Bannerlands - Dark Inertia Studios

Today I released the free Steam demo of my civilization-themed strategy card game, Bannerlands. This limited content version of the game has enough gameplay to get a feel for the design, and I'm excited to hear what players think.

Bannerlands is an ancient civilization roguelike deckbuilder, combining deeply strategic card battle mechanics with story-driven diplomacy. Write your history through procedurally-generated campaigns with hundreds of cards ranging from great pyramids and war elephants to sneaky spies and crafty merchants.

Where can I provide feedback?

Elfie: A Sand Plan - solsatelier

Hello everyone!

I took a little break after Steam Next Fest. The event went well, but admittedly it's a part of game dev that takes more energy from me than what I normally do. And I was already a bit tired beforehand I think.

I'm posting this today to announce that I've decided to delay the release of Elfie: A Sand Plan to Q1 of 2026.

I've talked to silent swimmer, Elfie's composer, as well as the localizers that I've collaborated with to have the demo available in different languages. It's been a relief to hear their support for this decision as even though its not a significant change all things considered, turning the 2025 to 2026 on the game's Steam page felt relatively significant to me.

The timeline for the release was affected more significantly than I had anticipated from taken on a contract for something else. I kept working a lot on A Sand Plan in the first few months alongside this full-time work, and knew it would likely need to be pushed back a bit later than initially planned. But I think it was around the end of September that I knew I was pushing myself a bit too much as I felt the need to slow down.

In any case, this will allow me the time to go over the dialogues, puzzles and make sure the release version is at the same level of quality that I am satisfied with. And also do a bit more, as the feedback from Steam Next Fest was a great source of insight on features that would benefit the experience without taking anything away from the core experience. Things such as:

  • Adding color coding and patterns to indicate correct and incorrect positioning of blocks.

  • More hotkeys for picking blocks and also rotating blocks using different inputs.

  • Increased text visibility options.

So the extra time will also help implementing those extra elements. And also give the time for silent swimmer to add some more songs too!

I'm sorry to make you wait a bit longer for it, but I believe it will be worth it!

Thank you for your support,

Solomar

Final Factory - slims

Hi engineers,

I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works.

My energy is being redirected at Final Factory now that stuff in my life has stabilized. I have one big content update planned and multiplayer planned as we head towards 1.0. Today we have a small but important patch that fixed a major performance issue.

See you all in the factory!

/Slims

0.2.0.104 Patch Notes

  • Fixed an issue in the VFX graph for antimatter nexus that was causing massive memory allocations on the GPU, which was responsible for stuttering and fps drops even on maps with only a few spawned.

  • Updated Unity version (6000.0.58) to fix a security vulnerability affecting Unity engine games

lil' Henry and Penny's Big Adventure Pack - Bennethon

✨ Good news everyone! ✨

Shortly after initial release, a huge bug was discovered in saving and restoring your game in lil' Henry and Penny's Big Adventure Pack. A patch was released that temporarily removed that feature.

Well now, after many grueling hours in the lab, our engineers have fixed the issue! Saving and restoring is FULLY IMPLEMENTED in the Big Adventure Pack. No more will you have to sweat losing your progress with lil' Henry and Penny during their adventures.

Thank you and happy gaming!

UnderAttack - age_of_junqian
1. Barracks enable rifleman and rpg
军营枪兵, RPG生效。
Lovux - Chisenoa
We can finally announce our new game, Netoo - a minimalist magnetic logic puzzle! 🧲⚙️

https://store.steampowered.com/app/4017520/Netoo/

Your goal is to guide small magnets to their correct spots by skillfully rotating transporters and using the power of opposite magnetic poles.

We’ve been crafting this calm yet challenging experience for quite some time, and we can’t wait to share the full game with you in March 2026 — but you can play the demo right now on Steam! 💫

For more info please visit https://mindlabor.dev/netoo or join our Discord server at https://discord.gg/grRp2ykUXe
Quadrata - Chisenoa
We can finally announce our new game, Netoo - a minimalist magnetic logic puzzle! 🧲⚙️

https://store.steampowered.com/app/4017520/Netoo/

Your goal is to guide small magnets to their correct spots by skillfully rotating transporters and using the power of opposite magnetic poles.

We’ve been crafting this calm yet challenging experience for quite some time, and we can’t wait to share the full game with you in March 2026 — but you can play the demo right now on Steam! 💫

For more info please visit https://mindlabor.dev/netoo or join our Discord server at https://discord.gg/grRp2ykUXe
Entering Host - Leafborn
  • Level changes to improve puzzles in warehouse and shaft.

  • Loosened timing on some puzzles with motion sensors.

  • Small tweaks to tutorial area.

  • Reduced hitbox for hanging lamps.

Blood & Dungeon - MForge

Hello,

The development process is progressing rapidly. The game has become bloodier, darker, and more intense than ever. Enemies are now more dangerous and challenging. We’re working hard to make the experience thrilling, frightening, and full of tension — a true test of your courage. More updates are on the way.

Nov 1
Countryball The Real Time Strategy Game - United Nations-CB

The October release date will have to be postponed for now! I apologize! I came across some new game breaking bugs and I just dont feel right releasing the game in its current state.

The bugs are because of all the new features added to the game. Im currently working very hard to make sure the game is at its best! please forgive me!! Ill announce a new date as soon as possible!

and again I apologize! Ill make sure to post more updates! Stay tuned for more and thank you all for your support!!

Here's a Sneak peak of what's to come!

-New Horse Mount

-New tank types

-New Gun vehicle types

-New levels for Story Mode

-HD graphics

-New Ship Types

-New Capital Buildings

-New in game obtainable unit and building skins

-Translations for China

-Skirmish Mode

and more!

...