Increased the Coin sound level
Changed the Main Menu and In-Game music to match the action
	
	This update expands the realism and depth of the world of Aradia. Farming systems have been refined, new automated events have been added to gathering skills, and cities — starting with Eloria, the capital of Virelen — now feature functional districts, scheduled vendors, and the foundation for early civic quests.
Numerous bugs and quality-of-life issues have also been addressed to improve consistency across gameplay systems.
Introduced new and distinct herb seed icons for all herb varieties.
Adjusted the planting system: crops now require three seeds to plant.
Fixed fertilizer and compost bonuses to ensure proper growth speed and yield effects.
Implemented automated events that can trigger during normal gathering sessions.
These events may yield rare rewards such as Strange Seeds, Crystals, and Pearls.
Added a new hunting activity: Falconry.
Players can train and command a falcon to hunt small animals and collect diverse feathers.
Falconry requires no arrows—only a trained falcon companion.
Falcons and rats (for training and feeding) can be purchased from Kellan in Thalara.
Added a new smeltable material: Gold Bar.
Gold Bars are now integrated into crafting recipes for upcoming jewelry, accessories, and decorative trade goods.
The capital city of Virelen, Eloria, now features multiple functional districts and realistic vendor behavior. This marks the first step toward a fully dynamic city simulation in Tales of Aradia.
King’s Court
The royal palace where the King of Thalara holds court and issues royal decrees.
It serves as the political and ceremonial heart of Eloria, managing matters of law, diplomacy, and royal governance. Future updates will expand this area with royal contracts and decree systems tied to Diplomacy progression.
City Hall
The administrative center of Eloria.
Handles city affairs such as trade licenses, taxation, and civic management. Acts as the coordination hub for regional quests and permits related to city expansion and governance.
Market
A lively marketplace filled with vendors from across the realm.
Now operates with defined open and closed hours, reflecting the in-game day cycle. Inventories rotate daily and may shift depending on weather or city events. Players can trade, discover rare imports, and interact with traveling merchants.
Apothecary
A specialized shop offering potions, herbs, and remedies. Provides ingredients and consumables essential for the Alchemy skills. Future expansions will include recipe crafting, brewing quests, and potion commissions.
More cities upate to come!
Fixed an issue where Sylvia (Thalara) did not display a Buy option for players.
Resolved a bug where the Aradian Arts mini-game displayed an empty interface.
Restored the missing Aradia Essence icon in the Aradian Arts skill panel.
Construction now correctly recognizes coins stored in the player’s inventory.
Fertilizer and compost bonuses now apply properly.
Farming sound effects no longer persist when SFX are turned off.
Fay the Farmer in Virelen now correctly accepts crop deliveries.
Fixed missing icons for Aradian Shards, Cloth, Shadowfern Seeds, and Nightbloom Seeds in Exploration.
Corrected a region synchronization issue where changing regions in the Market affected Woodcutting.
Updated all new herb seed icons to display properly across inventories, tooltips, and vendor menus.
	
	Hello! The Warrens has received a number of updates and changes since the demo has been out, but I haven't made a post listing everything in one place. So here's all the major changes up through v2.5.1 of the game:
Fixed an issue causing the game to randomly crash on some Windows systems when loading a new area.
More difficulty options!:
By default you can take one hit before dying when you use the shield item, but now you can get up to 5 shields total.
Normally you will gain one shield each time you use the shield item, but you can also make it give you the maximum each time.
You can also make the game give you max shields when using a save point.
Steam cloud saves are compatible between the demo and full game, so you won't lose your progress if you start the game in the demo and then purchase the full game!
Now that you won't lose your progress when purchasing the full game, more of the Mansion Grounds are available to explore in the demo.
The game gives you just a little more guidance as to your long term goals during the introduction of the game.
Many small balance tweaks to items and enemy behavior.
	
	New features
Wavebursts are now more accessible and can be executed with a controller: when running on a platform, aim your burst under the platform forward to waveburst. Do it multiple times to gain more speed.

