Adjusted Skill trigger balance:
- Requirements for very rare abilities slightly eased
- General abilities (with few requirements) now have lower priority
Troop morale is now properly clamped in all calculations (previously, real morale could be higher or lower than the full/empty UI bar indicated)
Rat infestation in camp can no longer occur when supplies are low
Rat infestation in camp now ends automatically when no supplies are left
Success chance when dealing with rat infestation now depends on the traits Quick/Slow, Attentive/Inattentive, and the Poacher ability (also grants XP)
Fitness now has a greater impact on chopping firewood
Firewood chopping is now required for one additional month
Fixed an error with escorted soldiers when they were wounded between two positions
Fixed an error when using Aimed Shot on a troop with no soldiers left (e.g. if they were already taken out earlier that turn)
Prevented cases where movement was still possible during Aimed Shot, causing an error
Fixed a rare issue in Search for Fugitive Pilot
Fixed a rare issue in Chop Firewood
Fixed a rare issue in Listen to Comrades
Fixed fire efficiency reduction not resetting after soldiers removed their gas masks
Fixed incorrect danger calculation for certain situations (e.g. Sniper)
Projects in the trench with danger level 2 or higher now correctly show that soldiers gain XP
Tooltips for soldier drag&drop in projects now always appear in the foreground
Fixed attribute tooltip text occasionally spilling outside the background frame
Various minor bug fixes
Typo fixes
Greetings, chess fans!
I am incredibly excited to unveil a major new feature I've been working on, coming soon to Just Chess: Lichess Broadcasts Integration!
What does this mean for you? Soon, you'll be able to follow the world of elite-level chess, right from inside the game! Whether you're a passionate tournament follower or looking to learn from the Grandmasters, this update will connect you to the international chess scene in a whole new way.
Here's what you can look forward to:
🏆 Follow Lichess Tournaments Live: Watch Lichess tournaments in real-time, move by move.
♟️ Watch Your Favorite Players: See how Grandmasters and other players battle it out over the board in high-stakes matches.
🌐 Analyze on Lichess with a Single Click: Want to dive deeper? A dedicated button will let you instantly open the game you're watching directly on the Lichess website for access to its powerful analysis tools and community discussion.
📺 Effortless Browsing: Easily navigate live and upcoming broadcasts through a new, intuitive menu directly from the main screen.
I'm currently putting the finishing touches on this feature to ensure the experience is as smooth and enjoyable as possible. This is one of the biggest steps forward in the development of Just Chess, and I can't wait for you to try it.
Stay tuned for a specific release date!
The developer of Just Chess
Fixed some things in tutorial not behaving.
Added Flag buffering.
Flag buffering prevents others from placing or removing a flag on the cell you just flagged/unflagged.
- Fixed random teleport in ruined realm.
- Removed forge from learnable list this was unintentional
- Fixed level problems
- Fixed problem with not being able to teach a newly distress call. This is learnable at orbit 15
- Added arts to “arts to plat” in reward points. This adds them to the cast art as well
- Random
- Ward
- Blade arts
- Healing Aura
- Reflect
- Sacrifice
- Combine
- Translocate
- House Members
- Kinesis
- Misdirection
- Chaotic Vortex
- Chaos Well
- Rally
- Channel
- Personal Vault
- House arts
- Power Token
- Newly Awakened
The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback.
Updates:
Sound effect on the vampire's bat swarm has been changed to something easier on the ears and the volume has been reduced
The inferno spell has been altered to make it a little less powerful
Each spell now falls into one of three categories, where more powerful spells will use more mana
Mild spells: Use 1 mana
Med spells: use 2 mana
Epic spells: use 3 mana
Each spell card has also been updated to reflect how much damage they do, if they are an offensive or defensive spell and how much mana the spell uses
The hit boxes on all mobs have been increased to give the player a bigger targeting area
The "previous time" and "previous points" labels on the main menu have been swapped round and are now in the correct order
Bug fix: A bug that caused a spell to use no mana when a blades spell was active has also been fixed
If you encounter any more bugs or have game play suggestions please do not hesitate to let me know. Your feedback is greatly appreciated and allows me to take WitchGhost in a direction the players want it to go in.
Thanks again for playing and stay awesome
Scot @ personalError
Hello players! We are thrilled to announce that *Game Name* will soon be available!
This is a casual role-playing mini-game about delivering packages.

As a reward for clearing the game, you can enjoy a variety of exquisite character illustrations!
In the DLC version, you can still find numerous character animations and clothing variations.

Each character has an independent short story,
This game still features full Japanese voice acting for all characters,
You can hear various girls’ voices, with full voice acting for all variations and animations!
Now you can experience the characters' realistic performances!

If you’re interested in our game, please feel free to add it to your wishlist.
This will be a great help to us—thank you so much!

Finally!!
You can finally playtest Aurora Heights. Help Hoshi get back to sky!
Enjoy the beginning of the game: learn the basic controls, easy and hard precision platforming, unlock new areas, discover the first enemies and get your first skill!
Keep in mind that some parts of the game are rough. The UI and SFX are not finished, controller support is working but not 100% (yet). There are a lot of WIP and finished content not included on it (new skills, new enemies, map, collectibles, skins, time trials and other secrets).
The focus of the playtest is to fix major bugs and improve the game based on your feedback.
You can influence the future of Aurora Heights. Let me know if you have any feedback about the game, this includes things you didn't like, cool features, suggestions etc. Just jump on Discord and let me know!
https://discord.gg/NyAAXh3kXj
Thanks <3 and HAVE FUN!
Pinds
The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena!
We’ve been working hard on the game over the past few months. Now we have:
a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;
an engaging and well-developed crafting, inventory and Fame rewards system with many items;
a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;
quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;
a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.
We’re ready for launch and hope you’ll enjoy the game!
We’re launching the first official Season 1. It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026.

Season Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but we’ll still summarize the results, run the Finals matches, and and update this post with the outcomes very soon. Stay tuned!
SEASON BETA FINALS COMING SOON
The default badge can no longer be repainted freely in Preferences. To change your badge or its color, you must always use the crafting system with paints.
We’ve implemented the Steam Achievements system. However, it does not track your past progress — counters will start accumulating from today onward.
The [c]Flag[/c] prototype has been moved from the Capture the Flag arena API to the standard common API. A new property, [c]GameObject.controlledBy[/c], has been added to indicate the flag that controls a given object. It should be useful in all arenas in Season 1.
The construction system has been improved: if there are two [c]ConstructionSite[/c] objects on the same tile, you can only perform [c]build[/c] on the one with the highest construction progress. Executing [c]build[/c] on another [c]ConstructionSite[/c] on that tile will now return [c]ERR_FULL[/c]. Also, creeps can now also attack and destroy [c]ConstructionSite[/c] objects.
Added new standard property [c]GameObject.effects[/c]. It is now used in the Construct and Control arena, but can be used later in others.
Deprecated [c]RoomObject[/c] prototype was removed. Use [c]GameObject[/c] instead.
We’re not stopping development here — far from it. We have big plans ahead.
The next update will introduce Trophies — special profile rewards for your seasonal achievements (unlike Steam Achievements that are are not linked to seasons).
After that, we’ll work on Decorations — new types of visual effects to distinguish your creeps from opponents’ ones, crafted with paints in a way similar to Badges.
Then we plan to begin development of custom user-created arenas, and of course, prepare new arenas for future seasons. Arenas from previous seasons won’t disappear forever — we’ll periodically bring them back with small tweaks.

Fix bug surrounding room navigation and rooms with wrapping edges.
