ Thanks @pincho3202
Infinite battles at D+20 / D+21 (Critical). - ds#48
Lineage text would grow infinitely in its panel. - ds#47 β π’ Thanks @artmato
Dungeon would break when expanding with expansion relics. - ds#50 β π’ Thanks @kao_ri_san
After a boss, an infinite wave would no longer start. - #290
Reliquary improved, now stackable and more organized. - ds#66
Storage improved, now stackable and more organized. - ds#65
Room displays attribute boosts provided by the room or abilities. - #295
Progressive start for new players rebalanced. - ds#46 β π’ Thanks @artmato
Infinite waves are now triggered manually via button. - ds#46 β π’ Thanks @artmato
Unit cost calculation rebalanced based on difficulty. - ds#46 β π’ Thanks @artmato
Auto-balancing of units and their main abilities. - #294
Removed the old lineage system. - #299
Our Early Access release is out now.
If you're unfamiliar with Early Access no worries! It's pretty simple. The game is about 90% done, but fully playable. It's going to be missing a level of polish that you might expect from a full release. Releasing to Early Access gives us the opportunity to put on all those final layers of polish while receiving feedback from early supporters about the game! This allows us to finish and tailor the game much more the the player's experience.
For us, Early Access means we get to embrace a player-driven "Feature Creep". For more details on this see our Steam Page and look for the "Why Early Access?" questions in the blue box.
If you prefer a perfect flawless game, maybe hold off until December (our full release).
But if you want to help us in the final stages of development and brainstorm some new ideas with us, then this is your chance!
Thanks either way. This is our first ever game and it's an exciting process!
Both this week and the first week of the full release on December 1st will have the 20% discount attached to it.
Bugfixes
Fixed crash reporter not actually showing up. Fatal errors are no longer in Korean and there should actually be a trace for crashes now.
Fixed automation bug where turrets could fire without a villager while automated.
Best,
Particle Games
Hey, we've put out a new blog post that includes some key details on what's happening with the game and the studio.
You can find it here:

Added a "UI Scale" option to adjust the interface size to your preference
Added a new mission event mini-game
Added a new achievement related to the mission event
Increased the mission event encounter rate from 5% β 15%
Increased mission food rewards per game tier by 2%
Feel free to contact us by email at mike(at)patatedouce-studio.fr if you encounter any bug/issues !
Patch Notes: v 19591 - 1 November 2025
Changes and Updates:
- Update server password widget
- Skybox performance improvements - Looking up directly at sky, or having sky fill up most of the view should no longer drop FPS due to sky rendering
- Changes to improve client-side performance in situations with multiple actors
- Crash when changing game modes should be fixed, crash on joining spectate should be fixed
- Fix melee hitbox becoming stuck in active state
- Add option to choose DX11, DX12, Vulkan rendering APIs. Requires game restart.
- Added popup to restart game when graphics API is changed
- Added warning text that changing that setting will require restart
- When switching to a weapon with 0 ammo, reload animation will no longer erroneously play
- Fixed default shadow level on fresh install
- Fixed voice being active upon server join without PTT key pressed
- Turned down volume on Tempest ambient loop hum
Maps:
- Kryosis - disabled auto player activation on red spectator cameras, increased height of mid crystal
- CTF-Tolar - fixed some spawns that were under the terrain
- Kryosis, Llaftand, Tolar - Updated loading screens