Steam cloud support: your progress can now be shared across multiple devices
More keyboards options for the lazy: turn around on platforms using arrows, commit suicide to return at nearest checkpoint using F and press V to restart at level 1
Improvements
Improved shrink worm visuals in endless mode
Greatly improved leaderboard load times
Worm in endless mode will now follow its path and stop unfairly lunge at player
Endless mode bonus will no longer feature shield restoration when all players have 4 shields
Fireballs cooldown now starts at 4 seconds (before at 2 seconds)
Display level name even when toolbar is disabled
Added a restart button on endless mode
Level buttons in level list are now colored depending on the difficulty level you finished them in
Bug fixes
Fixed a bug where game speed would change after a tutorial or when exploding a gas cloud
Fixed a bug where gaining infinite bursts in endless mode would not refresh bursts
Fixed a bug where ghost ropes would still appear when ghost was disabled in settings
Fixed a bug where losing a shield during the restore shield animation would trigger a permanent shield artifact on UI
Fixed a bug where entering a gas cloud when invincible would add a bubble on the preview ghost
Fixed a bug where invincible achievement would not trigger when restarting level 30
	First off, thank you for the incredible reception to the Begraved Steam page launch! Honestly, we weren’t sure how things would go with Halloween and so many amazing indie games out there, but the hype has been amazing.

We still need those wish lists though! If you’ve already added us, thank you! If not, please consider hitting that Wishlist button. It’s the easiest way to support us and helps more players discover Begraved.
A big part of Begraved’s development is your feedback ahead of our Early Access launch. But we want to set some expectations.
Early Access won’t be in 2025, but it’s not too far off.
This gives us plenty of time to polish the game and squash bugs with your help.
We will have small playtest in waves so we can take time to really listen to the feedback.
You may have noticed the Playtest button on the page, click it to be considered for future playtests! However, that option may be removed soon as we focus on smaller groups via our Discord.
👉 Join our Discord:

We’ve seen great traction on Twitter/X and other socials, so if you want to keep up with updates, dev blogs, and sneak peeks:
Follow us on social media
Join the conversation on Discord
Wishlist on Steam
Regular dev blogs are coming soon with more info about the game, features, and behind-the-scenes content.
Thank you again for all the support, you’re helping us make something truly special. Stay spooky, stay cozy, and we’ll see you in the hideout!
X/Twitter - https://x.com/PlayBegraved
Youtube - https://www.youtube.com/@Begraved
Instagram - https://www.instagram.com/playbegraved/
Tiktok - https://www.tiktok.com/@begraved
	
	Hey everyone, 
Our very first community event just finished and honestly, we’re so excited (and a bit emotional) about it. 
We didn’t expect many entries, but we got 7 amazing ones, and every single piece is so full of soul. Seeing people recreate what we created… it’s a hard feeling to put into words. Just pure joy. 
So from the bottom of our hearts thank you to everyone who joined and shared their art. 
To celebrate, we’ve created a Community Art Gallery on our website where you can see all the entries together. 
And just so you know, you don’t need to wait for the next contest to share your art. Anyone is welcome to submit Celestial Return-inspired art anytime, we’ll keep featuring community creations in the gallery as they come in.
Take a look at some of the amazing entries:


Originally, we planned to pick our top three and then run a community vote but since we have only seven entries, we decided to include all seven in the community voting!
Voting starts tomorrow on our Discord!
Come say hi, leave feedback about the game, and help us pick the winners.
Thank you again for making our first community event so special.
— The Metaphor Games Team
	
	
	
	This update sets the stage for upcoming content 👀
Here’s what we’ve fine-tuned:
Improved technical support (V-Sync support, global sensitivity adjustments, option to invert the vertical axis for controller players…)
Caching system added for faster leaderboard loading
Tutorial adjustments, preparing for a future little facelift 😉
Tons of new achievements
Various bug fixes and internal optimizations
💥 Teasing the next update… Fancy a little Boss Rush?
	
Added a new stage, bringing the total to 36 stages.
Fixed a bug in stage 34 that prevented progress from being saved.
Fixed a bug in stage 35 that also prevented progress from being saved.